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Really?? Didn't know that. It says in the description that it turns one on when active and the other one when inactive. Doesnt say it can only do one or the other. I'll put a new second sensor in and separate the two circuits and see if that fixes it thank you.
The way circuits work in this game is if two sensors/switches are assigned to the same circuit number and EITHER of them is enabled, then all devices on that circuit will be turned on. It functions as "or" logic, not "and" logic.
This mod can be used to locate what switches are assigned to what circuits to identify the problem if needed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2972661464
I do think it would help if the circuit selection screen showed which circuits are already in use.
When my power supply is still heavily limited, for example, I sometimes use two thermostats configured differently so that my Air Conditioning units turn off when the outside temperature is neither too hot nor too cold, which requires the same circuit number to be used as the active circuit on one thermostat and the inactive circuit on the other.
https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998116797/
https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998119123/
https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998123292/
https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998125737/
https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998131350/
https://steamcommunity.com/profiles/76561198035059542/screenshot/2004716677998135579/
.... see the problem?
Your problem is user error; something is definitely wrong with your circuit assignments somewhere, so without that information a screenshot is not at all useful.
I understand that you indicated what your circuit assignments are, but the problem is that you are missing something, which means what you have said probably does not include the critical piece of information to troubleshoot the problem.
Can you install the mod above and take screenshots again with the circuit overlay active so that we can actually see those assignments in a screenshot? If so, make sure to also take a fully zoomed out view so that ALL circuit assignments can be viewed, not just the ones you are concerned about.
All it takes is one sensor/switch anywhere on your grid to screw things up, and it very well could be one you don't think is related, but for which you have the same circuit assigned and just forgot about.
Another option is if you have access to a file-sharing site, upload your save file so someone can look at it directly and let you know where the issue is. If you share the save, I'd take a look.
Sensors default to being assigned to circuit one, so my guess is that you have a sensor or a switch somewhere in the base that is assigned to circuit 1, which is what is keeping those things on even when the day night sensor assigned to 1 is not on. That's the way switches and sensors work. If two are assigned the same circuit, the circuit is on if EITHER of them is on, even if the other one is off.
I do have a switch but it's set to circuit 3 inactive and none active control setting, and no power using items are on circuit 3 so it's like it's not even there, right...?
Maybe I'll try deleting it and seeing if that helps.
Try changing the circuit you use for all of them to a different circuit number that you aren't using, rather than circuit 1.
I also have a thermostat on circuit one which i built ages ago and forgot about. Delete. Bet that fixes it...