Stranded: Alien Dawn

Stranded: Alien Dawn

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Wade Dec 12, 2022 @ 10:53am
What is the best Schedule for survivors
It's annoying when one of them wakes up in 3 am and then there is a question mark for being idle. Not sure how to make the best Schedule. Any tips?

https://steamcommunity.com/sharedfiles/filedetails/?id=2901034384
Last edited by Wade; Dec 12, 2022 @ 10:54am
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TARS Dec 12, 2022 @ 2:52pm 
Time runs too fast for a tactical approach. Just set everything on anything, its the best way too keep them happy and productive trust me.
Kelreena Dec 12, 2022 @ 6:00pm 
Originally posted by Wade Rocketowsky:
It's annoying when one of them wakes up in 3 am and then there is a question mark for being idle. Not sure how to make the best Schedule. Any tips?

https://steamcommunity.com/sharedfiles/filedetails/?id=2901034384
That's pretty close to the schedule I usually run. I sometimes have to force people to relax, but it's not the worst thing. Once you get things all set up and as close to automated as possible, it's often the only thing I need to do with them.
N00B Dec 12, 2022 @ 6:59pm 
i usually set the whole schedule to "anything"
so your survivors will sleep until 100% before they goto work,
once they start relaxing they will relax till 100%.

so you reduce the count of sleeping and relaxing events, and save a lot travelling time.

i will manually control them to do some urgent work.
Wade Dec 14, 2022 @ 2:20am 
I've put Schedule on Everything and characters still don't relax or eat enough, and so they are having meltdowns.
Wade Dec 14, 2022 @ 2:24am 
I think Meltdowns system is stupid and annoying, I mean they are having meltdown if they don't eat or sleep enough in 1 day. For 2-3 days maybe, but having meltdown in 1 day for some minor convenience is not realistic at all, especially for survivors on some distant planet. I think devs need to scale back Meltdown system, it's not realistic and it's not fun at all.
N00B Dec 14, 2022 @ 7:01am 
Originally posted by Wade Rocketowsky:
I think Meltdowns system is stupid and annoying, I mean they are having meltdown if they don't eat or sleep enough in 1 day. For 2-3 days maybe, but having meltdown in 1 day for some minor convenience is not realistic at all, especially for survivors on some distant planet. I think devs need to scale back Meltdown system, it's not realistic and it's not fun at all.

to be honest, i have meltdown a lot when i dont know how to play
but since i know the mechanism of this game, i rarely suffer from meltdown anymore, even in the early stage of the game.

the trick is to improve their happiness,
let them sleep/relax/eat enough,
give them a table and chair to eat,
let emelin to cook for them, dont eat raw food.
give them a room, have good flooring, have good lighting,
have fun things to relax, have enough selection of food, etc.
its kinda easy to make them happy and stop meltdown.
Mini Dec 14, 2022 @ 10:31am 
1 to 3 sleep. So you can bring everybody to bed and have it kinda clean. Zander maybe not. Put Work from 22 to 5 (example) so he can be happy at night.
Otherwise always ALL set to ANYTHING.
ONLY force " Work" if you really need something fast or a lot.If you put "work", after 5 Hours, put 1 hour of relaxing.
Mini Dec 14, 2022 @ 10:46am 
Originally posted by Wade Rocketowsky:
I think Meltdowns system is stupid and annoying, I mean they are having meltdown if they don't eat or sleep enough in 1 day. For 2-3 days maybe, but having meltdown in 1 day for some minor convenience is not realistic at all, especially for survivors on some distant planet. I think devs need to scale back Meltdown system, it's not realistic and it's not fun at all.
Things that help to avoid meltdown :
Food : to have variaty of food . After a while you cant have a team without having a high level cook.
Relax : learn the line how to get research done to have access to everything that they use for relaxing. Like first thing to research is always : Fornace to have dartboard, when u start, a new game, you build a small drying rack and you kill one animal to have leather , so you can build the punching pole. After go for music. Of course its not gonna work if they dont get the time to use these things so, if hardcore on WORK , put every 5 Hour , 1 hour for relax. If not always everyone one " ANYTHING "
Another very important point is : To know who you have in your team. Example : While connor is one of those " good in combat & Physical " he always get headache and pain. If he works during pain his happines drops like crazy " so you need to let him down if he has pain and not sending him far away to collect stone.
Another point : make people do things they re "interessted" and never let them do thing they r " indifferent "about.
AT THE END if everything not works do this :
When the message of " risk of melt down " comes. Click one the survivor : Hold Shift , click to on a chair to sit and relax. while you holding shift, click play music, click play darf, shoot on target ( while you hold shift ) they will do all that and it doesnt matter what activities you setup . Before you do that, check their happines window if they r hungry or not, if yes before you set them to have all these relaxations, right click on ur storage of food , let them eat their favorite food if there, and then let them have all those relaxing sheets, ( while you holding shift ). That the manuel way to avoid that.
Good luck.
Last edited by Mini; Dec 14, 2022 @ 10:48am
TALONI Dec 14, 2022 @ 11:14pm 
The best schedule is actually 24 hours anything. Generally, start bring them to bed after 20:00, when wake-up at 3:00-6:00, manually make them go eat food first, then max out relaxation with sitting or play music, when you see three hunger/sleep/relaxation bar at nearly 100%, send them out to work.

