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Can't think of any other way.
Worth noting that they get the mood debuff for "hungry" at 40%, and "ravenously hungery" at 20%. I'd say it makes sense that they are looking for food before hitting 40%, as you wouldn't want something as trivial as not having time to go eat to be the cause of a meltdown.
But yes, one meal does fill the bar from 20% all the way to 100%, so the OP is definitely right that they are wasting a LOT of food.
That was a fun experiment, as I've never interfered with survivors getting food when they wanted to, so had't seen those effects in the game yet. :)
I know quite a bit of this was slightly off topic, but the food things was my main concern. I have to monitor everybody in the morning and evening to make sure they're not eating food that will fill them about 80% when they need only half of that. Maybe if some of the food items filled different amounts and they would only choose the ones that would fill them up but not waste potential filling, that could be a possible fix I suppose.
https://steamcommunity.com/sharedfiles/filedetails/?id=3002088480&searchtext=one+meal
Unless you use mods to change it, survivors will always waste food, without exception. In an unmodded game, all foods are the same caloric value and the need to eat is triggered far sooner than needed as compared to how much the food fills them up.
Even scheduling will not prevent them from eating more than needed, because all of the schedule options allow for eating in an unmodded game.
There are mods to alleviate all of those things. In addition to the mod that changes the need-to-eat game logic which is linked above, there are mods that disable eating entirely during "work" scheduled blocks, so you can use that to limit when they eat, which in turn limits how much they eat.
But absent any mods, you will just need to live with it.
Just tested it for you. Layla is at 55% fed and i can only select the drink if she needed it, not the food.
https://steamcommunity.com/sharedfiles/filedetails/?id=3147116299
Well thank you.
I was just spitballing a thought but too bad it didn't work.
Thank you to those who suggested locking doors, 25% mod, restricting all food but what I found works for me is:
Don't stop them from eating at 59%. Just wait till their fullness gets to 100% and immediately send them off to work. Enable "eat on foot". Then when they're hungry later, they'll "finish previous meal" and get right back to work. This way, they work productively the full day (instead of running back to base twice) while the sun is still up and only needed 1 meal instead of 2.
On a side note, Hastighet was right about dumb idiots running off to visit animals and neglect their favorite relaxation activities. I stopped having farm animals. Was too irritating - you can turn off petting, but not visitations.
Now that I typed that, I really, really wish that was something on the permissions tab. Never thought about it before.