Stranded: Alien Dawn

Stranded: Alien Dawn

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Bouli Jul 2, 2023 @ 6:32am
Jungle biome plant disease
Hello fellow stranded,

I'm having a lot of fun with the new jungle biome.

However, I have a huge problem in that map: the new disease carried by wind that contaminates crops.

Basically this disease contaminates EVERY crop, ALL THE TIME. If I'm in luck I can save maybe 20% of my fruit and vegetable and other fast growth plants. And I find it strictly impossible to grow slow growth crops such as crystals.

I've tried everything I could think of: cutting all contaminated crops as soon as I get notified; cutting all wild trees and plants in a large radius around my fields; using indoor hydroponic shelves. This does NOTHING. All my crops end failing and I have nothing but bug meat to feed my survivors. The only solution I didn't try is to fertilize fields, but I don't see why this would work, I would be happy to be proven wrong though.

I'm playing on Very Hard difficulty, don't know if this is related.

Did anyone manage to contain that disease? Is there a solution?
Last edited by Bouli; Jul 2, 2023 @ 6:43am
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Showing 1-15 of 17 comments
LePetitDan Jul 2, 2023 @ 7:57am 
The only solution I have found is to cut all contaminated crops, setting the priority cut to 1. Nevertheless, the contamination comes back all the time.
Anticrisis Jul 2, 2023 @ 8:05am 
The true solution is: plant the whole field at once and remove filed. Plants will grow normally but no illnesses at all. However it will require few more clicks to harvest but it still less clicks than when you will select all diseased plants, while your survivors are cutting them, disease will spread and again and again.
Bouli Jul 2, 2023 @ 10:06am 
Originally posted by Babyzout:
The only solution I have found is to cut all contaminated crops, setting the priority cut to 1. Nevertheless, the contamination comes back all the time.

Yup, that's it. So in the end, no point in having your survirors frantically cutting every crop if the disease comes back the next day.

Originally posted by Anticrisis:
The true solution is: plant the whole field at once and remove filed. Plants will grow normally but no illnesses at all. However it will require few more clicks to harvest but it still less clicks than when you will select all diseased plants, while your survivors are cutting them, disease will spread and again and again.

Well this sounds like a whole lot of effort for little reward... in addition to using what sounds like a bug. Shame it sounds like the only real solution though. I'm curious what the devs were thinking about with this disease feature, they HAVE to have thought about a regular solution...
Anticrisis Jul 2, 2023 @ 10:23am 
Yep. It sounds like a bug but at least I need to have an opportunity to click on the field and choose : cut diseased plants. But reward is huge: no diseased plants, no lightning strikes to the plants. No toxic ash disaster influence. And you can plant and harvest just in a few clicks.
Bouli Jul 2, 2023 @ 11:56am 
What would make perfect sense to me is to make indoor crops (e.g. hydroponic shelves) immune to diseases. It would be perfectly logical and lore friendly as the disease is clearly described as "carried by the wind". It would also give a purpose to those hydroponic shelves, which are currently useless as far as I'm concerned.

This would be a very easy tweak I guess... Hoping the devs come across this thread :steamthumbsup:
Anticrisis Jul 2, 2023 @ 12:24pm 
That's a nice idea to grow plants inside with a hydroponic shelves (by the way, you can't grow there a lot of plants) in a hot climate, where you can grow plants outside at any time. It would be better to produce some pesticides or something to process fields and avoid any illnesses.
LePetitDan Jul 3, 2023 @ 2:25am 
I will try today to make crops surrounded by fortifications telling myself that maybe the wind will not pass over the plants.
Bouli Jul 3, 2023 @ 5:08am 
Tried it, doesn't work.
It wouldn't make sense anyway that fortifications protect from wind, when indoors already don't.

Best solution I've found so far, apart from the one given by Anticrisis, is making fields small enough for my survivors to be able to react quickly in case of contamination.

I've gathered up all my fields, each of them being 2x8 size, in a single "large" square. Not large enough to sustain the whole colony, need to be completed by butchering bugs after attacks and gathering in the wild, but that works. Except for crystals, those definitely can't escape the disease.
Last edited by Bouli; Jul 3, 2023 @ 5:09am
leeuwa Jul 3, 2023 @ 5:47am 
There is a MOD where you can disable this event. Disabel disease disasters
Paraleo Jul 3, 2023 @ 6:19am 
they still get the disease even if u remove the field, you just got lucky, had some stuff even extending the disease to the already existing flora on the map
Last edited by Paraleo; Jul 3, 2023 @ 6:19am
wcbarney Jul 3, 2023 @ 6:51am 
I know that I am probably preaching to the choir here. When the notification appears on the right side of your screen, about the disease, left-click the notice and all the affected plants are highlighted. Select each species of affected plants and "cut." You have to click the notice a couple more times, because as the disease spreads more plants are affected. But soon you have all diseased plants cut down. I am currently in the 4th year on the jungle planet, and the crop disease is now just a minor annoyance.
Bouli Jul 3, 2023 @ 11:00am 
Originally posted by wcbarney:
I know that I am probably preaching to the choir here. When the notification appears on the right side of your screen, about the disease, left-click the notice and all the affected plants are highlighted. Select each species of affected plants and "cut." You have to click the notice a couple more times, because as the disease spreads more plants are affected. But soon you have all diseased plants cut down. I am currently in the 4th year on the jungle planet, and the crop disease is now just a minor annoyance.

Yeah I think we all do agree on the technique. The fact you call it a minor annoyance shows you're better than us at reacting/cutting, lol.

My guess is there is also a bit of luck at stake here, as in my last game, the disease didn't show for about 6 months. I doubt il will happen again tho.
Originally posted by Bouli:
Yeah I think we all do agree on the technique. The fact you call it a minor annoyance shows you're better than us at reacting/cutting, lol.

My guess is there is also a bit of luck at stake here, as in my last game, the disease didn't show for about 6 months. I doubt il will happen again tho.

There's a bit of RNG involved, of course, but the Blight will always be a danger to your crops in the Saltu region.
Bouli Jul 4, 2023 @ 7:25am 
Year 5: my survivors just spent a whole year with no blight at all. I was able to harvest all my fields including crystals. :steamthis:

Thank you for confirming the RNG. Guess I got either extremely unlucky on my first years, or extremely lucky later on...
maets Jul 4, 2023 @ 7:35am 
This alone means I will never play the Jungle again! What a waste of time for the developers making an unplayable biome!
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Date Posted: Jul 2, 2023 @ 6:32am
Posts: 17