The survivors will work 10-12 hours and come back for a meal when hunger bar is below 50%. The most efficient way to prevent meltdown is actually dont let them eat and keep working till hunger is at 30%, go directly to sleep and start the new cycle again with wake up - eat - relax till three hunger/sleep/relaxation bar at nearly 100% before sending them out to work.

Try to build a 4x5 large bedroom one at a time for each survivors by day 15-20 and the survivors wont have any meltdown at all.

Another tip is when an aggressive animal message show-up, you have 6 hours till the actual attack. Start recall all survivors, make them eat, relax, and go to bed. Dont keep the survivors working especially the ones that has yellow near meltdown warning message. Another way is make the survivors go red meltdown right away, most meltdown take 4-5 hours except sad wander which is like 6 hours, then you can still retain draft control of survivors when the actual attack happen.
daggaz Dec 14, 2022 @ 11:47pm 
I do it a bit differently, and it seems to work very well, though admittedly I havent come very far in the game in terms of days on-world or total number of crew used. So results may vary.

It is daylight (at least on my world) at about 5am. So works starts at 5am. GET TO WORK! You want your dudes to relax before they work (not after -there is a great post explaining the happiness mechanics somewhere on this forum) because otherwise you waste the relaxation buff as they will just sleep it off. So give them two hours to relax before work. 3 and 4 am. You need two hours here because they will often not relax if you cut it to one. You want to give them a little window to sleep in if they need it, so make 2 am "anything". That means 1 am is the last sleep hour, and they need five hours to sleep usually, so give them sleep from 21 to 1 am. That means they work (slave) from 5 to 20. Finally, makes sure you have meals prepared the day before for breakfast, they like to eat in that relax period.

In short:
work 5-20
sleep 21-1
anything 2
relax 3-4

This system has very minimal idle wasteage, and maximizes happiness, and works very well for near-to-camp-located routines. It can break down however if you send people to the edge of the map, so for those guys you may want to put them on the 100% anything routine, or give them a little anything buffer before bedtime. And obviously if there are crew who are weird and like to work at night or sleep extra long, you need to adjust.

The time useage in this game is very unrealistic and so is non-intuitive, as well there are few if any in-game explanations of these mechanics so you have to figure it out by trial and error. Thats not great for new players.
TARS Dec 14, 2022 @ 11:59pm 
There is barely any Challenge in this Game beside generic Monsterwaves so why all that min-maxing...
mjdecker123 Dec 15, 2022 @ 2:44am 
Originally posted by daggaz:
I do it a bit differently, and it seems to work very well, though admittedly I havent come very far in the game in terms of days on-world or total number of crew used. So results may vary.

It is daylight (at least on my world) at about 5am. So works starts at 5am. GET TO WORK! You want your dudes to relax before they work (not after -there is a great post explaining the happiness mechanics somewhere on this forum) because otherwise you waste the relaxation buff as they will just sleep it off. So give them two hours to relax before work. 3 and 4 am. You need two hours here because they will often not relax if you cut it to one. You want to give them a little window to sleep in if they need it, so make 2 am "anything". That means 1 am is the last sleep hour, and they need five hours to sleep usually, so give them sleep from 21 to 1 am. That means they work (slave) from 5 to 20. Finally, makes sure you have meals prepared the day before for breakfast, they like to eat in that relax period.

In short:
work 5-20
sleep 21-1
anything 2
relax 3-4

This system has very minimal idle wasteage, and maximizes happiness, and works very well for near-to-camp-located routines. It can break down however if you send people to the edge of the map, so for those guys you may want to put them on the 100% anything routine, or give them a little anything buffer before bedtime. And obviously if there are crew who are weird and like to work at night or sleep extra long, you need to adjust.

The time useage in this game is very unrealistic and so is non-intuitive, as well there are few if any in-game explanations of these mechanics so you have to figure it out by trial and error. Thats not great for new players.

Different hours but I do the same, give or take on some too, it all depends (if this helps OP decide)
Last edited by mjdecker123; Dec 15, 2022 @ 2:45am
daggaz Dec 15, 2022 @ 4:24am 
Originally posted by Tars:
There is barely any Challenge in this Game beside generic Monsterwaves so why all that min-maxing...
Because autism.
ToxiCyborg Apr 20, 2024 @ 7:35am 
Originally posted by Kyle Banana:
I've put Schedule on Everything and characters still don't relax or eat enough, and so they are having meltdowns.
They will usually have meltdowns when your are tasking them with activities too far away. When they are far away they'll only eat and and sleep If they have survival kits.
Last edited by ToxiCyborg; Apr 20, 2024 @ 7:41am
ToxiCyborg Apr 20, 2024 @ 7:40am 
Originally posted by Kyle Banana:
I think Meltdowns system is stupid and annoying, I mean they are having meltdown if they don't eat or sleep enough in 1 day. For 2-3 days maybe, but having meltdown in 1 day for some minor convenience is not realistic at all, especially for survivors on some distant planet. I think devs need to scale back Meltdown system, it's not realistic and it's not fun at all.
Imagine you fall on an alien planet, and have no Idea If help will ever arrive. Now you're sleeping on the floor, working 12 hours a day, some of them on heavy manual labors like mining, you're constantly under treat of attack by wildlife, eating mostly raw insect meat and weird grains, under terrible weather.
Maybe now you understand why they have meltdowns...
Last edited by ToxiCyborg; Apr 20, 2024 @ 7:40am
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Date Posted: Dec 12, 2022 @ 10:53am
Posts: 16