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번역 관련 문제 보고
I'm totally basing that on assumption though, I have yet to find or see mulchtubes in any of my playthroughs. I'm hoping they show up in my current playthrough of the Trade scenario on Desertum. I could really use them.
Mulchtube:
Giant's Grass:
So basically the Mulchtube has a lower range, but is more 'consistent" with a soil change % that will range from 3% to 6%, compared to Giant's grass at 0% to 10%.
The higher range combined with the slightly higher average change does put Giant's grass as slightly better. Mulchtubes are just more consistent, insofar as that you will always at least get something out of them.
No indication whether a harvest is required, but because it's using the same exact game code, just with different variable values, if it's required for one, it's required for the other.
Highly interesting. Thank you for that detective work. But if mulchtube only enhances the soil by three percent, and you're starting with soil that is at 40 percent (or as in my current playthrough, zero percent), then it would only take 20 years to get the soil back to 100 percent? Can that be right? I must be misinterpreting something.
I guess I should have dug deeper to see what the time factor is for the effect though. LOL
Anyway, I looked again to see if that info was in there, and it is, in the tooltip. The change iis for the full harvest period. When it bears fruit in the case of mulchtubes, and when it is fully grown in the case of giant's grass.
Which also answers the question about harvesting. Yes, you need to harvest, if you want to maximize the effect, as it won't be changing soil if it is just sitting there fully grown or with fruit waiting to pick.
Growth time for mulchtubes is 12 days, fruit re-growth time is 8 days. Growth time for Giant's grass is 6 days. Which means giant's grass wins again in terms of how frequently the % change of soil will happen. But only if the soil is already decent.
Mulchtube grows better (thus faster) in worse soil (Sand and gravel).
As an aside, I find it hilarious that mulchtube can be grown in a hydroponic tray. WHY WOULD YOU EVER DO THAT??
Yeah, my bad. I'm always thinking in terms of energy crystals, which were tied to mulchtube when they were introduced as rotating crops. Energy crystals take a year. But it would seem you can get two, maybe three harvests of mulchtube in a year (and more of Giant's Grass).
But even if you got five harvests of mulchtube in a year, with a three percentage point increase for each harvest, that is still four years to get from 40 to 100 percent, or am I misinterpreting something?
That is funny. And your "zero change" is concerning. Do we have to conclude that "improving the soil" is broken? Grow as many energy crystals as you think you will need in your first go-round, because you likely will not get another chance in that same spot?
The only possible misinterpretation that I see is that you are interpreting soil quality numbers that you see in game as the actual value that it is changing. It is changing soil type, which is not the same thing.
The numbers you see in game for soil quality vary depending on what plant you are planting, different soil types have different values for different plants. The % you see is the growth rate modifier, not the soil-quality%. So the actual scale that is being changed is not even something we can see.
All we can see in game is the descriptor text for soil type, not what the % is along the scale to the next soil type.
Unless I'm missing something, you're making an assumption that they are the same overall values in terms of scale, and I don't see that we have the information to actually make that assumption.
Honestly, I would love to do some long-term testing (as in years-passing in-game) of the two side-by-side, but I have yet to get Mulchtubes at all, in any of my playthroughs, and I've only gotten Giants grass once (big disappointment, that). They both have been very elusive for me.
So now I'm replanting those fields with mulchtube, although I might try giant grass on one field. So from reading above here, it will take over 20 years to get the soil back to loam?
No, that was someone misinterpreting things by equating percentages in the game that mean something entirely different to the percent soil change effect. The two are not measuring the same thing even, so you can't do math between them to calculate the time-to-restore.
Edit: Give me a few minutes and I'll look at what the soil change effect is from the crystals. That should be the easiest way to see how much mulchtube/giant grass time is needed to offset its effect.
So if you're after returning our sandy soil to loam, you'll need to grow mulchtubes or giant's grass for a very long time. Plant your energy crystals on Clay for the fastest restoration.
Restoration seems broken, whether it works slowly or not at all. It would seem for your first planting of energy crystals, you would want to find the best soil you can and get them in the ground as soon as you can. The 24-day growing period for energy crystals is cut short by the first frost, so poor soil or even delaying a day can mean the difference between getting those crystals your first year (if you disassembled a gun or laser pike to get the power cell and begin the research) or waiting until your second or third year. It would seem prudent to plant as many energy crystals as you will need in that first go-round. Plant Giant's Grass in that spot afterward if you so choose, but primarily if you want Giant's Grass (to feed all those Ulfen for Taming the Herd).
Read what I wrote. The restoration doesn't go from Sand straight to any better soiils. It has to go to Clay first, then to Silt, and then finally to Loam. While the energy crystals take ANY of those soil types straight to sand.
So a single crop of Energy crystals on Loam, in particular, is going to take longer to restore than the reduced grow time you'd have dealt with if you had just planted it on Clay.