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Where i disagree is this.
1. Flamethrowers should be ready to be constructed on day 3 and you can get there fairly easy with a little traning (your planning is for easier moons).
2. the below is a result of a defence gone wrong. The reason it fails is the more flamethrowers you add the lower your survivor drops to stay clear of flamethrowers disrupting your survivors placement., combined with flamethrowers distance to outer walls/fences.
You should as you recommend start with a 14 by 14 squared defence zone, add a fencegate that when open creates your inverted path (2 tiles) and add your first 2 flamethrowers there on the first day 3 attack.
Note this is actually to close to outer walls once the bugs is not pure skarabies anymore, which usually is on your second attack on day 5. you want a gate so you can close of the area for random wildlife. Where your defence fails is the follow up making it super risky. simply increase your path with 2 tiles moving away from your flamethrowers and fence up your future building area, 50 by 50 is fine, i prefer some 40 by 40 to fit in my Y1 living space, expanding later once i have the ressources for my full 72 by 72 build, concept being your 14 by 14 area becomes a box in the box sort of speak. This will result in your flamethrowers is 4 tiles away from any outer wall and will stop the bugs from doing funny stuff. Once that is setup place 6 flamethrowers pointed at eachother, as close as you can and add 2 more pointing toward the hot zone, this will stop anything, i would only add some 12-16 incendiaries infront of my 2 last flamethrowers as they will stop junos etc, and they dont need refueling btw. Step 3 is starting to maze up in front of your flamethrowers having 2 entrances. entrances should be east and west of your defensive structure.
1.1 "The aggro mob will charge directly toward the attacking survivor(s) through walls & ignore the frontal wall opening."
"1.2 Get at least one range weapon to clear the last few bugs that attacks walls instead of walk-through the flamethrower."
3. I wouldnt go house y1, better off just building bedrooms barrack style and live in shelters and focus on that armor. Desertum full blue textile armor or carbon and t-shirt. on green planet full blue textile armor or carbon and sweater, is all you need. Saves you electronics as you dont need to heat or ventilate your house and keeps your survivors mobile regardless of weather conditions in terms of heat and cold.