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Writing "This Editor is not finished. If someone wishes to take over this Mod feel free to do so." on your mod page doesn't exactly inspire confidence. It sounds like you're saying "This mod has problems but I'm abandoning it".
No offense, I'm sure you've put a lot of work into it, but I personally wouldn't dare touch a mod with such a disclaimer attached to it. If you want more people to try it, maybe consider changing your wording?
Here is an example of a tiered base where all of the housing and center complex is built up on floors of different materials, mostly stone for the core base. https://steamcommunity.com/profiles/76561197997990945/screenshot/2013720707531100056/
If all you want is a purely functional base where you don't care that it looks like trash then its obviously not a problem, yeah. But if you've already played the game several times over and you're now looking to create something aesthetically pleasing as well as functional (without using cheats) then a decent patch of flat landscape is almost essential.
The reason I asked the question in the first place was that I'd like to put in a pen for animals, but the ground is so uneven in the area I'm interested in that it's impossible. And obviously putting in a foundation isn't going to solve my problem.
I ran into a similar problem in my last playthrough, but it was with planting trees. I had no idea that you couldn't plant anything on slopes above a certain (relatively shallow) gradient.
There were trees already growing there! It made no sense lol
That would make sense, but no you can't do it. Soil foundations act the same as any other foundation (other than lower thermal insulation rating and structural strength).
You know you can build animal sheds on top of foundations, right? I mean, it would look a bit silly in a heavily sloped area, but it can be done. I assume you're avoiding this though because you want them to be on the same level as the ground.
This screenshot shows multiple areas of a base on a pretty steep hill. I ended up having to locate the barn up towards the center of the base to keep the livestock from being attacked, so you can see it is placed on a very steep slope but only the barn area is on soil flooring. The base itself features an experiment in soil flooring over broken ground, with mixed results (ramping between levels wastes a lot of space).
https://steamcommunity.com/sharedfiles/filedetails/?id=2996323589
Also, I agree it would be very cool to choose landing spot in Military and Trade scenarios. After all, those are planned landings. Why would you park in a bad spot? Crash Landing, on the other hand, not so much control.
There are some pretty good threads on best starting seeds and at least 2 Youtube videos on seeds that show some pretty amazing spots. CALM-TUNE and LLL, for instance, seem to be good starts on any world. I've tried them both on Sobrius & Desertum so far.