Stranded: Alien Dawn

Stranded: Alien Dawn

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PaidInFull Jun 3, 2023 @ 3:55am
Power Management
Is there a good way to manage Power needed in the game?
I was hoping there would be a number at the top 2500 needed v 3000 generated, but I can't seem to keep the power consistent in my camp.

4 diesel generators, 6x solar, 4x wind, 4x power cell, 8x batteries and they still run out of power. I don't understand what I'm doing wrong
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Showing 1-11 of 11 comments
Bjørn Jun 3, 2023 @ 5:01am 
One option is to use a manual switch. In one circuit / position it enables turrets and combat related things (like search- and floodlights) only, turning off workbenches and air conditioners and such, and in the other position the opposite (workbenches on, turrets off).

It's not very sophisticated, but an easy way to manage power. You only have to remember to flip the switch during attacks, which I've forgotten more than once... :lunar2019grinningpig:

It's also handy in that you can have the turrets remain idle even when bad guys are in range, avoiding them aggroing bugs before they reach the maze. When they're all 'trapped', let slip the dogs of war... Or flip the switch, more accurately.
The Former Jun 3, 2023 @ 5:02am 
Holy heck, how much stuff are you running?! Let's start there, specific suggestions can follow after.

Originally posted by Bjørn:
It's also handy in that you can have the turrets remain idle even when bad guys are in range, avoiding them aggroing bugs before they reach the maze. When they're all 'trapped', let slip the dogs of war... Or flip the switch, more accurately.

Cry "havoc!" and let flip the switch of war.
Last edited by The Former; Jun 3, 2023 @ 5:02am
Bjørn Jun 3, 2023 @ 5:09am 
Originally posted by Lockfågel:
Cry "havoc!" and let flip the switch of war.

:lunar2019crylaughingpig::steamthumbsup:
Last edited by Bjørn; Jun 3, 2023 @ 5:09am
wcbarney Jun 3, 2023 @ 8:42am 
Originally posted by NoMoreDeadKitty:
Is there a good way to manage Power needed in the game?
I was hoping there would be a number at the top 2500 needed v 3000 generated, but I can't seem to keep the power consistent in my camp.

4 diesel generators, 6x solar, 4x wind, 4x power cell, 8x batteries and they still run out of power. I don't understand what I'm doing wrong

I've got lots of hours in this game and can never remember needing 2500 power, even with the antennas and spaceship-contact radio. But I suppose there is no limit to how many turrets you may want to build.

Anyway, you do know that you can mouse-over one of your power poles and read your power production/consumption numbers, right?

Originally posted by Lockfågel, Paradoxriddaren:
Holy heck, how much stuff are you running?! Let's start there, specific suggestions can follow after.

+
Last edited by wcbarney; Jun 3, 2023 @ 8:43am
Bjørn Jun 3, 2023 @ 10:47am 
Isn't there something with the battery max output as well? 200 per battery? Or is it 100? So it sounds like more batteries are needed, if so.

I don't think I've ever used that much, but I've only had like max 7 turrets, in my previous game. I also had 8 batteries, I think. Lots of floodlights. Usage around 1100+, but I don't quite remember (started new game now). And the extra 200 or so when building the radio.

And I only used 2 power cell generators, no other types. Never had to change the power cells before completing the scenario. A 5-6 carbon wind mills, and about 20 improved solar panels (which is probably overkill, but...).

And remember to use the power threshold switch thing. The one where you set when the power generators should switch on. 40% worked for me. And I used the switch method mentioned in the previous post, so I never used everything at the same time.
Last edited by Bjørn; Jun 3, 2023 @ 10:51am
The Former Jun 3, 2023 @ 11:04am 
Originally posted by Bjørn:
And remember to use the power threshold switch thing. The one where you set when the power generators should switch on. 40% worked for me. And I used the switch method mentioned in the previous post, so I never used everything at the same time.

My answer would almost certainly include this as well, though I'm not sure how exactly to apply it to OP's case until we know what all is being powered (because that's a lot of power output OP is needing).

I'd add to this the idea of dedicated closed circuits. For instance, I have two turrets, two flood lights, and two sensors on the far end of my base that aren't connected to the rest of the base's power. They're powered by a single power cell generator, a wind generator, and a battery. Only the sensors are on constantly; the rest comes on if a sensor picks something up. Generally the wind generator is enough to keep the battery full, but if a long battle takes place, I've got the power cell generator to kick on at 10% charge to keep things up and running.

Another suggestion I'll field is staggered conditional on-off states. What I mean by this is... Okay so right now, my biggest power leeches are my tech lab (two soldering benches + an advanced research bench), my two electric smelters, my freezer, and my three heaters.

With all that, my main power grid is maintained with two batteries, three graphine solar panels, and a liquid fuel generator that almost ever runs. How do I achieve this?

