Stranded: Alien Dawn

Stranded: Alien Dawn

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N00B Nov 27, 2022 @ 7:48pm
how to build a kill zone?
i watched some youtube videoes and some pictures shared ,
to build a maze with flamethrowers on it.

unfortunately it never works for me.
im playing on hard mode, and most of the enemies just wont walk into the maze i prepared for them (with gate opened),
except some stupid bugs.

the flat head and the cow will attack the closest wall, but well its not a big problem since there is usually just some of them which can be killed by guns and a few turrets.

the problem is, the shrieker, the skrieker broodmother and the bloated worm like enemy (i forgot its name)
they will simply attack my walls, destroying my maze and flamethrowers.

in addition, what i saw in some youtube videoes and picture shows that you only need to prepare one maze for them, unfortunately, i need to build 2 -4 of this because the stupid small bugs wont be patience enough to walk from the west to the east for the maze opening.
if they are attacking from the west and i dont have a maze opening there they will simply attack my walls.

is these unavoidable or i made some mistake there?
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Showing 1-15 of 17 comments
Brain_Overload Nov 27, 2022 @ 7:56pm 
Minimum of two empty squares on all paths, no open gates needed. Just need a clear path to you and push out the sides and back so you are not close to the wall to be attacked. My start maze is 15x10 then I build an outer pole fence about 5-10 tiles from the maze fence.
Brain_Overload Nov 27, 2022 @ 7:57pm 
Originally posted by Brain_Overload:
Minimum of two empty squares on all paths, no open gates needed. Just need a clear path to you and push out the sides and back so you are not close to the wall to be attacked. My start maze is 15x10 then I build an outer pole fence about 5-10 tiles from the maze fence.
Also you don't need a fence around the whole base just the kill box maze.
N00B Nov 27, 2022 @ 8:04pm 
Originally posted by Brain_Overload:
Minimum of two empty squares on all paths, no open gates needed. Just need a clear path to you and push out the sides and back so you are not close to the wall to be attacked. My start maze is 15x10 then I build an outer pole fence about 5-10 tiles from the maze fence.


do you mean the bugs will chase my survivors instead of my base?

so i hide my farms and survivors into a maze without a gate and the bugs will rush into it?

in this case, how you deal with 30+ cows trying to eat up your farms while your survivors are evacuating that u dont have enough survivors to fight the cows?
Last edited by N00B; Nov 27, 2022 @ 8:21pm
Brain_Overload Nov 27, 2022 @ 8:32pm 
Originally posted by N00B:
Originally posted by Brain_Overload:
Minimum of two empty squares on all paths, no open gates needed. Just need a clear path to you and push out the sides and back so you are not close to the wall to be attacked. My start maze is 15x10 then I build an outer pole fence about 5-10 tiles from the maze fence.


do you mean the bugs will chase my survivors instead of my base?

so i hide my survivors into a maze and the bugs will rush into it?
The bugs will always go where you are unless they already start attacking something like a fence or house.
So you draft everyone into the kill box maze before they get to you. As long as they have an open path to your people they will take it. You do need space from the back and sides or some of them will try a strait line.
Build a maze then when you have floors add a raised platform with stairs for them to stand on that can later have turrets. Year two I recommend adding a floor with roof out of your strongest material about 5x5 works, this is for the flyers. Just run under it so that the roof takes the bulk of acid spit. No matter how you build it always make sure there is at least 2 tiles empty for the bug pathing to get to your people and your turrets. Consider power polls, lights, ect. for future expansion they all take one square. Add traps in the path 2-3 wide to slow them down, traps can be placed on line. Add flamethrowers on the sides where needed leaving open space behind these for your people to refuel.
Now this is all subject to change in the future depending on how hard the dev wants to make it for us.
Brain_Overload Nov 27, 2022 @ 8:37pm 
You can line the food farms along the sides of the maze and extend a pole or brick fence around these. When the Ulfen start to attack the fence the turrets will start shooting. The turrets will also shoot them if you set them to be hunted.
Brain_Overload Nov 27, 2022 @ 8:41pm 
Originally posted by Brain_Overload:
You can line the food farms along the sides of the maze and extend a pole or brick fence around these. When the Ulfen start to attack the fence the turrets will start shooting. The turrets will also shoot them if you set them to be hunted.
Just adding to this you can draft your people with long range weapons to hunt the Ulfen too if the Ulfen are set to be hunted, they won't run away.
N00B Nov 27, 2022 @ 8:56pm 
Originally posted by Brain_Overload:
You can line the food farms along the sides of the maze and extend a pole or brick fence around these. When the Ulfen start to attack the fence the turrets will start shooting. The turrets will also shoot them if you set them to be hunted.

