Stranded: Alien Dawn

Stranded: Alien Dawn

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Moyocoya Jun 27, 2023 @ 12:19am
Leveling the ground
It seems to me that I read in a post that there were tools to modify the height of the terrain. Or was this a request made to the developers?
I can't find the post. Does anyone know anything about this?
Last edited by Moyocoya; Jun 27, 2023 @ 12:20am
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Showing 1-15 of 34 comments
Summanus Jun 27, 2023 @ 12:52am 
It was a request and it was denied. Sorry.

Its a shame this game doesn't have such a feature, because I keep trying to hunt for hours to find a seed with level enough ground to build a large base on and I can never find one. I wish you could choose your starting area to some extent - especially in the Trading scenario where you've gone to the planet willingly. It makes no sense that you would deliberately set down in an area unsuitable for construction.
Last edited by Summanus; Jun 27, 2023 @ 1:00am
Moyocoya Jun 27, 2023 @ 12:56am 
This was to be expected. It can't be easy to code, especially if it wasn't planned from the start.
Summanus Jun 27, 2023 @ 12:58am 
It isn't that hard to code - they managed it well enough in LiF Forest Village, but yeah its probably too difficult to introduce now that the map is already developed.
Moyocoya Jun 27, 2023 @ 1:00am 
By the way about hunting for a good seed, a "restart with a new map" button avoiding settings and kinematics would be welcome.
Summanus Jun 27, 2023 @ 1:05am 
Originally posted by Moyocoya:
By the way about hunting for a good seed, a "restart with a new map" button avoiding settings and kinematics would be welcome.

Yes it would. It would save a lot of time and unnecessary irritation. Or even just let us choose our landing site if we want and avoid the whole roulette thing to begin with.

I think the whole 'seed hunting' issue with this game has finally caused me to lose my interest in it now. Although I suppose it was always going to be finite considering there isn't much you can do differently each time you play.
Summanus Jun 27, 2023 @ 2:48am 
The only seed I've been able to find (or rather heard about through someone's screenshot) with a large area of flat land ideal for bases is INSIDE-ANGER. Its similar for both Sobrius and Desertum.
Flin Fredstone Jun 27, 2023 @ 2:56am 
Flat land is nice with the current build limitations.

I would be happy if i was able to build houses against cliff/hill sides though, up from ground level. Perhaps with support pillars and nice winding stairs.
Moyocoya Jun 27, 2023 @ 5:59am 
I don't know what is "flat" for you but if ever you need one, here is the one I am playing on Sobrius which has a pretty large flat area (as far as I know) : TALK-DOCTOR.
Summanus Jun 27, 2023 @ 6:01am 
Originally posted by Moyocoya:
I don't know what is "flat" for you but if ever you need one, here is the one I am playing on Sobrius which has a pretty large flat area (as far as I know) : TALK-DOCTOR.

Thanks for the tip! The more, the merrier :steamthumbsup:

Flat, for me, means that if I wanted to cover an 80x80 grid area with a solid block of foundations I wouldn't have to go above 6 for the height (preferrably not above 3, but thats asking a lot).
Last edited by Summanus; Jun 27, 2023 @ 6:03am
Bjørn Jun 27, 2023 @ 6:15am 
There is a map editor mod, but I haven't tried it myself:

https://steamcommunity.com/sharedfiles/filedetails/?id=2975853294
Moyocoya Jun 27, 2023 @ 9:51am 
I'm particularly suspicious of map editors when it involves mods. I've had practically nothing but bad experiences.
Bungle Jun 27, 2023 @ 11:07am 
I have used the above Map Editor mod that Bjorn posted and it works brilliantly!! I did have some problems with some tools but found that keeping the landscape tool size small and saving often avoided crashes/hangs.

Originally posted by Moyocoya:
I'm particularly suspicious of map editors when it involves mods. I've had practically nothing but bad experiences.

If you want a nice flat seed without editing then I found POWER-OVERWHELMING1 is really good.
Last edited by Bungle; Jun 27, 2023 @ 11:09am
FAIL! Chapi Jun 28, 2023 @ 12:24am 
Originally posted by Moyocoya:
I'm particularly suspicious of map editors when it involves mods. I've had practically nothing but bad experiences.

You could at least give it a try.
Moyocoya Jun 28, 2023 @ 12:36am 
Originally posted by FAIL! Chapi:
Originally posted by Moyocoya:
I'm particularly suspicious of map editors when it involves mods. I've had practically nothing but bad experiences.

You could at least give it a try.
I don't doubt that your mod is bug-free, but as I said, I've had bad experiences in the past with mods like this. The problem is that it may seem to work, but a few hours after modifying the map, it suddenly bugs, you lose a lot of time and you can't do anything but go back to a save before the changes.
I may try your mod on a new game - by the way, thanks for the time spent developing it - but I won't risk any problems with my current game.
P.S. : and usually, I prefer use mods when there is no game update to come. If ever the mod becomes not compatible with the game and the modder gives it up, then your saved game is just to be trashed.
Last edited by Moyocoya; Jun 28, 2023 @ 3:28am
FAIL! Chapi Jun 28, 2023 @ 12:53am 
Fair point.
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Date Posted: Jun 27, 2023 @ 12:19am
Posts: 34