Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I deleted my original response because I was going to re-do it to say what @Tiamat4esgares ended up saying before I finished typing. But yah, what he said. LOL
Mm thats rather annoying. Do you know some current seeds that have walk ins? So far I have yet to see one ^^
The first walk-in was very early, the 2nd walk-in happened in early-to-mid Year 2.
I wonder if walk-ins though are always a specific Survivor (specific to that seed, that is), such that if you already have that survivor because you started with them you won't get the walk-in?
Just speculation on my part, as I've never played the same seed twice to test that out, and have not seen anyone mention that.
Mm just tested day 10 still nothing.
I just tried and reloaded the day before. Didnt change anything else just waited again and that time no walk in
It'd be nice to know more about exactly how it works. I assume walk-ins are "storybit" events that can be opened and looked at in the mod editor, but I've never done that to see if there's more details there.
Difficulty shouldn't have an impact on whether or not people walk up to your base. CALM-TUNE on the Sobrius biome in Crash Landing will usually have someone walk in within the first week or two. I haven't used that exact seed on the other biomes, however.