Stranded: Alien Dawn

Stranded: Alien Dawn

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Actalo Jul 2, 2023 @ 7:39pm
Carbon Nanotube sources on Saltu?
What are the carbon nanotube sources on Saltu map?
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Showing 1-12 of 12 comments
Flin Fredstone Jul 2, 2023 @ 7:40pm 
I have not played the map, but i reckon it's specific tech to make your own nanotubes ?
Actalo Jul 2, 2023 @ 7:52pm 
Natural sources, you can manufacture Carbon, but it's very expensive. The default map contains bug nests, which when mined, give carbon. However, in Saltu, only bug nests ive found contain silicon.
Flin Fredstone Jul 2, 2023 @ 8:00pm 
From the map notes:

Players that are used to acquiring carbon nanotubes from Shrieker nests, may find it more challenging to acquire this resource in Saltu, but valid strategies include using the 3D printer or taming a Broodmother Shrieker

Quite harder now.
Last edited by Flin Fredstone; Jul 2, 2023 @ 8:00pm
msor Jul 2, 2023 @ 8:36pm 
Just regular tech carbon printing can give you more than enough nanotubes on Saltu. Fuel is extremely easy to get there. Which makes almost non stop expeditions, which brings you a lot of metals. Then you convert fuel and metal to nanotubes.
Originally posted by Flin Fredstone:
From the map notes:

Players that are used to acquiring carbon nanotubes from Shrieker nests, may find it more challenging to acquire this resource in Saltu, but valid strategies include using the 3D printer or taming a Broodmother Shrieker

Quite harder now.

It's more difficult this time around, as Flin points out, but you can still use the 3D Printer, or find Carbon Nanotubes during expeditions.
wcbarney Jul 4, 2023 @ 7:07am 
Originally posted by Actalo:
What are the carbon nanotube sources on Saltu map?
I have just learned to do without nanotubes on Saltu. In the other biomes I would always delay building a big survivors' house until it could be built completely of carbon, but on Saltu I settle for a concrete house. The small amount of carbon that you need for weapons can be obtained from expeditions and such.

Originally posted by msor:
Just regular tech carbon printing can give you more than enough nanotubes on Saltu. Fuel is extremely easy to get there. Which makes almost non stop expeditions, which brings you a lot of metals. Then you convert fuel and metal to nanotubes.

Just finished the trade scenario on Saltu; didn't find that fuel was that easy to obtain, even though my best crafter was working nearly non-stop making fuel from poop. I sent out only two expeditions -- both were total busts, and I didn't want to waste any more fuel trying again.
SgtCharlie Nov 20, 2023 @ 12:56pm 
Originally posted by msor:
Just regular tech carbon printing can give you more than enough nanotubes on Saltu. Fuel is extremely easy to get there. Which makes almost non stop expeditions, which brings you a lot of metals. Then you convert fuel and metal to nanotubes.

Just finished the trade scenario on Saltu; didn't find that fuel was that easy to obtain, even though my best crafter was working nearly non-stop making fuel from poop. I sent out only two expeditions -- both were total busts, and I didn't want to waste any more fuel trying again. [/quote]

The BEST way to make fuel is to ferment all the Bug Meat. I had 12 fermenting barrels going at all times and with "forever" selected on them and I had LOTS of fuel!
Also, even though the region doesn't have the Bug Nests, you will get attacked by Bugs and they will have between 1-4 Queens in the attack! So I just Tamed 4 Queens over time and they pooped out LOTS of Carbon Nanotubes. This, along with printing it with the above method, was enough to make my entire base walled in Carbon and to place a Solar Roof on it!
Happy Surviving Ya'll!
Originally posted by SgtCharlie:
Just finished the trade scenario on Saltu; didn't find that fuel was that easy to obtain, even though my best crafter was working nearly non-stop making fuel from poop. I sent out only two expeditions -- both were total busts, and I didn't want to waste any more fuel trying again.

I had fuel issues my first couple of tries as well, until I realized a trade costs 50 fuel every time, same goes for hiring workers. Your trading pod takes off, goodbye 50 fuel. Thus, I focused on fewer, more lucrative trade deals and made sure to buy back the 50 fuel I spend in the same deal, if possible. I also skipped diesel generators for over a year, only got some solar panels and wind turbines and made sure to keep consumption low - focusing mainly on freezers, to keep my trade goods from rotting. Researched the graphene panel asap as well as the less fuel intense expeditions, only took one for 30 fuel (I got an expedition notification and was in a rush to build the balloon because I had no fabrics or leather anywhere close), the rest after the research for 15 each. Also kept one sim to focus on salvaging, which was my highest fuel income early on. I haven't even started creating fuel from dung until very recently, around year 2, day 35 or so because I want to sell it - though I did create fuel from oil for a while as I had so much grain, but still only after a year. Haven't had any trouble this time.
Might have been a bit lucky as I went without heatwaves the first year around and didn't have to use an AC, which requires a lot of energy. Only now, in my second dry season did I get one and had to set up two diesel generators to keep the energy up at night (will build a 2nd battery though) but I now have 600+ fuel and 800+ manure to produce it from as well as two sims on production anyway so no issues there.
Last edited by Otto Abnormalverbraucher; Jan 8, 2024 @ 4:26pm
[SC]Solrax Jan 9, 2024 @ 7:11am 
Thanks for those tips Otto, I'm playing the Trade scenario next and I'm sure your fuel management tips will be a big help!
Originally posted by SCSolrax:
Thanks for those tips Otto, I'm playing the Trade scenario next and I'm sure your fuel management tips will be a big help!
You're welcome. If you want another tip regarding on how to easily get money (setting it as spoiler in case you wanna find out yourself): plant your base next to where a lot of palm trees are, when the palm meat is ready to be harvested, call for a Galactic Trade League's Ship as they buy palm meat. When it arrives, harvest all the palm meat and sell it. I haven't even selected for a spot with a good amount of palm meat so I had to travel a bit (good thing I had my drone to collect them) for a mediocre number of trees but was still easily able to farm ~1100 palm meat to sell it for ~130k. Can't get any better for pretty much no amount of work put it. And since they'll regrow, you can just repeat. If only I had known that on my first try ... I was next to an ocean of palm trees right on my front yard. Pretty sure I could have easily made like five times as much as the Galactic Trade League also carries a lot of money on their ships.
Zep Tepi Jan 9, 2024 @ 2:17pm 
The trade off for not having nanotube nests is that synthplant and energy crystals grow wild there. So you're getting a head start on powercells and armor instead of nanotubes.

Yeah, fuel is very important in the trade scenario. Remember that when launching your balloon too. If you happen to have fuel fermentation then it's no big deal, otherwise you might want a pet Noth or two, no need to keep breeding them, just replace from the wild as needed. Put manure fuel on the workbench list before the grain fuel so it stays topped up while saving labor: ranch>workbench vs. farm>oil>fuel.
76561198972294167 Jan 9, 2024 @ 10:15pm 
Originally posted by Zep Tepi:
The trade off for not having nanotube nests is that synthplant and energy crystals grow wild there. So you're getting a head start on powercells and armor instead of nanotubes.

Problem is finding them.
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Date Posted: Jul 2, 2023 @ 7:39pm
Posts: 12