Stranded: Alien Dawn

Stranded: Alien Dawn

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Paddy Apr 25, 2023 @ 6:59am
How many survivors?
How many settlers can you build up in your camp. Can you eventually build a fully functioning town or does it end at merely a camp?
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Showing 1-15 of 25 comments
76561199056944839 Apr 25, 2023 @ 7:07am 
You can have as many as you can acquire, but it's going to get more difficult as your population grows.
Paddy Apr 25, 2023 @ 7:08am 
Originally posted by JensErik_Frontier:
You can have as many as you can acquire, but it's going to get more difficult as your population grows.

Is there a population cap? I've just purchased this game now so doing a bit of reading while it downloads. I've just watched a review and this seems like the game i've been after for a LONG time.
76561199056944839 Apr 25, 2023 @ 7:19am 
Originally posted by Paddy:
Originally posted by JensErik_Frontier:
You can have as many as you can acquire, but it's going to get more difficult as your population grows.

Is there a population cap? I've just purchased this game now so doing a bit of reading while it downloads. I've just watched a review and this seems like the game i've been after for a LONG time.
You start with up to a certain number based on the scenario (4 in Crash Landing, 3 in Trading Outpost, 6 in Military Outpost). Crash Landing and Trading Outpost doesn't have a hard cap on how many you can have in your group, but you can't have more than 6 at a time in Military Outpost.
Paddy Apr 25, 2023 @ 8:23am 
Originally posted by JensErik_Frontier:
Originally posted by Paddy:

Is there a population cap? I've just purchased this game now so doing a bit of reading while it downloads. I've just watched a review and this seems like the game i've been after for a LONG time.
You start with up to a certain number based on the scenario (4 in Crash Landing, 3 in Trading Outpost, 6 in Military Outpost). Crash Landing and Trading Outpost doesn't have a hard cap on how many you can have in your group, but you can't have more than 6 at a time in Military Outpost.

Thank you for this. Loving it so far
Manolow Apr 25, 2023 @ 8:27am 
i have a problem. I have max 4 survivor in oustpost military why?
zplayer Apr 25, 2023 @ 4:47pm 
Originally posted by Paddy:
Originally posted by JensErik_Frontier:
You start with up to a certain number based on the scenario (4 in Crash Landing, 3 in Trading Outpost, 6 in Military Outpost). Crash Landing and Trading Outpost doesn't have a hard cap on how many you can have in your group, but you can't have more than 6 at a time in Military Outpost.

Thank you for this. Loving it so far

I started with 10 and now have 13, check out the steam workshop mods.
76561199056944839 Apr 26, 2023 @ 4:09am 
Originally posted by Manolow:
i have a problem. I have max 4 survivor in oustpost military why?

It may be you didn't select a full group when you first started the scenario? When you select your characters, you may need to scroll down on the top bar, where your selected group is displayed. If you have empty portraits you don't have a full group.
Manolow Apr 26, 2023 @ 4:46am 
Originally posted by JensErik_Frontier:
Originally posted by Manolow:
i have a problem. I have max 4 survivor in oustpost military why?

It may be you didn't select a full group when you first started the scenario? When you select your characters, you may need to scroll down on the top bar, where your selected group is displayed. If you have empty portraits you don't have a full group.

I have a maximum of 4/4 for survivors and I can't add more
Boshedo Apr 26, 2023 @ 6:46am 
So do you get more survivors with this new update? I thought you could only have the ones that you select at the beginning. If you can get more as the game progresses like new ones joining your camp randomly then that would be cool. I'm still new to the game.
Takkik Apr 26, 2023 @ 6:55am 
Originally posted by JensErik_Frontier:
Originally posted by Paddy:

Is there a population cap? I've just purchased this game now so doing a bit of reading while it downloads. I've just watched a review and this seems like the game i've been after for a LONG time.
You start with up to a certain number based on the scenario (4 in Crash Landing, 3 in Trading Outpost, 6 in Military Outpost). Crash Landing and Trading Outpost doesn't have a hard cap on how many you can have in your group, but you can't have more than 6 at a time in Military Outpost.
Why the hard limit on military outpost scenario ?
Summanus Jun 15, 2023 @ 9:22am 
Originally posted by JensErik_Frontier:
Originally posted by Paddy:

Is there a population cap? I've just purchased this game now so doing a bit of reading while it downloads. I've just watched a review and this seems like the game i've been after for a LONG time.
You start with up to a certain number based on the scenario (4 in Crash Landing, 3 in Trading Outpost, 6 in Military Outpost). Crash Landing and Trading Outpost doesn't have a hard cap on how many you can have in your group, but you can't have more than 6 at a time in Military Outpost.

