Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Set up each defensive position ( or groups ) as a stand alone then the circuit is isolated from the rest and the default can be used for each. I have used this on several larger bases to reduce having to string power lines all over the map and reduce the possibility of critters cutting power during an attack.
That is a great idea (and so is the one with naming circuits, btw).
So you keep a separate system, including solar panels or other power sources and batteries etc. for each turret position? So that it only gets powered up when needed by motion sensors and / or a switch for each position? Saves straining the main power grid when activated? It's pretty clever!
https://steamcommunity.com/sharedfiles/filedetails/?id=2885940972
Not a great shot but you can see my basic setup, this one worked well enough but defenses with a kill box worked better especially if you can create overlapping fields of fire