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they shouldn't count versus the achievement since they are basically walking devices, but they probably count towards the enemy wave strengths
I startes the solo run too but so far I do not see major difference to full 4 crew at first waves,
Yes he is great all-rounder, yes he leveled fast in msot skills.. yes i did quite well with him...
But he has Dementia and once severe he is useless and barely manage feed himiself and do jobs around the house:p
I am in year 4 and luckily I have all researchs including Antena done, I just miss electronics for build and power up everything.. with luck I may be able to deconstruct all debrish around and pull it off but otheriwse it would be real struggle now..
on the solo matter u dont need to have everything researched to beat the scenario just the bare minimum, i remember finishing my crash landing on salt and at the last survivor who lived a few weeks on his own so a bit into the solo vibe, i only had a few traps and one combat mech xD, but it would be hard to get a mech in a solo run
Otherwise yeah.. i was lucky getting Antena quite early so I decied I willa ctually not build electricity for any other purpose (not even food I can still manage get what I need for single colonist..) As above my Dement Carter just need scavenge bit more, than I think I will do it with 2 power cells.. I think they should alst fro rescure pod..
Never got attacked by many animals. Not sure if that was because I used a bow and arrow as my weapon and only switched to something better when an attack was about to happen.
I went with Paulette, high manipulation and a good backstory reason to run off into the wilderness by herself. I'm doing trade, hard, but 50% waves(mod). She doesn't like combat but who could blame her? It's certainly keeping me busy.
The real challenge with Sora is not feeding her, it's keeping her dressed. You need farming 3 to plant clothblossom and crafting 4 to research synthetics. Maybe veggie leather is the way to go. At least she is less likely to die of hypothermia than the others. Maybe need a lucky seed with a lot of wild clothblossom or some lucky scavenging.
The difficulty might have been revised since guardian's update tho, now traps are way less powerfull than before and do not protect you if u have no weapon at start.
I m trying insane chaos since almost 2 weeks and cannot finish it, i give up everytime after one and half year; too hard, my last try i was attacked by 3 junos at day 30 first year (but it was may be a bug, it was a save from an old game, loaded on day 18).
My best experience of solo (and of this game) has been my solo run with Krysta, who is my favorite character. It was in hard difficulty (starting with a gun), before the guardians update. Krysta cannot craft at all and the game with her consist to find clothes by anyway she cans and protect her from weather until u find them, so building and chimney first winter, climatisation as soon as possible, spamming scavenge and travel to find clothes. i remember i could build a mech on the second winter, which saved her from the monster attacks.
I did it in 5 years, but could have done in 3 i guess, in the end i wanted to finish the full reseach board. But now researching mecha needs a 5 on crafting, new update killed the krysta's solo run. WHY???
the merchant scenario is way easier than crashlanding: u can attack scorpion nests and sell carbon to get the milion very fast.