So what does the rule "Big Family" actually do then? If theres no hard cap on the number of survivors you can have in Crash Landing and its just based on RNG, then how does it 'add an average of 2' to that? With the game being open ended, if there was no set cap on the number of survivors for each seed wouldn't it add a percentage rather than an integer?
Last edited by Summanus; Jun 15, 2023 @ 10:04am
brulis2 Jun 15, 2023 @ 10:03am 
Originally posted by antlucasexe:
So what does the rule "Big Family" actually do then? If theres no hard cap on the number of survivors you can have in Crash Landing and its just based on RNG, then how does it 'add an average of 2' to that?

I am curious about this myself. I did choose "Big Family" but have not had and additional survivor for years, even though I frantically respond to every distress signal etc etc that comes my way....
Summanus Jun 15, 2023 @ 10:25am 
Originally posted by brulis2:
Originally posted by antlucasexe:
So what does the rule "Big Family" actually do then? If theres no hard cap on the number of survivors you can have in Crash Landing and its just based on RNG, then how does it 'add an average of 2' to that?

I am curious about this myself. I did choose "Big Family" but have not had and additional survivor for years, even though I frantically respond to every distress signal etc etc that comes my way....

Yeah. I've noticed that, with Crash Landing, certain seeds will pretty much guarantee you a big group every time, such as CALM-TUNE, while most will not and will refuse to let you get beyond a specific number. It seems to me like theres a soft cap associated with each seed beyond which it becomes almost impossible to obtain any more survivors; presumably based upon a diminishing probability chance of success for every survivor you recruit (based upon what JensErik said). I suppose technically it wouldn't be a hard cap, but the chance would become so small that you've got to dedicate hours of your time and hundreds of reloads to RNG in order to beat it.

In that case, saying that Big Family adds an average of 2 to your playthrough would make sense. But then such a soft cap would be virtually the same as a hard cap to all but the most OCD of players.

So if that is the case, then I wonder what that soft cap is? I've seen figures of 10-12 thrown around, but I don't know how true they are.

If its not the case and the number of survivors you can have is actually open-ended like they say, then it doesn't make much sense to say Big Family gives an additional 2 when people could stay in the game into year 10, 15, 20 etc - their chance of getting additional survivors would be way higher than 2.
Last edited by Summanus; Jun 15, 2023 @ 11:03am
Bjørn Jun 15, 2023 @ 1:13pm 
Originally posted by antlucasexe:
So what does the rule "Big Family" actually do then?

I think the tooltip simply says it increases max number of survivors by 2.

I did a few games (didn't complete any) with the CALM-TUNE seed on Sobrius when I first started playing the game, with Big Family. I did the 'scum-saving' to see how many survivors I could get.

It got a bit of an obsession, and wasn't really fun, but I had 11 at the most. Or 10, maybe. Got too many to keep track of and find jobs to, for my micromanagement style. Got dizzy lol.

Anyway, had a walk-in (Yokko) on day 5 and another later in the year, I think, or the next, and found the rest on expeditions.

When reloading a failed expedition, I either sent another survivor or let the game run for a game hour, then saved and sent the same survivor again. I rarely had to reload more than 3 times until they 'bit' :lunar2019grinningpig:. Only played about 2 years, and stopped scum-saving, so might have had more.

CALM-TUNE is supposed to be good for Desertum as well, but I had a look around on the map, and it looked a bit depressing lol. But I'm not sure what's needed on the biome yet, since I haven't tried it yet. I'm addicted to too many games... :steamdeadpan:
Docsprock Jun 15, 2023 @ 4:07pm 
Big Family has no use in the Military or Trading scenarios. This has already been stated elsewhere.
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Date Posted: Apr 25, 2023 @ 6:59am
Posts: 25