Stranded: Alien Dawn

Stranded: Alien Dawn

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Melfior Mar 25, 2023 @ 10:46pm
Insane difficulty is impossible
Did anyone survive long enough (at least year?) on insane difficulty? The swarms become unbearable very fast... I feel like with such curve it will be impossible to settle for long.
Originally posted by Seelander:
Yeah, I have no issues with chaos, in fact i find it too easy. usually send home around y4,

Whats is the cause of your trouble?

My insane "calender" is like this.

Day 1-3
get up 4-6 flamethrowers and a 15 by 15 defensive structure with a 2 tile gap and a backdoor. do not place flamethrowers up against an outer fence. once you are up to 6 you are safe pretty much from anything the first 19 days. No normal traps only add numbers to the attack and cost a bunch of time handing. Place flamethrowers as tight as you can pointed toward eachother. i prefer to have a 3 tile deep path down to my flamethrowers, but make sure you have a fence gate as the flamethrowers will burn your fences (they wont burn fortifications and fortification gates,).

Day 20 the latest. have all your future building land fenced up with the cheapest fence, have 2-4 more flamethrowers making it a rock solid 8-10, have incendiary mines and fuel ready for junos, when they start to come add some 12 of those on your last pair of flamethrower and after.

Day 20+ ish. start creation of a maze, (check picture on my profile for inspiration.) but can tell you that i only start adding turrets when y3 is closing, until then i take everything out with snipers.

going into Y3 fliers will soon come. have 10 turrets build, a saferoom with 1 opening if possible do not place next to your turrets place them some 5-8 tiles away from your opening. Keep all turrets in range of each other meaning the outer turrets should be lasers. I have my saferoom integrated in my livingspace sort of speak. i have had runs, not using a single bandage, if i did use one it was on me not the setup.
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Showing 1-15 of 23 comments
Boo Mar 26, 2023 @ 2:42am 
curently im at 1 year and still have bows because they keep spawning before i can make somthing new :P but yeah its hard you just have to do it with trial and error :P good luck m8
Actual Malice Mar 26, 2023 @ 11:00am 
Was doing okay on Desertum Insane Chaos with the attacks every three days, even though for the first year I basically only had a pulse rifle, a couple of spears, and later on a crossbow or two. Thank heavens for flamethrowers.

Then came year three when the attacks started every two days. But it's not the attacks, it is the repairs after every attack that are killing me. A laser turret goes down after a broodmother shrieker attack and I have to come up with 50 metal alloys, which means I put off my orbital radio antennae yet again. Hard to get fuel for expeditions when use most of what little I can produce between attacks to refill the flamethrowers -- two or three hundred insects and flamethrowers will go dry.

I have watched a couple of YT vids and it seems much easier if you get some decent weapons from salvaging early on. You can maybe thin the herds before they shred your defenses. Fuel fermentation (so, so many insects!) could be useful. And I've tried to play every game at every difficulty with the four survivors I begin with (I'll take anybody who walks in, which happens about one-third of the time, but I don't go investigating wisps of smoke). But am thinking that one or two extra survivors might be necessary to make it very far on Insane Chaos.
Last edited by Actual Malice; Mar 26, 2023 @ 11:08am
The author of this thread has indicated that this post answers the original topic.
Seelander Mar 26, 2023 @ 11:07am 
Yeah, I have no issues with chaos, in fact i find it too easy. usually send home around y4,

Whats is the cause of your trouble?

My insane "calender" is like this.

Day 1-3
get up 4-6 flamethrowers and a 15 by 15 defensive structure with a 2 tile gap and a backdoor. do not place flamethrowers up against an outer fence. once you are up to 6 you are safe pretty much from anything the first 19 days. No normal traps only add numbers to the attack and cost a bunch of time handing. Place flamethrowers as tight as you can pointed toward eachother. i prefer to have a 3 tile deep path down to my flamethrowers, but make sure you have a fence gate as the flamethrowers will burn your fences (they wont burn fortifications and fortification gates,).

Day 20 the latest. have all your future building land fenced up with the cheapest fence, have 2-4 more flamethrowers making it a rock solid 8-10, have incendiary mines and fuel ready for junos, when they start to come add some 12 of those on your last pair of flamethrower and after.

