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To be honest, I kinda feel like it's less that everything takes too long and more that time passes too quickly. If the day lasted longer, and if needs decayed slower, and if equipment decayed slower, then this would be less of an issue.
As things are now, if you need a survivor to walk more than a screen's distance or two away from your base to do something then they're basically not going to get anything done. The day is basically over by the time they get there are start working. These super fast days make it so that the majority of the map may as well not even exist, because I can't actually effectively visit it.
Construction is about the only thing that doesn't seem to take forever. I can whip out entire rooms over the course of a day. Everything else though? My colonists were basically down to their last 5% of durability on their clothing before I was able to start giving them new clothes, and some ended up losing items entirely before replacements came along.
Cooking, there's only enough raw materials for a few sets of certain recipe. So it's impossible to cook chef specials all the time. There's the quick recipes, for example you're able to churn out a lot of porridge fast... While a chef special with 4 or 5 components requires the cook to fetch ingredients and they do take time with many trips to storage.
In real life, have you ever cook a proper meal for a large group before? It takes several hours as it includes prep time as it's not supermarket shopping for premade sauce or precut ingredients, even a restaurant needs a platoon of cooks...
Even with 8+ skills it is still painfully slow, which is why you need to use 2-3 crafting benches of each type if you plan to succeed.
Either the stats of each survivor should have a much greater impact on crafting / handling speed, or more types of crafting benches should be available, that speeds up the process, or makes them entirely automatic (like the late-game 3D printer)
As for weapons don't bother making them, scavenge, scavenge, scavenge.
Cooked for 8 people yesterday, took me about 2 hours, making the pasta and peeling the onions took the longest, made pasta with minced beef and it tasted wonderful. Everything was from the garden and the pasta is homemade (included in the 2 hours)
Also help my best friend at a small diner and he only has one cook, it´s pretty busy and he could use another cook but he is cheap .... nevertheless things still run, tight ... but they run.
If you have the raw materials, especially a vegetable only meal, it doesn´t take that long to cook for several people. It might not be the finest cuisine but it gets you full and healthy.
The thing is that you can´t cook bulk in this game, I would never cook for just 2 people if I had 4 to feed unless the diet had health related issues.
I understand your frustration, but honestly, the game is in early access, and this particular post was made 12 hours ago. That's not a lot of time you are giving the programmers to fix a user-reported inconvenience. They might be fixing it right now for all we know.
Being in early access, the game will be getting completely new features, like animal taming, and bug fixing and game tuning will surely be done as well (but give them some time!)
Keep it positive and constructive!
To have a single cook make 4 bowls if soup with two ingredients in a single day is not even close to realistic.
I make dinner every night for 4 adults in about an hour, max two if it's "special".
I should not be forced to bring Emelin to feed my 4-8 people.
While I agree the tailoring is slow, it should not be as slow as it is. Sewing is not a fast process in life but for game brevity it's certainly far off the mark. It takes months to make a full outfit for one person when you have up to 11 (I saw someone pulled 11 survivors on a seed to see if they could). They will never have clothes.
I should not be forced to bring Vivien to clothe my people.
Game cuts corners on things like a heat pump/air conditioner but slays you with having survivors being naked and starving.
I definitely should not be forced to bring both Emelin AND Vivien.
I definitely think there should be a way to repair clothing between 51-90% durability. If it's below 50% I think it needs to be recycled and replaced.
I just don't get it.
The only thing I think needs to be sped up is walking. Walking is too slow and punishing. it should be increased by 5-10%. Additionally, by 10% on proper surfaces, like roads or paved walkways or even floors. This will improve crafting/cooking a bit especially in sub-optimal layouts. If combat balance is an issue then don't apply when drafted.