The tech lab and the smelters are tied to a day/night detector. At night, all my exterior lights come on and the lab and smelters shut off. There's only like two hours worth of working time scheduled at night, so for the vast majority of the time, there won't be a need to have all these big leeches turned on during my solar panels' down hours. In the day, all the lights go off to save a bit on power because I don't need them.

(Initially I ran the smelters all night but I quickly realized whatever work they were doing often ended shortly after everyone went to bed and they just stayed on for no good reason.)

Also, the heaters and freezer are tied to an outdoor thermostat. The freezer is in a dedicated storage room with poor insulation, so it doesn't need to be on when the outdoor temp is below freezing. On the other side of the coin, the heaters don't need to be on when it's fairly warm outside. So basically when the heaters are on, the freezer isn't, and vice versa.

Because of these staggered requirements, I'm usually only burning about 10-15% of my batteries' capacity at night, and it's easily regained during the day when the panels activate. Just in case, I have a liquid fuel generator set to kick on when power reaches 30%, though.
Last edited by The Former; Jun 3, 2023 @ 11:05am
Seelander Jun 3, 2023 @ 11:13am 
Originally posted by NoMoreDeadKitty:
Is there a good way to manage Power needed in the game?
I was hoping there would be a number at the top 2500 needed v 3000 generated, but I can't seem to keep the power consistent in my camp.

4 diesel generators, 6x solar, 4x wind, 4x power cell, 8x batteries and they still run out of power. I don't understand what I'm doing wrong

Would say running with a safety margin is the way to go. I would say if your setup is windmill and solar based to figure out the highest possible output of the two then devide with 2 for a stable power supply so say windmill is max 60 out put and solar max 40 output i would have 50 power at my disposal, I am turning more and more towards powergenerators solely due to the stabile output then just run some 25% lower from max output that gets stored on batteries.
PaidInFull Jun 5, 2023 @ 5:26am 
I have 9 buildings, each with a light bulb, 5 of those have heaters, 4x Turrets, 3x Fridge, 1x Freezer, 2x Antennae + Radio, 2x Tech stations, 2x welding stations, 5x Street Lamps
PaidInFull Jun 5, 2023 @ 5:29am 
Honestly, I uninstalled the game because this was so annoying. I couldn't even make a power cell or repair a battery because the power kept flickering on and off. The micro managing of clicking to keep building instead of wandering off was just annoying. The pathing in the game was just wonky
The Former Jun 10, 2023 @ 8:32pm 
Sorry for the late reply but... There's no way what you list should strain your grid that much. I definitely suggest some or all of the following:

1. First and foremost, turn off the things you're not using. If you have to manually turn them off, do it, but in many cases you can set it to sensors. For example, your tech stations and welding stations won't be used at night, so I'd hook those to a day/night sensor to give your batteries time to gather juice at night. Likewise, all your lights can probably be off during the day. I'd also hook the radio to a day/night sensor.

2. Consider a battery sensor that turns off big equipment like your radio stuff and turns on extra generators when power hits a certain threshold. Make sure your vitals are up and running at all times.

3. Hooking turrets to motion sensors is a must. There's no reason to have them drawing power when there aren't any threats in their field of fire. If you don't have the resources for them, a switch you can flip when there's danger will do in the short term.

4. Dedicated grids. The big power draws, if possible, should be on a separate grid. I'm thinking specifically of the turrets and radio.

5. Cold storage. Build a sealed room close to wherever you're keeping fridges and freezers currently. Hook all those things to an outdoor thermostat (just one will do if they're all on the same grid). When that thermostat hits 32F / 0C, shut the fridges and freezers off, because the cold ambient temperature will keep your stuff cold without power draw.

6. Likewise, you can hook your heaters to that same thermostat and have them come on when the temperature gets cold.

And to get out from under the mess you're currently in, I suggest the following.

1. Manually turn off ALL non-essential power consumers. Even if that means turning off your fridges and freezer. Make sure everything you don't need to survive is off except the soldering benches, so you can be sure you have enough power to get some power cells made.

2. Schedule someone to prioritize your soldering benches and make sure power cells have top priority. Keep at least two per generator in stock.
Flin Fredstone Jun 10, 2023 @ 9:58pm 
Originally posted by Lockfågel, Paradoxriddaren:
5. Cold storage. Build a sealed room close to wherever you're keeping fridges and freezers currently. Hook all those things to an outdoor thermostat (just one will do if they're all on the same grid). When that thermostat hits 32F / 0C, shut the fridges and freezers off, because the cold ambient temperature will keep your stuff cold without power draw.

To be even less power consuming, you don't actually need fridges or freezers.
Have your stove right outside a cold room and have the nearest section(s) of the shelves reserved for prepared food inside that room. All your raw and prepared food will be preserved via AC's set to around -6C. Also a lot cheaper on repairs.

PS: you can place 2 or more doors going in to that room so that people cooking and eating block eachother less
Last edited by Flin Fredstone; Jun 10, 2023 @ 10:00pm
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Date Posted: Jun 3, 2023 @ 3:55am
Posts: 11