Stranded: Alien Dawn

Stranded: Alien Dawn

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Paddy Apr 28, 2023 @ 5:48pm
Insect attacks reduce?
Hey guys In medium I'm getting attacked by insects every 5 days. The problem is my guys only have 1 pistol and 4 crossbows. They are pretty weak however the insect attacks are getting stronger at around 40. I know this doesn't sound like much but I obviously should have researched guns sooner. Anyway is there an option or mod that reduces the frequency of insect attacks as there is already so many other environmental issues on top of this? Also how many insects is the limit or do their numbers just keep increasing until you can't take anymore?

I don't want to get rid of insect attacks. Just make it less tedious and difficult
Last edited by Paddy; Apr 28, 2023 @ 5:49pm
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Showing 1-12 of 12 comments
Flin Fredstone Apr 28, 2023 @ 5:57pm 
You can build a small square fenced enclosure with a one corridor access and fill that corridor with traps to slow them down while your survivors shoot them.
The attacks will increase in numbers the more survivors you have and the difficulty setting you picked.
Paddy Apr 28, 2023 @ 6:01pm 
Originally posted by Flin Fredstone:
You can build a small square fenced enclosure with a one corridor access and fill that corridor with traps to slow them down while your survivors shoot them.
The attacks will increase in numbers the more survivors you have and the difficulty setting you picked.

I've heard the greater your defences the greater the numbers? Because right now my weapons are weak and I need pistols and rifles I'm trying to avoid greater numbers. Once I get weapons that can kill with one or two shots I'll Start to create a kill zone. If I create a kill zone now they will make it through. What is the typical numbers of insects in year 2?
Flin Fredstone Apr 28, 2023 @ 6:05pm 
I don't know the numbers of the insect attacks.
A trap zone is already handy at the beginning. It buys your people time before they have to mellee. If you put a fence gate in the back of the box you can run your people out when the bugs make it through the trap zone. The bugs have to go back out and around again, buying your people even more time. rince repeat.
Actual Malice Apr 28, 2023 @ 7:13pm 
If you are relying on your survivors to kill your foes, you are losing, my friend. Flamethrowers, at least two, preferably six, ftw.
Paddy Apr 28, 2023 @ 7:17pm 
Originally posted by Actual Malice:
If you are relying on your survivors to kill your foes, you are losing, my friend. Flamethrowers, at least two, preferably six, ftw.

I haven't researched them yet. Also what do you recommend for fuel.

I have regular fences around my farms. Should I just build a big fence around my house with a kill zone as I only have 1k wood
Paddy Apr 28, 2023 @ 7:19pm 
I'd also just like an option to reduce the frequency of bug attacks. Also perhaps their difficulty aswell without affecting environmental difficulty
mcluod Apr 28, 2023 @ 11:41pm 
The bugs will usually go for your survivors so you can build a small fenced of area where you put your survivors in case of an attack and they will leave your stuff mostly alone.
I would build like that: a row of house foundations 1x3 or so, and elevate it once (use the x key, y or z will lower the foundatoin again). Build a stairs in parallel so you have a 2x3 elevated foundation and stairs. Fence it in with a sturdy fence and put a fence door near the stairs. Now starting from the fence door put down another fence one or two tiles outwards, then spiral around your foundations and leave a one tile wide gap at the end where the critters can enter. Ideally you should now have the foundations inside, with a fence protecting them and another fence creating a spiral once around the whole thing. Now fill the area between your fences with traps.

This should allow your survivors to stand on the elevated foundations, shooting over and at the critters who will get stuck in the traps and are being held back at least temporarily by the fence. The second fence (with the exception of that "wall" part from the fence door outwards) can be sticks, critters wn't usually attack since as it isn't a barrier, merely an obstacle they can walk around.

But long term you should really get flame throwers, they make large numbers manageable.
Last edited by mcluod; Apr 28, 2023 @ 11:44pm
Paddy Apr 29, 2023 @ 2:37am 
Originally posted by mcluod:
The bugs will usually go for your survivors so you can build a small fenced of area where you put your survivors in case of an attack and they will leave your stuff mostly alone.
I would build like that: a row of house foundations 1x3 or so, and elevate it once (use the x key, y or z will lower the foundatoin again). Build a stairs in parallel so you have a 2x3 elevated foundation and stairs. Fence it in with a sturdy fence and put a fence door near the stairs. Now starting from the fence door put down another fence one or two tiles outwards, then spiral around your foundations and leave a one tile wide gap at the end where the critters can enter. Ideally you should now have the foundations inside, with a fence protecting them and another fence creating a spiral once around the whole thing. Now fill the area between your fences with traps.

