Stranded: Alien Dawn

Stranded: Alien Dawn

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fenlander Jan 19, 2023 @ 4:35pm
Making Weapons and Tailoring takes too long.
I had each table occupied throughout the game, and they could barely keep up with the demand of new items. Wear and Tear on items nearly matches the time it takes to build replacements.
Cooking is another one, I had one person continually cooking just to keep up with the demand for food.
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Showing 1-15 of 39 comments
Ragnorok Jan 19, 2023 @ 5:38pm 
Get Vivian - she crafts (tailoring) from cloth 4 times fast - i have her making cotton clothing and she can do 5 x piece of each before winter for 5-6 people and have enough time to do the cooking and some handling. Honestly she is a beast
Last edited by Ragnorok; Jan 19, 2023 @ 5:38pm
Joelle Jan 19, 2023 @ 6:09pm 
100% agree it takes forever. Needs some tweaking to fine tune it.
Enorats Jan 19, 2023 @ 6:32pm 
To be honest, almost everything takes too long. I've got a person with nearly maxed out cooking skill cooking just basic meals (she's literally THE cook too, with bonuses to cooking), and she's still barely keeping up with a group of 5's demand for food working around the clock.

To be honest, I kinda feel like it's less that everything takes too long and more that time passes too quickly. If the day lasted longer, and if needs decayed slower, and if equipment decayed slower, then this would be less of an issue.

As things are now, if you need a survivor to walk more than a screen's distance or two away from your base to do something then they're basically not going to get anything done. The day is basically over by the time they get there are start working. These super fast days make it so that the majority of the map may as well not even exist, because I can't actually effectively visit it.

Construction is about the only thing that doesn't seem to take forever. I can whip out entire rooms over the course of a day. Everything else though? My colonists were basically down to their last 5% of durability on their clothing before I was able to start giving them new clothes, and some ended up losing items entirely before replacements came along.
Rogue Jan 19, 2023 @ 10:11pm 
Tailor skill high enough, I literally have spare clothing by year 3. 5~6 characters, about 12+ pieces for each clothing slot in the drawers... Did not create only "armor" but a mix with casual clothing like baseball caps. 2 tailor benches.

Cooking, there's only enough raw materials for a few sets of certain recipe. So it's impossible to cook chef specials all the time. There's the quick recipes, for example you're able to churn out a lot of porridge fast... While a chef special with 4 or 5 components requires the cook to fetch ingredients and they do take time with many trips to storage.

In real life, have you ever cook a proper meal for a large group before? It takes several hours as it includes prep time as it's not supermarket shopping for premade sauce or precut ingredients, even a restaurant needs a platoon of cooks...
Last edited by Rogue; Jan 19, 2023 @ 10:46pm
Martin Jan 20, 2023 @ 1:52am 
Crafting really forces you to play a very linear game, using very specific survivors like Vivian or the interested crafters, like Ken, Jack, Simon etc..

Even with 8+ skills it is still painfully slow, which is why you need to use 2-3 crafting benches of each type if you plan to succeed.
Last edited by Martin; Jan 20, 2023 @ 1:53am
Nodir Jan 20, 2023 @ 2:44am 
Agree. The pace fits the beginning of the game, but gets frustrating later on.
Either the stats of each survivor should have a much greater impact on crafting / handling speed, or more types of crafting benches should be available, that speeds up the process, or makes them entirely automatic (like the late-game 3D printer)
LeftPaw Jan 20, 2023 @ 2:51am 
You just have to tie your best tailor to the bench and have the tailor bench close to where they eat and sleep. That's all you can do apart from making sure they always have materials.
As for weapons don't bother making them, scavenge, scavenge, scavenge.
Last edited by LeftPaw; Jan 20, 2023 @ 2:52am
naka712 Jan 20, 2023 @ 3:18am 
And what do the programmers do? Instead of listening to our problems they give us others by training animals and providing them with food. This is not good.
Don Cool Jan 20, 2023 @ 4:57am 
Originally posted by Rogue:
Tailor skill high enough, I literally have spare clothing by year 3. 5~6 characters, about 12+ pieces for each clothing slot in the drawers... Did not create only "armor" but a mix with casual clothing like baseball caps. 2 tailor benches.

