Stranded: Alien Dawn

Stranded: Alien Dawn

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briancourt2 Jan 27, 2023 @ 11:43am
Travel on map. Not really feasible is it?
They don't take food with them. So they get to their destination, turn back. Or they don't turn back in time to be home by bedtime and meltdown on the way back....really? I perform task go back for food, go back to pickup items where I had done task. Really?

Almost every colony sim out there never solves this simple problem we all solve everyday.
Last edited by briancourt2; Jan 27, 2023 @ 11:51am
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Showing 1-9 of 9 comments
Narfle Jan 27, 2023 @ 12:40pm 
Weird to say the other sims dont solve it, when the big one, Rimworld, solves it just fine.
You know my name. Jan 27, 2023 @ 12:47pm 
I do find it odd that they dont take food with them just in case. Wish that was a thing. However if they just add vehicles or something for getting to places faster it would solve the issue a bit.
Unholy Jan 27, 2023 @ 12:53pm 
An easy fix would be to add a backpack. They can then keep certain things on them like food.
LeftPaw Jan 27, 2023 @ 1:35pm 
They don't have to travel that far. I have them leave the base construct one piece of fence then come back for feed, and that is the quite common. If they can only manage one bit of fence or 1 seconds observation than they should not leave until their hunger has been fulfilled.
LeftPaw Jan 27, 2023 @ 1:37pm 
Originally posted by Unholy:
An easy fix would be to add a backpack. They can then keep certain things on them like food.

This or some sort of packed lunch. They could just take a emergency ration with them. I wish the dev's had give us something useful like this instead of Fido that poos.
When they first hinted on trainable pets the first thing I thought was yes, something to carry for me, but that is what they don't do.
Last edited by LeftPaw; Jan 27, 2023 @ 1:38pm
starkmaddness Jan 27, 2023 @ 3:01pm 
Sadly, no, travel is not really feasible. Going Medieval added a food pouch which helped for mid-range tasks, which would be nice here, but still wouldn't be enough for this game to enable extended travel. They will run back to play darts.

It is a shame travel isn't possible because this map begs to be explored. It is large and there are often unique resources that are far away.
fryet7 Jan 27, 2023 @ 11:48pm 
I experimented a little with this. I built a simple camp that was a little beyond the normal range I would have my survivors normally go. Maybe 4h of travel time. I setup a simple shelter like the beginning of the day, created one bed, a stock pile for some key items, a campfire, and a chopping block to create sticks for the campfire. The problem, as you observed was food. The best I could do was forage some berries and put them in the stock pile. I couldn't find an easy way to transport rations from my main camp to the secondary camp. I could have probably carried all of them to the secondary camp by making them unstorable, but I only wanted a few to move.

Anyway, with the berries, I was able to have a single person spend the night there, and have them forage/mine farther. What I really wanted was more silicon. All of it was carried to the secondary camp, and once I set it as unstorable there, it was carried from the camp to the main camp.

The biggest issue with secondary camps is it can cause people to travel to the camp at unexpected times. For example, out of the blue, one of my survivors was carrying tea leaves towards the secondary camp. I then realized it was due to the drying rack at my main camp forbade tea leaves, and I forgot to duplicate it at the drying rack in the secondary camp (I set that up so I could have dried meat).
kampfer91 Jan 28, 2023 @ 12:48am 
They better have car and a park for car in plan....insect nest keep spawning further and further from my base lol .
PDX MM Jan 28, 2023 @ 2:21am 
Now that we can tame I am hoping a wagon becomes a thing we can build. I mean if I can build a laser pistol I should be able to create the wheel.
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Date Posted: Jan 27, 2023 @ 11:43am
Posts: 9