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But it barely kept them alive a few seconds longer.
Its like sitting on a crossbike with a pistol while trying to fight off about 100 Artillerys laying fire upon you.
Turrets
House 1 I I House 2
Or.
House 1 Turrets House 2
Turrets hall of death Turrets
Put all your Guys in the middle of your living house the turrets will do it alone and no one gets hurt
With over 118 of them they vaporize the turrets rather then the turrets them.
Not to mention raids get very frequent later on, meaning I face that ♥♥♥♥ about all few days.
I would do nothing else anymore then try to get silicon and Iron.
I cant really imagine that setup in my head.
But I kinda get the point.
It just feels that even 10 turrets arent enough. I cant produce so much power.
Hmm next time I try a , eh, maiby like 20 Diesel generator setup I activate when such a raid starts and focus on spamming turrets huh. Seems survivors stand no chance against those things even when fully armored and armed.
Feels that they really have to stay inside until its over.
Never had that situation.
I guess its like the first 50 centipide raid in Rimworld.
You never guessed it would happen and bäm, colony gone.
You die and learn I guess.
Im not mad its over, its what happens in colony managment games played on Hard difficulty.
Just have to figure out how to beat it.
Ps they did wear armour in later tests. Full synthetics and they still got turned to goo faster then being driven over by a tank.
But maiby your right. Probaly got more hours booked into this game.
What you recommend for turrets? Like 10 laser turrets? 20?
How to power them. Have a garage spammed with Diesel generators for that matter?
After all we cant forget we dealing with a max of 10 survivors here, while its really hard to even get 6-7 in 2 years.
I still need to cook, tailor and do everything else.
Cant focus solo on producing electronics only and metal.
1 guy, ken, is gone 24/7 into explorations to get mroe scrap metal.
Since he gets double for free, its easier then mining.
The cook is booked 24/7 just cooking in this game as it takes way to long.
The farmer is booked 24/7 for farming silicon and grain.
1 guy is booked 16/7 just for hauling everything.
Leaves about 2-3 guys (if you got so much) to tailor armour, research everything, produce electronics, build a giant solar farm, smelt metal, build everything else, repair everything.
Wish you could get more guys at 12 wouldnt be the absolut maximum.
Tried that, but even 30 of them just vaporize a survivor in full armour.
Altough its a good tactic since 30 are easier to handle for turrets then 118. Guy just has to leg it fast enough under a 4x4 shelter.
The thing with lasers is that they the exact opposite.
They useless against high HP but devastation against low HP.
Lasers work 100% without pause, they have a constant streamline attack until the target is dead, then they switch.
During that they deal low HP damage.
Meaning since they 100% permanently hit without a break dealing full damage, they perfect against high numbers of low HP enemies.
Machine guns dont shoot very fast and dont have a constant target aquiration.
Yup.
While in our minds machine guns might prove better since we dont have laser guns, a gun that pin pints on the enemy until death dealing constant damage is almost always a better choice against a flying agile enemy.
Since the flying bugs sometimes add up to like 30 per tile, if the rocket launcher would hit a single one of them it would kill 30 at once.