This should allow your survivors to stand on the elevated foundations, shooting over and at the critters who will get stuck in the traps and are being held back at least temporarily by the fence. The second fence (with the exception of that "wall" part from the fence door outwards) can be sticks, critters wn't usually attack since as it isn't a barrier, merely an obstacle they can walk around.

But long term you should really get flame throwers, they make large numbers manageable.

OK I've finally fenced off round my settlement and have a Laser turret which is OK. I got very lucky and found a mech chip so I constructed a small mech which is doing most of the work. I suspect in the future things will only get harder as it said I have discovered a new type of creature. I'll get onto flamethrowers now I can make my own fuel. I also have 12 settlers which is more than I expected and all in the first year
Bjørn Apr 29, 2023 @ 3:55am 
Originally posted by Paddy:
OK I've finally fenced off round my settlement and have a Laser turret which is OK. I got very lucky and found a mech chip so I constructed a small mech which is doing most of the work. I suspect in the future things will only get harder as it said I have discovered a new type of creature. I'll get onto flamethrowers now I can make my own fuel. I also have 12 settlers which is more than I expected and all in the first year

Wow, you have a turret and mech before the flamethrowers? That's pretty crazy! Well done. I always go for the traps and flamethrowers first, and usually have them built and set up by the first attack.

Like mentioned by others, flamethrowers and traps are very efficient. A corridor with traps and 4 flamethrowers at the end (2 side by side at each side of the gate entrance, facing each other) will kill any land-based attacks for years without your people having to lift a finger - much less shoot anything - if it's set up correctly.

And with turrets I had a flying bugs attack while all the survivors were asleep, and the turrets killed them. Not had many of those yet, though.
Paddy Apr 29, 2023 @ 4:05am 
Originally posted by Bjørn:
Originally posted by Paddy:
OK I've finally fenced off round my settlement and have a Laser turret which is OK. I got very lucky and found a mech chip so I constructed a small mech which is doing most of the work. I suspect in the future things will only get harder as it said I have discovered a new type of creature. I'll get onto flamethrowers now I can make my own fuel. I also have 12 settlers which is more than I expected and all in the first year

Wow, you have a turret and mech before the flamethrowers? That's pretty crazy! Well done. I always go for the traps and flamethrowers first, and usually have them built and set up by the first attack.

Like mentioned by others, flamethrowers and traps are very efficient. A corridor with traps and 4 flamethrowers at the end (2 side by side at each side of the gate entrance, facing each other) will kill any land-based attacks for years without your people having to lift a finger - much less shoot anything - if it's set up correctly.

And with turrets I had a flying bugs attack while all the survivors were asleep, and the turrets killed them. Not had many of those yet, though.

I was lucky with the mech. Found all the technology through salvaging and I just keep Someone on research full time. I also read that if you build up your fortifications then enemy attacks get stronger so I spent most of the year just researching weapons and normal technology. Armed my settlers and once I had enough defences researched I have now fortified my settlement. Let's see how it goes however. I'm just about to enter my second year. I do feel constant insect attacks every few days will get old though. I understand this mode though isn't mesnt to build a colony but to escape. Perhaps In the future we may get a fully fleshed out colony mode
Last edited by Paddy; Apr 29, 2023 @ 4:06am
wcbarney Apr 29, 2023 @ 5:23am 
Originally posted by Paddy:
... I also read that if you build up your fortifications then enemy attacks get stronger ...
On another thread, a month or so ago, one of the devs explained that the attacks get stronger -- but not more frequent -- when:

a. The number of traps increases,
b. The number of automated turrets increases, and
c. The number of survivors increases.

The dev specifically said that the length & strength of your fortification walls did not directly influence the strength of the attacks, but that the overall strength of your base was a definite factor -- buildings, resources, etc.
Paddy Apr 29, 2023 @ 5:33am 
Originally posted by wcbarney:
Originally posted by Paddy:
... I also read that if you build up your fortifications then enemy attacks get stronger ...
On another thread, a month or so ago, one of the devs explained that the attacks get stronger -- but not more frequent -- when:

a. The number of traps increases,
b. The number of automated turrets increases, and
c. The number of survivors increases.

The dev specifically said that the length & strength of your fortification walls did not directly influence the strength of the attacks, but that the overall strength of your base was a definite factor -- buildings, resources, etc.

Fair enough, thank you. I'll be mindful of this next time
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Date Posted: Apr 28, 2023 @ 5:48pm
Posts: 12