Stranded: Alien Dawn

Stranded: Alien Dawn

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Drybreeze Aug 3, 2023 @ 4:20am
Day Night Sensor doesn't turn stuff off at night?
Dunno if I'm doing something wrong or if there's some kind of bug?
My day night sensor switches my bedroom lights on at night just fine (control circuit 2).
But my work room benches and lights should turn off at night being on the opposite control circuit (1). Sensor says "Night time, circuit 2 is ON" and "Daytime, circuit 1 in ON". But while the circuit 2 bedroom lights turn OFF during the day, the other circuit stays on all the time... won't turn on and off like the other circuit. What am I doing wrong....?
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Showing 1-15 of 17 comments
Paraleo Aug 3, 2023 @ 4:36am 
One reason for not working would be to have them in different grids, you need to have the powerpoles for the benches and the sensor in the same electricity network
Drybreeze Aug 3, 2023 @ 4:38am 
Yup ok that's useful feedback but all my stuff is on a single grid.
Paraleo Aug 3, 2023 @ 4:42am 
Originally posted by Drybreeze:
Yup ok that's useful feedback but all my stuff is on a single grid.
As a good practice also make sure only the sensor uses the benches circuit, other that that I got nothing,
Drybreeze Aug 3, 2023 @ 4:45am 
"Also the same sensor can't do 2 different things. You would need 2 sensors."

Really?? Didn't know that. It says in the description that it turns one on when active and the other one when inactive. Doesnt say it can only do one or the other. I'll put a new second sensor in and separate the two circuits and see if that fixes it thank you.
Paraleo Aug 3, 2023 @ 4:46am 
Originally posted by Drybreeze:
"Also the same sensor can't do 2 different things. You would need 2 sensors."

Really?? Didn't know that. It says in the description that it turns one on when active and the other one when inactive. Doesnt say it can only do one or the other. I'll put a new second sensor in and separate the two circuits and see if that fixes it thank you.
i meant one type of sensor, but never tried two night and day sensors on the same circuit that is not required.
Paraleo Aug 3, 2023 @ 4:49am 
some people just turn off everything not needed when they got attacks so everything is handled by motion sensors, I just prefer to separate the gun pockets from the main grid.
Jaggid Edje Aug 3, 2023 @ 5:07am 
I use the daynight sensor inactive circuit all the time to turn stuff off at night. The reason it wouldn't work is if you have two switches/sensors assigned that circuit number and one of them is on.

The way circuits work in this game is if two sensors/switches are assigned to the same circuit number and EITHER of them is enabled, then all devices on that circuit will be turned on. It functions as "or" logic, not "and" logic.

This mod can be used to locate what switches are assigned to what circuits to identify the problem if needed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2972661464
Last edited by Jaggid Edje; Aug 3, 2023 @ 5:11am
Tommytools Aug 3, 2023 @ 5:12am 
I haven't had to build a second day/night sensor yet, night = inactive circuit, day = active circuit. Just make sure, as others have said, to have them on the same grid and that you don't have multiple switches on the same circuit.

I do think it would help if the circuit selection screen showed which circuits are already in use.
Jaggid Edje Aug 3, 2023 @ 5:20am 
Depending on what you are trying to achieve, having two sensors on the same circuits can actually achieve things that only using one sensor cannot.

When my power supply is still heavily limited, for example, I sometimes use two thermostats configured differently so that my Air Conditioning units turn off when the outside temperature is neither too hot nor too cold, which requires the same circuit number to be used as the active circuit on one thermostat and the inactive circuit on the other.
Drybreeze Aug 4, 2023 @ 1:46am 
Originally posted by Jaggid Edje:
I use the daynight sensor inactive circuit all the time to turn stuff off at night. The reason it wouldn't work is if you have two switches/sensors assigned that circuit number and one of them is on.

The way circuits work in this game is if two sensors/switches are assigned to the same circuit number and EITHER of them is enabled, then all devices on that circuit will be turned on. It functions as "or" logic, not "and" logic.

This mod can be used to locate what switches are assigned to what circuits to identify the problem if needed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2972661464
This is very specific and useful and agrees with what was said elsewhere too, but I've just confirmed that I have now put in two different switches, one marked as 1, the other marked as 2 on the night shift. They're on the same electrical grid as everything else in my base, which apart from a freezer is divided evenly between a day time hut full of benches and lights, and a nightime bedroom set with lights only. The bed rooms go on and off as planned, but the day room remains on all through the day and night. I took screenshots I'll see if I can add them below but I'm a bit dense so maybe not...

https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998116797/

https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998119123/

https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998123292/

https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998125737/

https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998131350/

https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998135579/


.... see the problem?
Last edited by Drybreeze; Aug 4, 2023 @ 1:49am
Drybreeze Aug 4, 2023 @ 1:50am 
Yeah sorry I'm not bright enough to figure out how to post screenshots in fing steam. I just wanted to show in order what things are doing. Sigh.
Jaggid Edje Aug 4, 2023 @ 2:40am 
The screenshots don't really help because they can't show what circuits things are set to, nor what circuits the various switches/sensors are set to.

Your problem is user error; something is definitely wrong with your circuit assignments somewhere, so without that information a screenshot is not at all useful.

I understand that you indicated what your circuit assignments are, but the problem is that you are missing something, which means what you have said probably does not include the critical piece of information to troubleshoot the problem.

Can you install the mod above and take screenshots again with the circuit overlay active so that we can actually see those assignments in a screenshot? If so, make sure to also take a fully zoomed out view so that ALL circuit assignments can be viewed, not just the ones you are concerned about.

All it takes is one sensor/switch anywhere on your grid to screw things up, and it very well could be one you don't think is related, but for which you have the same circuit assigned and just forgot about.

Another option is if you have access to a file-sharing site, upload your save file so someone can look at it directly and let you know where the issue is. If you share the save, I'd take a look.

Sensors default to being assigned to circuit one, so my guess is that you have a sensor or a switch somewhere in the base that is assigned to circuit 1, which is what is keeping those things on even when the day night sensor assigned to 1 is not on. That's the way switches and sensors work. If two are assigned the same circuit, the circuit is on if EITHER of them is on, even if the other one is off.
Last edited by Jaggid Edje; Aug 4, 2023 @ 2:44am
Drybreeze Aug 4, 2023 @ 2:45am 
Umm... the screenshots specifically show that information...? Each sensor's setting, each circuit setting, it's all right there that's precisely why I posted them?

I do have a switch but it's set to circuit 3 inactive and none active control setting, and no power using items are on circuit 3 so it's like it's not even there, right...?

Maybe I'll try deleting it and seeing if that helps.
Jaggid Edje Aug 4, 2023 @ 2:48am 
The screenshots only show the circuit assignements for the specific things you are talking about. Like I said, OTHER things assigned to the circuit number is probably the issue. That's why those screenshots aren't helpful.

Try changing the circuit you use for all of them to a different circuit number that you aren't using, rather than circuit 1.
Last edited by Jaggid Edje; Aug 4, 2023 @ 2:49am
Drybreeze Aug 4, 2023 @ 2:54am 
I think I discovered the problem.
I also have a thermostat on circuit one which i built ages ago and forgot about. Delete. Bet that fixes it...
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Date Posted: Aug 3, 2023 @ 4:20am
Posts: 17