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Also can confirm that it is the "Handle" activity that controls how they prioritize it.
I just finished my True Solo and I couldn't manually click the radio fast enough when the first signal came through haha
Slightly off the main topic: When the orbital antennas are operating, sometimes there will be herds of animals (usually ulfens or camels) spawn inside your base. They will make a bee-line to your antennas, and are capable of doing a considerable amount of damage in a short period of time. I have learned to build concrete fortifications closely around both antennas, with metal gates so that they can be repaired if needed.
We have had this little discussion before, a couple of times. Your experience simply is not sufficient to draw such a conclusion and to recommend it to others. Wood fortifications have an integrity value of 250, versus concrete fortifications with integrity = 750; carbon fortifications are even better. You shouldn't conclude that, because your wooden fortifications have never been penetrated, they never will be. When your wooden fortification gets hit with a determined attack, it will be penetrated in seconds. If your concrete fortification is attacked, it will hold out a little while longer -- usually long enough for your survivors to flank the attackers and kill them off before the fortification is penetrated.
If you play on lower difficulty, and focus only on "winning the game" you can pretty easily get by not building any fortifications at all and using only fences.
The AI is easy to exploit, and there's only a few enemies that will even attack walls/fences if you build specifically with the intent of funneling them along a specific route. On lower difficulties in a shorter game, you may never see those enemy types.
(Unless you use multi-layer defenses to the extent they just aren't going to be able to go for the antennas, which also does work).
On other scenarios than the crash landing, I often don't build any fortifications at all and just use brick fences.