Stranded: Alien Dawn

Stranded: Alien Dawn

Lihat Statistik:
LeftPaw 29 Jan 2023 @ 12:51am
Remove Cold Snap.
If you are have things such as cold snap in the game then please fix the f***** temperature mechanic first. It is so messed up.
-21 inside with 4 stoves, -16 outside
4 bedrooms exactly the same apart from temp, one room is -21 and the ones next to it -6
In front of a heater is colder than a snowman.

This is everywhere the temp mechanic is broken as f****. Please remove situations involving temperature until it fixed.

You see all this should have been addressed before adding more to the game. At this rate it's just going to become more and more broken.
Terakhir diedit oleh LeftPaw; 29 Jan 2023 @ 1:03am
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Menampilkan 31-42 dari 42 komentar
Martin 30 Jan 2023 @ 5:32am 
How do you get enough synthetic to make full suits of armour?
Seelander 30 Jan 2023 @ 6:30am 
you make it from oil.... Basically early game get grain fairly fast , plant it and on first harvest on 1K - 1,5K grain start making syntetic raw materials, can be done by researching chemical cloth syntesis.... on desertum you should start with strawhats just after weaponizing your peeps (if on insane) target heat/cold tolerance on desertum is -2 celcius or lower in terms of cold, and 47c or higher in heat... all cloth you need to make is t-shirts on desertum and the early strawhats. you will get very short hypothermia and heatstrokes in the mildest form possible so you will quickly come to ignore it as it is not even close to be dangerous, and only last for a couple of ingame hours... they still work full speed i beleive or close to and no need of micro saving peeps.
Seelander 30 Jan 2023 @ 6:40am 
in short: research metal refinement for metal, oil extraction and/or insect fats for oil, fuel mixing for fuel and chemical cloth syntesis... then craft away.
DNR.John 30 Jan 2023 @ 7:44am 
Removing cold snaps doesn't need to happen, however I DO often have the issue where I've made the best rooms for keeping heat in, have a heating stove in the room, and it does nothing except heat the everything only a single tile around it, which is pretty dumb. I don't know how well the temperature fluctuation is implemented, so I even created hallways as airlocks to stop the heat from going outside when the door it open, put heating stoves in the hallways, and still, only the adjacent tiles were heated barely above the outside temperature. I just micromanage everyone and send them to stand next to the heater when they get hypothermia. The desert biome is a ♥♥♥♥♥♥♥♥ for weather affects on colonists, unless you keep everyone in synthetic or carbon armor (which I don't like doing just or roleplay reasons.)
Terakhir diedit oleh DNR.John; 30 Jan 2023 @ 7:45am
GOG 30 Jan 2023 @ 8:09am 
Diposting pertama kali oleh Poorly Produced:
Removing cold snaps doesn't need to happen, however I DO often have the issue where I've made the best rooms for keeping heat in, have a heating stove in the room, and it does nothing except heat the everything only a single tile around it, which is pretty dumb. I don't know how well the temperature fluctuation is implemented, so I even created hallways as airlocks to stop the heat from going outside when the door it open, put heating stoves in the hallways, and still, only the adjacent tiles were heated barely above the outside temperature. I just micromanage everyone and send them to stand next to the heater when they get hypothermia. The desert biome is a ♥♥♥♥♥♥♥♥ for weather affects on colonists, unless you keep everyone in synthetic or carbon armor (which I don't like doing just or roleplay reasons.)
How big is the room? Bigger = harder to keep warm (you probably know that,apologies). I have had a few `bigger rooms` and shoved a fireplace in the middle and a couple of woodburners at each end (electric when power on the go). Never bothered with vents or aircon. (Aircon only for cold rooms for me).
Rockoloco 30 Jan 2023 @ 11:12am 
the people having issues heating up their base should post screenshots of their base, cause based on some comments I get the impression they are playing a different game than most of us. Also, I wonder if the people having issues have started a new game since the patch.
(I haven't visited the forum in a while so I don't know if the O.P. resolved this issue over the last 4 days, but maybe this could help someone else?)

Check your roof for sudden glitches if temperatures aren't behaving.

My "freezer room" was kept cold using 2 heat pumps but suddenly stopped working. I turned the heat pumps off/on then dismantled/rebuilt them but the indoor temperature varied only slightly more or less than the outdoor temperature. I finally checked the structure and noticed a very narrow gap had glitched into the roof. It was definately a glitch because the missing section was only about 1/4 the width of a full tile. I had to dismantle/rebuild the roof one tile back toward the most interior section of the building and all the way to the edge of the building before it was "complete" again and resumed working as it had before.

Just a thought.
Davetiger 3 Feb 2023 @ 9:26pm 
I built my rooms out of wood made them 5x5 and added 1 airconditioner to them and had no issues during cold snap the room stayed pretty warm.

Even had 1 really big room "max size(without adding on)" and put 1 a/c on each wall center of each and the room has had no issues keeping warm/cool
Terakhir diedit oleh Davetiger; 3 Feb 2023 @ 9:31pm
Temperature in this game is exxegareted as hell still.


My current room is 8x12.

The room contains about 16 heaters.
And it barely reaches 16 degree.

Heaters dont use much, but they look unbelievable ugly, especially if you need to place 20 of them per tile.


The worst thing about this game:
Temperature shifting.

In front of the heater: 53 degree.

2 Tiles away from the heater: 8 degree.

Even after running the setup 3 ingame days, the temperature falls about 15 degree per tile.


