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Laporkan kesalahan penerjemahan
Check your roof for sudden glitches if temperatures aren't behaving.
My "freezer room" was kept cold using 2 heat pumps but suddenly stopped working. I turned the heat pumps off/on then dismantled/rebuilt them but the indoor temperature varied only slightly more or less than the outdoor temperature. I finally checked the structure and noticed a very narrow gap had glitched into the roof. It was definately a glitch because the missing section was only about 1/4 the width of a full tile. I had to dismantle/rebuild the roof one tile back toward the most interior section of the building and all the way to the edge of the building before it was "complete" again and resumed working as it had before.
Just a thought.
Even had 1 really big room "max size(without adding on)" and put 1 a/c on each wall center of each and the room has had no issues keeping warm/cool
My current room is 8x12.
The room contains about 16 heaters.
And it barely reaches 16 degree.
Heaters dont use much, but they look unbelievable ugly, especially if you need to place 20 of them per tile.
The worst thing about this game:
Temperature shifting.
In front of the heater: 53 degree.
2 Tiles away from the heater: 8 degree.
Even after running the setup 3 ingame days, the temperature falls about 15 degree per tile.
They really have to improve temperature moving trough the room.
If I put a heater inside a room, the heat in front of it will rise, before shifting troughout the room.
Leaving directly in front of the heater at maiby 30 degree, and the rest of the room at 20 degree.
This game: Temperature in front of the heater: 53 Degree, 3 tiles away : 8 Degree.
while in going medival ur population grows hts gone here from one moemnt to the next
Got a screenshot of your layout, whilst it is true you can use a few of them, 20 is abit ott, I currently have 5 in my house, with 8 survivors. Plus 2 brick fireplaces.
I dont use fireplaces. My house is 14x9 , checked it.
7 Bedrooms 2x2 at the top.
In front of every bedroom is a heater.
at both sides is one, and at the door are 2. The others I removed.
That adds up to exactly 11 heaters.
While the room is 18 degree at the middle, in front of the heaters is sometimes 40 degree, and the bedrooms are 12-16.
Dont get me wrong, my point isnt the heaters cannot heat.
They produce ALOT of heat.
My issue is the shifting.
See, if I have a medium room, lets say 40 Qm, and I put multiple heat sources in it, the room should completely heat up to a certain point EVERYWHERE over time, and the space directly in front of the heaters be somewhat hotter.
Then the room would constantly heat up if not regulated.
But in this game the temperature falls around 5-8 degree per tile which is insane judging the size houses have to have even when uber efficient.
The heater itself has 30-40 degree tiles around it, and 3 tiles further its 16 degree even after a full day.
That means 6,5 - 8 degree temperature difference per tile.
They have to rework the temperature shifting.
I placed a thermo around 4 tiles away from the 8 heater row.
Set to 20 degree then shutoff.
When the thermo reaches 8 degree the heaters already reached 60.
A few feet away. That is ridicilous.
They should just buff heaters, and increase their power.
Even 6 of those heaters for a 8x16 room is way to much.
It looks dumb having those things row up all few tiles just so people dont freeze to death during sleep.
I have this heater model in Real life in my vacation house, and it heats up a entire house in a few hours.
So they really have to work over the temperature shifting, make it more realistic, aka make the room heat up at once either, or make tile shifting better.
Dying of heatstroke in front of the heater and dying of hyperthermia 5 tiles away doesnt feel immersive.
Having one of those things all few tiles neither. Looks like im running a sauna.
While that part is only about immersion. So give me a heater that eats triple power but produces triple.
Facit : Either increase power and production of heaters so even small houses dont look like private saunas with recreation in them, or, since Rimworld was a inspiration for this game, make rooms heat up at once.
No one gives to much flies about realistic temperature shifting in a game.
If you really have to invest so much effort in making a fully calculated heat simulation while its already a waste, put more effort it.
A 8x8 room which is 40 degree in the middle and 8 at the egdes with 8 heaters isnt nowhere a correct calcuation of temperature.
Just make rooms heat up at once by % , when a heater adds %, if there isnt enough % temperature falls.
The last thing the colony managment lobby looks on is a uber realistic temperature grid. We put a row of heaters in a room and expect it to heat up.
We put guns somewhere and expect them to shoot.
We put a wall somewhere, etc.
Temperature animated grids are alot of calcuations and you can do alot wrong as seen in this example. Just go for the beloved and standard "put a fire in a room, make it heat up" scenario.