Day 20+ ish. start creation of a maze, (check picture on my profile for inspiration.) but can tell you that i only start adding turrets when y3 is closing, until then i take everything out with snipers.

going into Y3 fliers will soon come. have 10 turrets build, a saferoom with 1 opening if possible do not place next to your turrets place them some 5-8 tiles away from your opening. Keep all turrets in range of each other meaning the outer turrets should be lasers. I have my saferoom integrated in my livingspace sort of speak. i have had runs, not using a single bandage, if i did use one it was on me not the setup.
Last edited by Seelander; Mar 26, 2023 @ 11:16am
Sant Mar 26, 2023 @ 11:12am 
The key is to create a flametower path - bugs will burn easily walking this path :) Currently I'm 5th year on insane. The problem may be flying bugs if you dont have enough turrets.
Seelander Mar 26, 2023 @ 11:14am 
Originally posted by Sant:
The key is to create a flametower path - bugs will burn easily walking this path :) Currently I'm 5th year on insane. The problem may be flying bugs if you dont have enough turrets.

Yeep need some 20 ish i think, took care of business for me, having to few causes to much damage repairs as you dont kill them fast enough.
Melfior Mar 26, 2023 @ 12:26pm 
Perhaps my run is unlucky, cause i didn't find any fuel in the debris around. and no high-tech weapons. I'll give it another try with flamethrower trap. Thanks guys!
Sant Mar 26, 2023 @ 12:52pm 
Originally posted by tommy_b_schmidt:
Originally posted by Sant:
The key is to create a flametower path - bugs will burn easily walking this path :) Currently I'm 5th year on insane. The problem may be flying bugs if you dont have enough turrets.

Yeep need some 20 ish i think, took care of business for me, having to few causes to much damage repairs as you dont kill them fast enough.


Hmm, I have 8 flametowers + a few guns and thats enough to burn 300-400 bugs
Seelander Mar 26, 2023 @ 2:27pm 
Originally posted by Melfior:
Perhaps my run is unlucky, cause i didn't find any fuel in the debris around. and no high-tech weapons. I'll give it another try with flamethrower trap. Thanks guys!

Dont depend on luck, i make sure i got it all and rarely find fuel i craft it... within that first attack, tested it with 3 survivors against earliest possible attack on day 3 0900 attack notification, but recommend you start with a lvl 3 crafter until you have trained it, but vivien gets the job done as well... but takes weaponsmithing and 30 cloth or textile, so she can lvl. up to lvl 3 with her speedy bonus.

You should do it like this, recommended team until you have trained it, even though i consider this team one of the strongest, if not the strongest. Ken, laara, vivien and quinn.

You dont even have to run them hard, they can get their sleep i made 4 flamethrowers with 3 survivors testing the new update.

Note this is the safest way to be in good time with the flamethrowers (with 4 survivors).
Day 1
1.1 Ken scavenge until 100-140 scrap metal, then abort and get it back to camp.
1.2 Laara observe tall grass if available or tall plant if not. Then harvest around 300 grain.
1.3 Quinn setup camp, by setting up camp you need 3 research benches and 1 work bench, a campfire and sleeping spots, dont use time on shelters.
get 60 stone, 80-100 sticks 250-300 wood total, that includes the use for research desks etc.
1.4 vivien can be used in different ways but until you have trained it i recommend just having her chopping some wood for your defences.

Science order.
Metal refinement to have them ready for ken returning with scrap.
oil extraction will open once you harvest that first grain, once its resarched build the extration thingy and extract 40-60 oil.
Fuel will open once you extract that first oil.
Flamthrowers will open once you have that first fuel.

Just make sure you handle those furnaces and let quinn do the oil and fuel and have someone else building your defence structure day 2, so you just can place the flamethrowers once the attack notification comes. can easy get up 4 like this.. problably 6 and keep everyone on research when not doing the above tasks.

Last edited by Seelander; Mar 26, 2023 @ 2:38pm
Seelander Mar 26, 2023 @ 2:42pm 
Originally posted by Sant:
Originally posted by tommy_b_schmidt:

Yeep need some 20 ish i think, took care of business for me, having to few causes to much damage repairs as you dont kill them fast enough.