They really have to improve temperature moving trough the room.

If I put a heater inside a room, the heat in front of it will rise, before shifting troughout the room.
Leaving directly in front of the heater at maiby 30 degree, and the rest of the room at 20 degree.

This game: Temperature in front of the heater: 53 Degree, 3 tiles away : 8 Degree.
this game is going medival but with much more worse area effekts and raids,
while in going medival ur population grows hts gone here from one moemnt to the next
Martin 4 Feb 2023 @ 3:00pm 
Diposting pertama kali oleh Wish Granter:
Temperature in this game is exxegareted as hell still.


My current room is 8x12.

The room contains about 16 heaters.
And it barely reaches 16 degree.

Heaters dont use much, but they look unbelievable ugly, especially if you need to place 20 of them per tile.


The worst thing about this game:
Temperature shifting.

In front of the heater: 53 degree.

2 Tiles away from the heater: 8 degree.

Even after running the setup 3 ingame days, the temperature falls about 15 degree per tile.


They really have to improve temperature moving trough the room.

If I put a heater inside a room, the heat in front of it will rise, before shifting troughout the room.
Leaving directly in front of the heater at maiby 30 degree, and the rest of the room at 20 degree.

This game: Temperature in front of the heater: 53 Degree, 3 tiles away : 8 Degree.

Got a screenshot of your layout, whilst it is true you can use a few of them, 20 is abit ott, I currently have 5 in my house, with 8 survivors. Plus 2 brick fireplaces.
Diposting pertama kali oleh Martin:
Diposting pertama kali oleh Wish Granter:
Temperature in this game is exxegareted as hell still.


My current room is 8x12.

The room contains about 16 heaters.
And it barely reaches 16 degree.

Heaters dont use much, but they look unbelievable ugly, especially if you need to place 20 of them per tile.


The worst thing about this game:
Temperature shifting.

In front of the heater: 53 degree.

2 Tiles away from the heater: 8 degree.

Even after running the setup 3 ingame days, the temperature falls about 15 degree per tile.


They really have to improve temperature moving trough the room.

If I put a heater inside a room, the heat in front of it will rise, before shifting troughout the room.
Leaving directly in front of the heater at maiby 30 degree, and the rest of the room at 20 degree.

This game: Temperature in front of the heater: 53 Degree, 3 tiles away : 8 Degree.

Got a screenshot of your layout, whilst it is true you can use a few of them, 20 is abit ott, I currently have 5 in my house, with 8 survivors. Plus 2 brick fireplaces.


I dont use fireplaces. My house is 14x9 , checked it.
7 Bedrooms 2x2 at the top.
In front of every bedroom is a heater.
at both sides is one, and at the door are 2. The others I removed.

That adds up to exactly 11 heaters.

While the room is 18 degree at the middle, in front of the heaters is sometimes 40 degree, and the bedrooms are 12-16.

Dont get me wrong, my point isnt the heaters cannot heat.
They produce ALOT of heat.

My issue is the shifting.
See, if I have a medium room, lets say 40 Qm, and I put multiple heat sources in it, the room should completely heat up to a certain point EVERYWHERE over time, and the space directly in front of the heaters be somewhat hotter.

Then the room would constantly heat up if not regulated.

But in this game the temperature falls around 5-8 degree per tile which is insane judging the size houses have to have even when uber efficient.

The heater itself has 30-40 degree tiles around it, and 3 tiles further its 16 degree even after a full day.

That means 6,5 - 8 degree temperature difference per tile.

They have to rework the temperature shifting.
I placed a thermo around 4 tiles away from the 8 heater row.
Set to 20 degree then shutoff.
When the thermo reaches 8 degree the heaters already reached 60.

A few feet away. That is ridicilous.

They should just buff heaters, and increase their power.
Even 6 of those heaters for a 8x16 room is way to much.

It looks dumb having those things row up all few tiles just so people dont freeze to death during sleep.
I have this heater model in Real life in my vacation house, and it heats up a entire house in a few hours.

So they really have to work over the temperature shifting, make it more realistic, aka make the room heat up at once either, or make tile shifting better.

Dying of heatstroke in front of the heater and dying of hyperthermia 5 tiles away doesnt feel immersive.
Having one of those things all few tiles neither. Looks like im running a sauna.

While that part is only about immersion. So give me a heater that eats triple power but produces triple.

Facit : Either increase power and production of heaters so even small houses dont look like private saunas with recreation in them, or, since Rimworld was a inspiration for this game, make rooms heat up at once.

No one gives to much flies about realistic temperature shifting in a game.
If you really have to invest so much effort in making a fully calculated heat simulation while its already a waste, put more effort it.

A 8x8 room which is 40 degree in the middle and 8 at the egdes with 8 heaters isnt nowhere a correct calcuation of temperature.
Just make rooms heat up at once by % , when a heater adds %, if there isnt enough % temperature falls.

The last thing the colony managment lobby looks on is a uber realistic temperature grid. We put a row of heaters in a room and expect it to heat up.
We put guns somewhere and expect them to shoot.
We put a wall somewhere, etc.

Temperature animated grids are alot of calcuations and you can do alot wrong as seen in this example. Just go for the beloved and standard "put a fire in a room, make it heat up" scenario.
Terakhir diedit oleh Wish Granter; 4 Feb 2023 @ 7:00pm
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Tanggal Diposting: 29 Jan 2023 @ 12:51am
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