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Does it end after you get to a certain point or can you keep playing?
Do you need be allowed the option to bring in more survivors and grow your settlement even further?
Some find a challenge in becoming more efficient, for example, getting flamethrowers up by Day 5 to meet the first attack on higher difficulties. How can I rush Power Cells so I can get those energy crystals growing in Year 1? And who wouldn't like more twists and turns in their maze?
Different seeds present different challenges as well. The breakthroughs always change so you can experiment to learn which are helpful and which are meh. The layout of your settlement is going to change, depending on the topography, location of wrecks, and space you have to work with. Soils change, too, and you have to remember to save your best soil for energy crystals. Farming generally will change each time as well. Too much hay last time? Whittle that field down this time. Maybe you're going to try to rely on wild blueberries instead of dedicating your own time and space to growing them? You will play the game differently each time you play a different seed.
If you played Sobrius, try Desertum, or vice versa. The thing that perhaps most distinguishes SAD in the genre is the graphics, and you can get stunning vistas in either Sobrius or Desertum. But the plants, the temperatures, the fauna, and the foes are different -- some overlap, but not much. To say you have experienced what the game has to offer, you really need to have played both worldscapes.
Then, ofc, there are the alternate scenarios, establishing a trading outpost and establishing a military outpost.
If you want to develop a mega-settlement, it might be best to
Others might differ, but I don't know that SAD lends itself well to the mega-settlement. The game has a simple premise of one-by-one, getting down to that lone last survivor left on the planet at that moment when the attacks are at their worst. Growing a settlement without sending people away creates some basic conflicts with the premise. There is simply not much of anything to do after a certain point, except keep people fed and relatively happy.
With the sow and sell scenario they have fixed that and you can keep going.
You can ignore the objective and stay forever and grow but as Actual Malice pointed out things can get a weeee bit insane depending on your settings.
I suppose the only one really designed for endless is the trade one. Hopefully in the future we get more scenarios and more stuff to do. If the game gets a big enough following we may start to see mods similar to how rimworld has its own mod base.
I burnt through all the campaigns already. Hopefully they can add new content soon. Honestly the game is also way too easy even on insane. Once you get a single light mech it can solo most waves for the first like few years and you get mech cores often enough through salvage to have at least one light mech fielded before the end of the first year. When you start getting multiple people in mechs the enemy doesn't stand a chance at all.
You mean you completed the three scenarios ? The three different endings ?
Did you complete all scenarios or just Crash Landing? The other two scenarios (Trading Outpost and Military Outpost), allow you to continue playing after you've met your primary objective.
The Crash Landing scenario is all about escaping the planet, so once you've done that, the scenario ends.
Opps, I'm sorry no, I didn't play the other scenarios. I hit new game and sucked in with tunnel vision. I will deff play the other scenarios, I didnt know they where there. Ill just say this, I enjoy open ended play where you can keep going, explore with your team, conquer areas, fight others. etc.
But hey I bought this and your WW1 game, great job. Its nice to see devs like you coming up with games/ideas like this. No AAA will step foot into this arena, and when I see games like this I always support with my $$$. Next thing you gotta do is make an XCOM type game in the fallout world. Its a license to print money,
If you want a large settlement with lots of survivors, you have to play Crash Landing, click Big Family, ignore the rescue offers from passing ships (or not build the orbital radio at all), and probably use mods. It can be done and it would be part of an honorable tradition of gamers making games their own, but this game is not really designed for that.
Yes, game is not really designed for that. According to devs :
"Expect bugs, lag and even crashes if playing with more than 20 survivors."
Source : one of Stranded: Alien Dawn devs in a comment he posted yesterday for his mod "Bonus Starting Survivors" (yes, devs publish mods too