Stranded: Alien Dawn

Stranded: Alien Dawn

View Stats:
N00B Dec 6, 2022 @ 2:30am
solar flares + hummingfly, is it an endgame?
well i stand against the insane chaos moon for 3 years and my base and equipments go well.
but then, it gives a solar flares + 313 hummingfly.
its really unfair, this combo simply kills me without any chance to counter with.
is there any way to deal with this combo? or i have to live with it and start a new game?
< >
Showing 1-15 of 27 comments
N00B Dec 6, 2022 @ 2:31am 
i think the save and load will give the same result, is there any method that i can deal with this random seed?
1 or 2 weopen to pull and 1 or 2 weopen to stun and 4 to 6 chars can handel 300 hummingfly without any turet
N00B Dec 6, 2022 @ 3:08am 
i will try it out but 300 is really not a small number, i tried out 3 times but i can only kill around half of them before they rush towards me
i shelter or and roof can help you to ...the need fly down to atack
Plake Dec 6, 2022 @ 7:58am 
Originally posted by N00B:
i will try it out but 300 is really not a small number, i tried out 3 times but i can only kill around half of them before they rush towards me
Did you finish the game already on a lower difficulty? STARTING the game (a.k.a. learning the ropes) on the highest difficulty is like just getting your driver license and immediately applying for 24 hours of Le Mans.... ;-P
Martin Dec 6, 2022 @ 8:46am 
Only way I found to deal with flies is to attack them, a few at a time.. 300.. however, well goodluck.. lower the difficulty maybe? Or take Conner and Sora and give them an enchanced pistol each..guess they call it insane difficulty for a reason.
Last edited by Martin; Dec 6, 2022 @ 8:47am
Natjur Dec 6, 2022 @ 11:13am 
Desertum Chaos on Insane, year 3 (have sent all other survivors back except 1)
Solar Flare triggered (lasts 5 days) 950 hummingfly spawned. But he was combat 10 by then (cause on Insane level, you get attacks every 3 days)

Its doable, but your guy will be running around a lot and you will be run, pause, aim repeat a lot. Not fun, but doable.

They really need a tech added (cpu shielding) to allow you to counter Solar Flares
Last edited by Natjur; Dec 6, 2022 @ 11:16am
Falonious Dec 6, 2022 @ 12:56pm 
Build a 5x5 carbon floor and then place a roof (no walls) your survivors can safely shelter under it and kill the hummingbirds. I did this and I survived every solar flare 100+ attack easily.
N00B Dec 6, 2022 @ 7:45pm 
Originally posted by Falonious:
Build a 5x5 carbon floor and then place a roof (no walls) your survivors can safely shelter under it and kill the hummingbirds. I did this and I survived every solar flare 100+ attack easily.

well, i can deal with 100+, but its 300+...
N00B Dec 6, 2022 @ 7:48pm 
Originally posted by Natjur:
Desertum Chaos on Insane, year 3 (have sent all other survivors back except 1)
Solar Flare triggered (lasts 5 days) 950 hummingfly spawned. But he was combat 10 by then (cause on Insane level, you get attacks every 3 days)

Its doable, but your guy will be running around a lot and you will be run, pause, aim repeat a lot. Not fun, but doable.

They really need a tech added (cpu shielding) to allow you to counter Solar Flares


ok i know how to deal with it now, just arm with many pistols
but im wondering how to deal with it while im evacuating .
N00B Dec 6, 2022 @ 7:49pm 
Originally posted by Plake:
Originally posted by N00B:
i will try it out but 300 is really not a small number, i tried out 3 times but i can only kill around half of them before they rush towards me
Did you finish the game already on a lower difficulty? STARTING the game (a.k.a. learning the ropes) on the highest difficulty is like just getting your driver license and immediately applying for 24 hours of Le Mans.... ;-P

well, finished difficult level but feel it too easy...
i need to know the trick how to deal with it,
if its doable, its ok, i will learn,
but if its not undoable, its not fair =D
N00B Dec 6, 2022 @ 8:10pm 
Originally posted by Natjur:
Desertum Chaos on Insane, year 3 (have sent all other survivors back except 1)
Solar Flare triggered (lasts 5 days) 950 hummingfly spawned. But he was combat 10 by then (cause on Insane level, you get attacks every 3 days)

Its doable, but your guy will be running around a lot and you will be run, pause, aim repeat a lot. Not fun, but doable.

They really need a tech added (cpu shielding) to allow you to counter Solar Flares


thanks very much i finally made it....
and faced another challenge of 200 hummingfly + something like 20+ skrieker broodmother and 50+skrieker, under solar flares lol
luckily i made it too.
now i know how to deal with them with 8 survivors but i just dont think i can make it with 1-3
NukeAJS Dec 6, 2022 @ 9:19pm 
I used to think combat wasn't a very valuable skill, but in certain situations, it can be very good. This situation is one of them.

Having 2-3 characters with high combat and pulse rifles and the others with pistols can take on pretty much anything you throw at them. High combat characters with pulse rifles can stun-lock an insane amount of mobs. High combat skill means they'll "hit" (ie-stun) more and also shoot faster (more opportunities to stun). If they miss, they can almost always get another shot or 2 in before they're in melee range. With three characters firing, the chance of anything getting through it basically zero.

Stun rifles can sometimes deal damage, but they'll almost always permanently disable mobs via breaking bones (movement falls to zero) and concussions (consciousness falls to zero resulting in fainting). Your guys will have to fire a lot of shots to kill a single mob but I think you can hit an infinite number of mobs as long as they're in the cone of pulse.

So, if you position your pulse rifle guys just right, there's basically zero chances mobs can get it you before they get permanently disabled/eventually get pewpewed to death by laser pistols and the occasional damage dealing blast from a pulse rifle.

With the flyers, there's two things to remember -- they can't attack through roofs anymore. As someone mentioned, make a small room that is closed on three sides and open on one so that they get funneled to attack from just one side. Next remember that survivors will always target the nearest baddy unless you tell them otherwise. So, spacing them out properly will maximize the chances that everything gets stunned almost immediately.

The pistol guys are there just to add more DPS to the mix. They're particularly useful for the flyers because they don't have many HPs.
blastingweevil Dec 6, 2022 @ 11:02pm 
i have found that the more defense I.E turrets/towers ect i have the higher the swarm numbers.
resources and buildings and defense is the % to build waves
you can see it when you open the developer konsole
and this is a big proplem of the game for player who will build clean and big bases and many dekoration or get big fields
for player who wish to leave the planet its simple build a little base and little defense
for player who will longer stay on the planet to build an fine base with defense and dekoration its hard to stay if the waves go over 1000
the proplem is not the waves self its the proplem that the game cant handel over 500 animails and the game go into slow mode and you need 10 to 15 minits to kill the wave
my biggest wave was 1800 animails and took me 23 mins to clear it
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Dec 6, 2022 @ 2:30am
Posts: 27