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I only had a light mech because i only had one core. And when damaged it did not ask for a core, those ore only for building i guess.
I sort of figured that was the case or I would have expected to notice and remember, but I wanted to be sure.
Your missing out on the joy of using a coordinated barrage of missiles to spawn camp the hoards of bugs in late game, really thins out the attack waves.
Only issue I have with it is the bugs don't always retaliate, they get obsessed with eating the corpses and just sit there while your barrage cool down resets allowing you to attack again.
I tend to build a few 4 by 4 concrete floors at max height at the corners of my base a few squares away from the walls and use leap to park heavy mechs on them, allows the survivors to shoot over your buildings as well as your walls, basically takes over the role of an anti flyer bunker in late game.
It's also the trade scenario, meaning I can buy more cores if I want to.
Basically you save before a salvage is close to finish. you wait and see what you get, you don't like it reload, draft the dude who's working there then put him back on. sometimes it may bring the same drop when you use the same survivor. or back to the reload draft the dude call someone else to finish they will most likely get a different roll.
its basically the same principle on what people used to do with the survivor expeditions.
I built one combat mech in the military scenario, plus about 5 light mechs. I found that the light mechs were more cost effective; the major benefit of the combat mech was the missile launcher, which I didn't use much. I found the light mechs to be effective against the hummingfly attacks.
if you got enough of them there wont be a wave to attack.