Hmm, I have 8 flametowers + a few guns and thats enough to burn 300-400 bugs

Yeah the 20 ish (turrets) was around y4, i dont have turrets until y3 is closing in on me, dont really need them :-) Landbugs are easy, so is fliers really, even though they still scare the hell out of me once you see some 600 fliers coming your way lol... but the turrets get the job done with limited damage, think the most expensive one for me was 300 metal alloyes and one destroyed turret.. 0 damage to my last person standing in my safe room :-) that said i did test flamethrowers against fliers and they do work, they dont kill in the rates you get from landbugs, but they do kill some and fliers go for them instead of my turrets to some extend. My next build will have a 1 opening saferoom with 2 flamethrowers covering the opening with fire.i tested it with double safe room and 4 flamethrowers covering and it worked, if nothing else as decoy.
Last edited by Seelander; Mar 26, 2023 @ 2:57pm
Seelander Mar 26, 2023 @ 3:07pm 
Originally posted by Actual Malice:
Was doing okay on Desertum Insane Chaos with the attacks every three days, even though for the first year I basically only had a pulse rifle, a couple of spears, and later on a crossbow or two. Thank heavens for flamethrowers.

Then came year three when the attacks started every two days. But it's not the attacks, it is the repairs after every attack that are killing me. A laser turret goes down after a broodmother shrieker attack and I have to come up with 50 metal alloys, which means I put off my orbital radio antennae yet again. Hard to get fuel for expeditions when use most of what little I can produce between attacks to refill the flamethrowers -- two or three hundred insects and flamethrowers will go dry.

I have watched a couple of YT vids and it seems much easier if you get some decent weapons from salvaging early on. You can maybe thin the herds before they shred your defenses. Fuel fermentation (so, so many insects!) could be useful. And I've tried to play every game at every difficulty with the four survivors I begin with (I'll take anybody who walks in, which happens about one-third of the time, but I don't go investigating wisps of smoke). But am thinking that one or two extra survivors might be necessary to make it very far on Insane Chaos.

You should maze accordingly to their range, they have 20 range broodmothers and shriekers got 15, so make sure that your maze to take them out for a good walk on the 21st and 22nd tile. I have them all killed well before they are in range, just using snipers. you can check my profile screenshots for inspiration, my build is on a 72 by 72 area where iam yet to see any unwanted attacks on my walls etc. and with extremely low maintanance, only damage i take until y3 (fliers) is from the exploding skarabies damaging my maze slightly. you dont need traps. you can deff. get it done with 4 survivors as well. but the fewer you have the more precise you have to be in your decision making and fewer hands means slower building of stuff obviously. problably delays your win,
Last edited by Seelander; Mar 26, 2023 @ 3:15pm
Seelander Mar 26, 2023 @ 3:22pm 
I have watched a couple of YT vids and it seems much easier if you get some decent weapons from salvaging early on. You can maybe thin the herds before they shred your defenses. Fuel fermentation (so, so many insects!) could be useful. And I've tried to play every game at every difficulty with the four survivors I begin with (I'll take anybody who walks in, which happens about one-third of the time, but I don't go investigating wisps of smoke). But am thinking that one or two extra survivors might be necessary to make it very far on Insane Chaos. [/quote]

Well in the end it should not matter, but looking at how they use their time the first 5-6 days in game they do seem to save them... Its really all about those flamethrowers and getting them up and running, once you master to have 4-6 flamethrowers up by the earliest possible attack you are in full control...
xerxes0 Mar 27, 2023 @ 9:25am 
I would like a option setting to tone down the way too many attacks
Seelander Mar 27, 2023 @ 10:56am 
Originally posted by xerxes0:
I would like a option setting to tone down the way too many attacks

You can just change diffeculty?
Seelander Mar 27, 2023 @ 12:54pm 
Yeah i do the excact same concept, only difference i dont use traps and the first 6 is just placed directly next to eachother.
Last edited by Seelander; Mar 27, 2023 @ 12:54pm
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Date Posted: Mar 25, 2023 @ 10:46pm
Posts: 23