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And, don't you need better gear against the incoming enemies?
About the gear against incoming enemies: About 80% of them were fried by the flame throwers, so I think my defenses were sufficient.
In this game, which I just finished (VH difficulty level), there were no bushes, so my survivors had to take turns chopping sticks after chopping down the plentiful trees. Also, my breakthrough techs didn't include the one for bugs-to-fuel, so I never had enough fuel even though the crafters were busy all the time with poop-to-fuel crafting.
Xenoflora blight can be a big minus, particularly when it wipes out all or most of the crops.
Vegetarian survivors can be a minus as they might starve depending on what fruits and vegetables are available to glean in the jungle or whether there are enough stocks left in freezers to make it through to another harvest.
A herd of wild Shogu nearby can be a big plus - they can decimate packs of aggressive bug spawn faster than a wall of turrets. A battle of 200 bugs versus 30 Shogu usually ends with 6 to 10 dead Shogu, 200 dead bugs, no base attack and plenty of free meat. Be cautious about hunting them too as they can kill your hunters just as quick. Update: I checked the wild Shogu out on INSANE difficulty - 12 of them versus 72 scarabs. All Shogu died, 37 angry scarabs left.
A lot of silicon goes into maintaining weapons and electronics. But I still end up with tons of it after raiding one Scissorhand nest. One nest has been usually plenty to last the entire game.
HA! Just solved this problem for sure; found 2 mech cores in one of the spaceship wrecks. I guess one light mech must be as good as an improved railgun sniper, huh?
You have totally missed my point about Saltu being super-easy because of the non-demanding clothing requirements -- or else you didn't believe me.
On Saltu, your main enemy is heat, not bugs. To combat the heat effectively you need the proper clothing, which is much more important than an air-conditioned house. The "proper" clothing items are those provide a Heat Tolerance Increase.
Clothing which provides a Heat Tolerance Increase, in degrees Fahrenheit:
Straw Hat = 42
T Shirt = 37
Summer Pants = 35
Summer Shoes = 39
Synthetic Vest = 41
Clothing which does not provide a Heat Tolerance Increase
Synthetic Helm
Synthetic Leggings
Synthetic Boots
You can have Meat fruits, Coconuts and Sweet syrup just by harvesting wild plants. All of these are keep growing after harvest which gives a constant source of free food. If you keep them separated from your main crops - they will be unaffected by blight as well.
Antibiotics can be received very early from cureplants. Which completely negates new diseases.
I love how it came up recently in another thread that the temperature deltas are broken in Fahrenheit,
So yeah, the actual values are 10, 5, 3, 7 and 9 degrees F tolerance increase.
Yeah, I knew that the numbers in the clothing descriptions did not equate to degrees Fahrenheit; I thought they might be percentages or perhaps some kind of index, but never took the trouble to figure it out. Now I see, from your post, that if you subtract 32 (freezing point temperature) from the numbers given then you arrive at the correct amount that each article of clothing affects the wearer. Thanks for sharing this!
I did have a rough start on my current (first) playthrough though, I made the mistake of forgetting to disable my slower research mods, which delayed getting lighting rods researched. The lightning storm on the first evening destroyed half of my storage so I lost a good chunk of the resources it had started me with. Fortunately no persons were hit.