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Continue to plant, harvest and trade cotton to colony vessels and mine shrieker nests ftw!
In terms of eco go clothblossom as antlucasexe writes, sell as raw material,dont craft just sell... Seems to me that you get caught up in recovering after attacks as you have no walls. By day 37 there should be absolutely no way that your defences arent set up.
Recommended team Laara, Vicente and a contructor, go very heavy farming after day 3 if playing on insane/chaos.
Your schedule should be (for insane/chaos) if playing lower you just got extra time.
day 2,5 have flamethrowers researched, have a min of 12 by 12 defensive structure ready (basic fences will be just fine) I used shelters for that in the below image, then added the fences for pathing later.
Day 20 Have pathing prepared create space in all other directions than your entrance to secure pathing... Reason for day 20 "ish" that this is where the game will change from small bugs to worse bugs. When putting up your defence try to create a box in a box. Think in terms of distance according to placement of survivors in all directions (should be 50% more tiles east, west and south if your entrance is north, if playing it safe. And consider hit points the bugs must pass to get to you... in my img below you will see that the fences adds 20 hit pts, but my shelters in my defensive structure adds another 100 HP (if i didnt have that gate it would only be 20 hit pts between me and the bugs, by having the gate its 120 hit pts, making it more appealing to follow my intended path.
if on insane/chaos you need more than 30 by 30 in your defensive structure, problably need to be at 50 by 50 to make sure they path right, still cheapest fences will be just fine.
Regardless of diff. on the first attack 2 Flamethrowers will stop pretty much all, second attack add to more, then increase the numbers of flamethrowers pointed at eachothers as the attacks starts increasing but placing the flamethrowers as i did on the below image will stop most attacks. 8 Flamethrowers should be plenty for the first 2 years
https://steamuserimages-a.akamaihd.net/ugc/2075640853351312906/E63D7307021B23E70756CE43536AEE3FF9D395D4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
By day 37 your defence should already be top-notch with at least 4 flame throwers and a fence or palisade surrounding a secure area where you put your traders or just have the whole camp secured with the one entrance to lure the aliens in.