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Yup, that's it. So in the end, no point in having your survirors frantically cutting every crop if the disease comes back the next day.
Well this sounds like a whole lot of effort for little reward... in addition to using what sounds like a bug. Shame it sounds like the only real solution though. I'm curious what the devs were thinking about with this disease feature, they HAVE to have thought about a regular solution...
This would be a very easy tweak I guess... Hoping the devs come across this thread
It wouldn't make sense anyway that fortifications protect from wind, when indoors already don't.
Best solution I've found so far, apart from the one given by Anticrisis, is making fields small enough for my survivors to be able to react quickly in case of contamination.
I've gathered up all my fields, each of them being 2x8 size, in a single "large" square. Not large enough to sustain the whole colony, need to be completed by butchering bugs after attacks and gathering in the wild, but that works. Except for crystals, those definitely can't escape the disease.
Yeah I think we all do agree on the technique. The fact you call it a minor annoyance shows you're better than us at reacting/cutting, lol.
My guess is there is also a bit of luck at stake here, as in my last game, the disease didn't show for about 6 months. I doubt il will happen again tho.
There's a bit of RNG involved, of course, but the Blight will always be a danger to your crops in the Saltu region.
Thank you for confirming the RNG. Guess I got either extremely unlucky on my first years, or extremely lucky later on...