Stranded: Alien Dawn

Stranded: Alien Dawn

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I just completed the game "Spoiler Free thread"
So, what now? I completed the scenario...are there other ways of completing the game? or was that it? Great game, not bashing it. Was that it?
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Showing 1-12 of 12 comments
Paddy Apr 27, 2023 @ 7:47pm 
Originally posted by ShAtTeR DrEaMz:
So, what now? I completed the scenario...are there other ways of completing the game? or was that it? Great game, not bashing it. Was that it?

Does it end after you get to a certain point or can you keep playing?
ShAtTeR DrEaMz Apr 27, 2023 @ 7:53pm 
Originally posted by Paddy:
Originally posted by ShAtTeR DrEaMz:
So, what now? I completed the scenario...are there other ways of completing the game? or was that it? Great game, not bashing it. Was that it?

Does it end after you get to a certain point or can you keep playing?
well you choose when it's over... I guess I could ignore the end game. more or less I was wondering if there was gonna be some different endings. it's just difficult to build all that and walk away.
Paddy Apr 27, 2023 @ 7:55pm 
Originally posted by ShAtTeR DrEaMz:
Originally posted by Paddy:

Does it end after you get to a certain point or can you keep playing?
well you choose when it's over... I guess I could ignore the end game. more or less I was wondering if there was gonna be some different endings. it's just difficult to build all that and walk away.

Do you need be allowed the option to bring in more survivors and grow your settlement even further?
Actual Malice Apr 27, 2023 @ 9:11pm 
Originally posted by ShAtTeR DrEaMz:
So, what now? I completed the scenario...are there other ways of completing the game? or was that it? Great game, not bashing it. Was that it?

Some find a challenge in becoming more efficient, for example, getting flamethrowers up by Day 5 to meet the first attack on higher difficulties. How can I rush Power Cells so I can get those energy crystals growing in Year 1? And who wouldn't like more twists and turns in their maze?

Different seeds present different challenges as well. The breakthroughs always change so you can experiment to learn which are helpful and which are meh. The layout of your settlement is going to change, depending on the topography, location of wrecks, and space you have to work with. Soils change, too, and you have to remember to save your best soil for energy crystals. Farming generally will change each time as well. Too much hay last time? Whittle that field down this time. Maybe you're going to try to rely on wild blueberries instead of dedicating your own time and space to growing them? You will play the game differently each time you play a different seed.

If you played Sobrius, try Desertum, or vice versa. The thing that perhaps most distinguishes SAD in the genre is the graphics, and you can get stunning vistas in either Sobrius or Desertum. But the plants, the temperatures, the fauna, and the foes are different -- some overlap, but not much. To say you have experienced what the game has to offer, you really need to have played both worldscapes.

Then, ofc, there are the alternate scenarios, establishing a trading outpost and establishing a military outpost.
Actual Malice Apr 27, 2023 @ 9:18pm 
Originally posted by Paddy:

Do you need be allowed the option to bring in more survivors and grow your settlement even further?

If you want to develop a mega-settlement, it might be best to
  • Turn off attacks before you start -- attacks get worse over time, and more settlers make them worse still (but if increasingly worse attacks are what you are after -- the most bugs I've heard is 2800 -- more power to you);
  • Find a seed known for walk-in survivors; and
  • Check out the mods for assistance in growing your settlement.

Others might differ, but I don't know that SAD lends itself well to the mega-settlement. The game has a simple premise of one-by-one, getting down to that lone last survivor left on the planet at that moment when the attacks are at their worst. Growing a settlement without sending people away creates some basic conflicts with the premise. There is simply not much of anything to do after a certain point, except keep people fed and relatively happy.
Flin Fredstone Apr 27, 2023 @ 9:30pm 
When only the crash landing scenario was in play people kept on playing and not go for the objective. They wanted to keep a settlement going "forever". Unfortunately it seemed that back then the game logic broke down after many years ingame.
With the sow and sell scenario they have fixed that and you can keep going.

