Stranded: Alien Dawn

Stranded: Alien Dawn

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Paddy May 1, 2023 @ 2:06am
Tower defence or Colony simulator
So it's clear this game is different things to different people. Right now the game revolves most around being a resource manager like Surviving Mars with Tower Defence mode tacked on. Other elements are there but theu appear to be cosmetic mostly for now. I Was just wondering what do you enjoy most about this game and what direction would you like it to continue?
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Showing 1-15 of 15 comments
Rogue May 1, 2023 @ 2:10am 
It's not tower defence. Real tower defence game is where you have several types of towers to counter different types of enemies, with different damage type and status buff/debuff.
Paddy May 1, 2023 @ 2:15am 
Originally posted by Rogue:
It's not tower defence. Real tower defence game is where you have several types of towers to counter different types of enemies, with different damage type and status buff/debuff.

You do have different enemies though with different strengths such as flying enemies. It's essentially the same formula. Build your base up to defending against an inevitable attack which will come in a few days. An attack that gets stronger as you do.
Docsprock May 1, 2023 @ 3:53am 
It is a Tower Defense game. If I had seen anywhere on the store page that it was Tower Defense, I would not have purchased it.

As it is, it COULD be a decent colony sim if there were a lot of tweaks made.
morph113 May 1, 2023 @ 3:56am 
Well you can just turn off the attack waves entirely via the parameters when you start a new game and just focus on the colony aspects. Although it would be a bit too easy as the game is tailored around having to defend your settlement.
Paddy May 1, 2023 @ 4:06am 
Originally posted by morph113:
Well you can just turn off the attack waves entirely via the parameters when you start a new game and just focus on the colony aspects. Although it would be a bit too easy as the game is tailored around having to defend your settlement.

Yes. There are still no other factions/colonies to truly interact with so right now it's just bugs that attack you similar to what you get on a mobile game. I do notice some people like this aspect however and want more fun scenarios based upon it. More base improvements, turrets, creatures etc. On the other hand there are people who want alot more depth on the colony aspect. The settlers themselves, the outside world, events etc. I was just wondering what direction you guys want this to go In
DarkBlueAgent Jun 5, 2023 @ 5:30pm 
Damn i almost purchased it thinking it was a 3D Rimworld or something similar.

Why can't we just place the tower defense tag on the game? A game where an attack on your settlement is scripted/programmed to happen at regular intervals of increasing difficulty, by non-intelligent ANIMALS non the less, is not a classic colony sim.
Ydyp Jun 6, 2023 @ 12:14am 
Originally posted by DarkBlueAgent:
Damn i almost purchased it thinking it was a 3D Rimworld or something similar.

Why can't we just place the tower defense tag on the game? A game where an attack on your settlement is scripted/programmed to happen at regular intervals of increasing difficulty, by non-intelligent ANIMALS non the less, is not a classic colony sim.
Because this is as much a tower defense game as Rimworld is, which both aren't so there is no tag missing.
Agent Jun 6, 2023 @ 1:45pm 
I would say that the game wants to be a colony sim, and is a quite good one that could be a classic. The problem isn't the waves of enemies, it's that the waves of enemies act like it's a tower defense game when it is a colony sim. IE they ignore everything but the path you've given them such that defending via fortification is a noob trap. Why would we have all sorts of different materials etc for increasingly strong fortifications and towers if we aren't supposed to use them.

But as is, it's just a resource trap when a crappy bundle of sticks laid out in a wall works just as well to funnel the enemy into your kill zones.

The way to fix it is obvious; have a % chance for each enemy to ignore your open path and just attack the wall in front of them such that you will get wrecked if you don't build defenses all around your base.
DarkBlueAgent Jun 6, 2023 @ 2:55pm 
Originally posted by Agent:
I would say that the game wants to be a colony sim, and is a quite good one that could be a classic. The problem isn't the waves of enemies, it's that the waves of enemies act like it's a tower defense game when it is a colony sim. IE they ignore everything but the path you've given them such that defending via fortification is a noob trap. Why would we have all sorts of different materials etc for increasingly strong fortifications and towers if we aren't supposed to use them.

But as is, it's just a resource trap when a crappy bundle of sticks laid out in a wall works just as well to funnel the enemy into your kill zones.

The way to fix it is obvious; have a % chance for each enemy to ignore your open path and just attack the wall in front of them such that you will get wrecked if you don't build defenses all around your base.

Exactly. It angers me when people say that it isn't. I don't own the game and I still KNOW that it is a variation of that. I guess they don't really understand what we are saying.
Flin Fredstone Jun 6, 2023 @ 4:56pm 
Now i wonder if you could maintain a settlement without walls. Looks like a fun experiment. Thank you.
Ralesk Jun 6, 2023 @ 5:21pm 
Originally posted by Flin Fredstone:
Now i wonder if you could maintain a settlement without walls. Looks like a fun experiment. Thank you.

On Normal I guess it's possible, if I read correctly, the size of your settlement, the amount of turrets, and maybe the walls affect how many aggressive animals spawn. My Connor run on Sobrius recently was a no-wall one, I only put down some traps fairly late in the game. My WORRY-FEE Desertum run seems to be giving me more pain in terms of mobs, a ton of manhunting glutches for example, and I do have a few rows of traps, but still no walls yet.
Originally posted by Flin Fredstone:
Now i wonder if you could maintain a settlement without walls. Looks like a fun experiment. Thank you.

You probably could, but it might be difficult! Attack waves will ramp up based on your resources as well, so they could get sizeable.
Agent Jun 7, 2023 @ 2:45am 
Do you mean without walls or without fences? I just evacuated all 6 of my colonists on my second game, which was Desertum/VH/Nyx (I think; the night one). I believe I could have done it with only fences if I had decided to go for that at the start but I didn't think of trying that so I did put down a wooden wall around my base early on. After that I was like "why am I spending these resources" and just used crappy fences. But you need to use at least fences on the harder difficulties to funnel the enemies, otherwise they'll just come straight in.

They should really come mostly straight in regardless. Why do walls have varying durability if the enemy ignore them and never attack, barring a few cows or something at the very end of the game when you have orbital radios. Great, I built these super high tech nanocarbon fortifications so that a couple of cows could munch on them briefly 99% of the way through the game.

Fences also have the benefits of being super cheap and you can shoot over/through them.

That's really one of my few gripes with a really good game; you are incentivized to ignore what to all appearances is supposed to be a major part of your strategy: fortifying your base.
Agent Jun 7, 2023 @ 2:47am 
I don't think I balanced my innate sarcasm with the fact that I really do think this is a great game or I wouldn't bother making criticisms! So I wanted to reiterate; I think this is a really good game even with what I think is a suboptimal pathing solution for enemy attacks.
Flin Fredstone Jun 7, 2023 @ 2:58am 
Well without walls and fences. I think that will ramp up the difficulty pretty much on any level. Easy becomes medium, medium becomes hard and in the end it becomes mission impossible haha.
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Date Posted: May 1, 2023 @ 2:06am
Posts: 15