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So in my case it was rare that i had to let someone go, i only recruit for minimum contract duration and hope to make enough coins to extend the contract.
Can't say if the skills reset sorry.
Good coin makers are cloth and, if you are able to plunder them, the carbon from the nests.
Also planting bushes or grass to make trade boxes whenever works too.
The trader scenario has some fun extra events :-D
edit: make sure no other storage area accepts coins after you have build the safe.
You just craft it, observe tall grass preferly or tall plant for grain, harvest 1 plant and the oil science will open craft one oil and fuel science will be available. can be traded for later on ships...
For fuel you can also observe some manure from the drommies near your camp. And if you're not ready, or willing, to domesticate them, you can collect the manure in the wild and craft fuel on the craft bench right away without research. And it's faster then the grain-oil-fuel. Just have to walk the walk with the poop. Granted, without a stable supply it's not a secure resource.
https://steamcommunity.com/sharedfiles/filedetails/?id=2971483534
For fuel making you do not need any breakthrough.
Research "Making oil" from regular grain, then "Making fuel" from oil.
Grain is all what you need to win. Making antibiotics from grain - is the most efficient source of money. Very little labor time required, which is the most precious resource in this game. You can grow and sell cloth, before getting antibiotics research. Do not bother with anything else.
Just let your people works on surviving and let Tall Grass and Fermentation Barrels makes you rich.
Problem with grain>oil and grain>antibiotics is that the crafting priority seems to be the lowest. Same for smelting. There is no separate labor or anything AFAIK that allows me to automate oil/antibs/smelting. I have to keep forcing them to do it manually.
If there is a trick to it I'd love to know it.
Thanks!
You handle the barrel/press.
Oil press is Crafting and it has higher priority than Working bench. Which is a good idea to limit amount of oil you want to have, for preventing infinite oil production without converting it to fuel.
The same story with fuel. Put it at top of a queue on Working bench but limit it to certain amount. So people could work with something else after making enough fuel.