You can ignore the objective and stay forever and grow but as Actual Malice pointed out things can get a weeee bit insane depending on your settings.
Handbanana Apr 27, 2023 @ 10:07pm 
The point of the crash landing scenario is to get all people off the planet. The point of the sow is to sell stuff and buy the planet. The point of the military one is to build a comm relay and conquer the planet. All three objectives essentially end the game.

I suppose the only one really designed for endless is the trade one. Hopefully in the future we get more scenarios and more stuff to do. If the game gets a big enough following we may start to see mods similar to how rimworld has its own mod base.

I burnt through all the campaigns already. Hopefully they can add new content soon. Honestly the game is also way too easy even on insane. Once you get a single light mech it can solo most waves for the first like few years and you get mech cores often enough through salvage to have at least one light mech fielded before the end of the first year. When you start getting multiple people in mechs the enemy doesn't stand a chance at all.
Elgar Apr 28, 2023 @ 12:17am 
Originally posted by ShAtTeR DrEaMz:
So, what now? I completed the scenario...are there other ways of completing the game? or was that it? Great game, not bashing it. Was that it?

You mean you completed the three scenarios ? The three different endings ?
76561199056944839 Apr 28, 2023 @ 4:49am 
Originally posted by ShAtTeR DrEaMz:
So, what now? I completed the scenario...are there other ways of completing the game? or was that it? Great game, not bashing it. Was that it?

Did you complete all scenarios or just Crash Landing? The other two scenarios (Trading Outpost and Military Outpost), allow you to continue playing after you've met your primary objective.

The Crash Landing scenario is all about escaping the planet, so once you've done that, the scenario ends.
ShAtTeR DrEaMz Apr 28, 2023 @ 5:28am 
Originally posted by JensErik_Frontier:
Originally posted by ShAtTeR DrEaMz:
So, what now? I completed the scenario...are there other ways of completing the game? or was that it? Great game, not bashing it. Was that it?

Did you complete all scenarios or just Crash Landing? The other two scenarios (Trading Outpost and Military Outpost), allow you to continue playing after you've met your primary objective.

The Crash Landing scenario is all about escaping the planet, so once you've done that, the scenario ends.

Opps, I'm sorry no, I didn't play the other scenarios. I hit new game and sucked in with tunnel vision. I will deff play the other scenarios, I didnt know they where there. Ill just say this, I enjoy open ended play where you can keep going, explore with your team, conquer areas, fight others. etc.

But hey I bought this and your WW1 game, great job. Its nice to see devs like you coming up with games/ideas like this. No AAA will step foot into this arena, and when I see games like this I always support with my $$$. Next thing you gotta do is make an XCOM type game in the fallout world. Its a license to print money,
Actual Malice Apr 28, 2023 @ 7:36am 
Just to clarify, the trading and military scenarios allow you to continue after achieving the objective, but neither accommodates growing your settlement with more settlers. You can hire independent contractors for a specified period in the trading scenario and there is the modest chance they will fall in love with an existing settler and expand the group, but unless I've missed something, that's it.

If you want a large settlement with lots of survivors, you have to play Crash Landing, click Big Family, ignore the rescue offers from passing ships (or not build the orbital radio at all), and probably use mods. It can be done and it would be part of an honorable tradition of gamers making games their own, but this game is not really designed for that.
Elgar Apr 28, 2023 @ 7:50am 
Originally posted by Actual Malice:
If you want a large settlement with lots of survivors, you have to play Crash Landing, click Big Family, ignore the rescue offers from passing ships (or not build the orbital radio at all), and probably use mods. It can be done and it would be part of an honorable tradition of gamers making games their own, but this game is not really designed for that.

Yes, game is not really designed for that. According to devs :

"Expect bugs, lag and even crashes if playing with more than 20 survivors."

Source : one of Stranded: Alien Dawn devs in a comment he posted yesterday for his mod "Bonus Starting Survivors" (yes, devs publish mods too :lunar2019grinningpig:)
Last edited by Elgar; Apr 28, 2023 @ 7:52am
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Date Posted: Apr 27, 2023 @ 6:29pm
Posts: 12