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You do have different enemies though with different strengths such as flying enemies. It's essentially the same formula. Build your base up to defending against an inevitable attack which will come in a few days. An attack that gets stronger as you do.
As it is, it COULD be a decent colony sim if there were a lot of tweaks made.
Yes. There are still no other factions/colonies to truly interact with so right now it's just bugs that attack you similar to what you get on a mobile game. I do notice some people like this aspect however and want more fun scenarios based upon it. More base improvements, turrets, creatures etc. On the other hand there are people who want alot more depth on the colony aspect. The settlers themselves, the outside world, events etc. I was just wondering what direction you guys want this to go In
Why can't we just place the tower defense tag on the game? A game where an attack on your settlement is scripted/programmed to happen at regular intervals of increasing difficulty, by non-intelligent ANIMALS non the less, is not a classic colony sim.
But as is, it's just a resource trap when a crappy bundle of sticks laid out in a wall works just as well to funnel the enemy into your kill zones.
The way to fix it is obvious; have a % chance for each enemy to ignore your open path and just attack the wall in front of them such that you will get wrecked if you don't build defenses all around your base.
Exactly. It angers me when people say that it isn't. I don't own the game and I still KNOW that it is a variation of that. I guess they don't really understand what we are saying.
On Normal I guess it's possible, if I read correctly, the size of your settlement, the amount of turrets, and maybe the walls affect how many aggressive animals spawn. My Connor run on Sobrius recently was a no-wall one, I only put down some traps fairly late in the game. My WORRY-FEE Desertum run seems to be giving me more pain in terms of mobs, a ton of manhunting glutches for example, and I do have a few rows of traps, but still no walls yet.
You probably could, but it might be difficult! Attack waves will ramp up based on your resources as well, so they could get sizeable.
They should really come mostly straight in regardless. Why do walls have varying durability if the enemy ignore them and never attack, barring a few cows or something at the very end of the game when you have orbital radios. Great, I built these super high tech nanocarbon fortifications so that a couple of cows could munch on them briefly 99% of the way through the game.
Fences also have the benefits of being super cheap and you can shoot over/through them.
That's really one of my few gripes with a really good game; you are incentivized to ignore what to all appearances is supposed to be a major part of your strategy: fortifying your base.