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Much like I am doing right now with your post.
Your ppl have no private rooms, they must have at least 2 beds per enclosed room with door to make them feel happy. Also, you let them eat raw food which went bad, I can see the green halo on the buttermelons on your shelves and the -6 on your chars for raw food poisoning. They are poisoned. Probably they are intoxicated with manure as well... of course they are constantly unhappy. They need at least 6 hours of sleep like any human being, and at least hr relaxation at noon.
Is not the AI, is you and how you manage the game
Yeh I think they changed how it works, I've had a few similar fights. I can understand if the guy is in armour or has high combat.. but usually the guy I send is way stronger and they loose... it's..
Beverages as well give happiness beer, wine, coffee (Which also gives them a buff increasing their move speed etc), tea and pipes (The last two also giving pain relief.) Musical instruments and armchairs also give happiness
You can also now have animals that your people can pet which gives them a happiness buff and build statues that give happiness when they are relaxing.
Some survivors can buff happiness too while others decrease it. Emelin for example can cook a meal that gives those who eat her meals 6 happiness which stacks with food variety and the meal type that you've prepared. Or Kana can write stories which gives 18 happiness and gives people an inspiration buff. Also assigning survivors to assignments they enjoy gives them happiness.
You just need to give them more things to do (especially ones that they enjoy.)
Schedule is underated! you have to set less work time in mid game when they loose the initial bonus.
Also, you can send your survivor hating another on a night shift, sleeping during the day and not relaxing/eating same moment so they wont meet in those room.
Do you provide them with enough comfy chairs, wine, ale, smokepipes, a few varieties of food, statues, comfy beds, instruments, punching bags, etc. I haven't even bothered building any major structure on my base and have just the stick shelters (the ones with the open wall).
I work them 15hrs a day, 2hrs to relax, and 7 hrs of anything. My settlers are half naked (I change their clothes if they get too hot or cold).I am unlucky to get a single meltdown a year and I haven't had that early settler buff for a long time.
I am playing on normal level, are you guys playing on hard level or something?
Honestly your best going with the schedule I got from these forums. 3 sleep, 1 relax right after sleep and all else as anything. It really works. The work gets done as usual with far less melt downs.
Yeh they have everything now, all the foods including chef, all drinks available every statue in the game.. the biggest happiness failure is the rng arguments they have.. if someone rng is pleased by someone else.. they never melt down.. the opposite is sadly true tho.
I don't find anything works at all, it does reduce meltdowns.. to a degree because they can literally decide to go for a walk etc whenever, but it also means they spend an awful lot of time esp in early game doing not much work.. and you need those man hours to get done.
So I go with a rigid planner. But, I also tend to give them more relax time, usually 5 hours a day minimum.
Well I had to try it and it did seem to reduce the melt downs somehow but you do find your people stood around doing nothing, I have noticed that lately.
https://steamcommunity.com/sharedfiles/filedetails/?id=2924770241