Cooking, there's only enough raw materials for a few sets of certain recipe. So it's impossible to cook chef specials all the time. There's the quick recipes, for example you're able to churn out a lot of porridge fast... While a chef special with 4 or 5 components requires the cook to fetch ingredients and they do take time with many trips to storage.

In real life, have you ever cook a proper meal for a large group before? It takes several hours as it includes prep time as it's not supermarket shopping for premade sauce or precut ingredients, even a restaurant needs a platoon of cooks...


Cooked for 8 people yesterday, took me about 2 hours, making the pasta and peeling the onions took the longest, made pasta with minced beef and it tasted wonderful. Everything was from the garden and the pasta is homemade (included in the 2 hours)

Also help my best friend at a small diner and he only has one cook, it´s pretty busy and he could use another cook but he is cheap .... nevertheless things still run, tight ... but they run.

If you have the raw materials, especially a vegetable only meal, it doesn´t take that long to cook for several people. It might not be the finest cuisine but it gets you full and healthy.

The thing is that you can´t cook bulk in this game, I would never cook for just 2 people if I had 4 to feed unless the diet had health related issues.
Nodir Jan 20, 2023 @ 5:20am 
Originally posted by naka712:
And what do the programmers do? Instead of listening to our problems they give us others by training animals and providing them with food. This is not good.

I understand your frustration, but honestly, the game is in early access, and this particular post was made 12 hours ago. That's not a lot of time you are giving the programmers to fix a user-reported inconvenience. They might be fixing it right now for all we know.
Being in early access, the game will be getting completely new features, like animal taming, and bug fixing and game tuning will surely be done as well (but give them some time!)

Keep it positive and constructive!
HerrLila Jan 20, 2023 @ 10:08am 
I agree with this crafting takes far to long even with maxed out crafting skill
Mad Alkemyst Jan 20, 2023 @ 11:22am 
I regularly cook feast for our local group. 50-80 people 6x/year and 125-150 people 1x/year. The regular feast days there are 2 cooks. We start at 7am and eat by 6pm. For major feasts we have 4-6 people with the same time constraints. We are not making a single dish but as I stated -a feast- usually with 5-7 removes. This is done in a semi-professional kitchen, aka a church kitchen.
To have a single cook make 4 bowls if soup with two ingredients in a single day is not even close to realistic.
I make dinner every night for 4 adults in about an hour, max two if it's "special".
I should not be forced to bring Emelin to feed my 4-8 people.

While I agree the tailoring is slow, it should not be as slow as it is. Sewing is not a fast process in life but for game brevity it's certainly far off the mark. It takes months to make a full outfit for one person when you have up to 11 (I saw someone pulled 11 survivors on a seed to see if they could). They will never have clothes.
I should not be forced to bring Vivien to clothe my people.

Game cuts corners on things like a heat pump/air conditioner but slays you with having survivors being naked and starving.

I definitely should not be forced to bring both Emelin AND Vivien.
I definitely think there should be a way to repair clothing between 51-90% durability. If it's below 50% I think it needs to be recycled and replaced.
I just don't get it.
Last edited by Mad Alkemyst; Jan 20, 2023 @ 11:24am
LeftPaw Jan 20, 2023 @ 11:29am 
I start making winter cloths as soon as possible when landed. If I'm lucky I have 4 beanies and a couple of pairs of boots by winter. :D
starkmaddness Jan 20, 2023 @ 12:37pm 
I don't think crafting takes too long, or not by much. Tailoring maybe a little just because there are so many item slots, so maybe +10%ish, though cooking is fine. But crafting is heavily impacted by base layout efficiency, which brings me to my next point...

The only thing I think needs to be sped up is walking. Walking is too slow and punishing. it should be increased by 5-10%. Additionally, by 10% on proper surfaces, like roads or paved walkways or even floors. This will improve crafting/cooking a bit especially in sub-optimal layouts. If combat balance is an issue then don't apply when drafted.
Last edited by starkmaddness; Jan 20, 2023 @ 12:38pm
Bonusgold Jan 20, 2023 @ 1:38pm 
Yes, it does take too long to craft clothing. Make beanies 2-3 hours from 4 (maby by material), keep your 8 hours on padded trousers - or totally different idea: add clothing components/parts like arms n legs which you can then combine in a different crafting task
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Date Posted: Jan 19, 2023 @ 4:35pm
Posts: 39