there is a problem here,
the ulfen and the flathead wont walk into the maze, so i may need turrets to kill them.
however, if the turrets fire at the bugs, the bugs will rush to the turret instead of going into the maze.

the motor detection cannot auto detect its an ulfen or a bug,
so how can i prevent the turret shooting at a bug?
i need to manually switch them off or there is some other tricks?

well i have another question here, whats the different between a machine gun turret and a laser turret?

its around 40 of them a group so its not easy to kill them by my survivors when im evacuating.
Last edited by N00B; Nov 27, 2022 @ 9:11pm
Brain_Overload Nov 27, 2022 @ 9:12pm 
Just build the maze extend the fence around the farm when the Ulfen attack the fence to get at food it becomes an enemy and the turret fires on it. Don't put the turrets on the edge of fence leave in the maze just make sure the outer fence is inside of the turrets range and that of a motion sensor, you can have multiply motion sensors on same circuit. If the turret does fire on bug the bug will still go for the open maze because the turret is not close to the outer fence. As long as there is a 2 tile path to the turret the bugs shouldn't attack the fence.
I've got about 10 maps that I've played this technique and have yet for this not to work.
Brain_Overload Nov 27, 2022 @ 9:15pm 
Go for the laser the range is better, though the machine gun may have better dps. When you have 6 lasers burning the target it doesn't get far.
It just depends on what you like I prefer range, they do use more power but you should already have them on a motion sensor or power switch.
N00B Nov 27, 2022 @ 9:52pm 
Originally posted by Brain_Overload:
Go for the laser the range is better, though the machine gun may have better dps. When you have 6 lasers burning the target it doesn't get far.
It just depends on what you like I prefer range, they do use more power but you should already have them on a motion sensor or power switch.


i see, i understand now, my turrets and survivors are too close to the fence, making the bugs mad and not walking into the maze.
thank you for your reply.
gutlor Nov 27, 2022 @ 10:03pm 
You have to make them want to take the easy route to you. Look at, and study citadel fortress formations on whatever search engine you look at. Observe overhead shots on what the enemy had to traverse to reach the gate entrance, that wasn't open. I am working on a triangle citadel, with 2 equal entrances on the most attacked sides. It will only allow 1 wall traversed before any attacked side reaches the entrance, which is desired (less walls damaged in the probe phase). I am new to this game and by no means an expert in it, but I am in defensive formations. How many levels below the platform it's based on can a flamethrower hit its target? If I make a flooring 6 high above ground level, can it hit those at its base?
Last edited by gutlor; Nov 27, 2022 @ 10:06pm
Brain_Overload Nov 28, 2022 @ 6:58pm 
Originally posted by gutlor:
How many levels below the platform it's based on can a flamethrower hit its target? If I make a flooring 6 high above ground level, can it hit those at its base?
You can't put a flamethrower on a base without having red squares that they can't hit. Level one is only got a few and the higher you go the more you get. If facing up terrain you get less and down more. They are meant to be on the ground.
N00B Nov 29, 2022 @ 10:54pm 
Originally posted by Brain_Overload:
Just build the maze extend the fence around the farm when the Ulfen attack the fence to get at food it becomes an enemy and the turret fires on it. Don't put the turrets on the edge of fence leave in the maze just make sure the outer fence is inside of the turrets range and that of a motion sensor, you can have multiply motion sensors on same circuit. If the turret does fire on bug the bug will still go for the open maze because the turret is not close to the outer fence. As long as there is a 2 tile path to the turret the bugs shouldn't attack the fence.
I've got about 10 maps that I've played this technique and have yet for this not to work.


i have tried your tactic and i found my problem before, i havent kept 2 tiles path for the bugs so they just try to break my walls.

but i have another problem encountered, the spike-tailed insect (ranged attack) wont try to talk into my kill zone but simply attack my walls while other bugs walk into my designed kill zone as usual.

its ok at the beginning while i have 8 sniper railguns, but it become really harsh while i start evaucating.
JeanDeaux Dec 1, 2022 @ 5:18am 
I've noticed two different types of attacks to deal with. There's the animals foraging for food (especially in fall & winter) where they find your farmlands prime grazing areas. These small groups focus on the food and will attack fences near to where they are focused on eating. They do not appear to care about openings in your fence that would route them through a kill zone, so if you're trying to defend against these you'll need turrets near the crop they are interested in (varies by creature).

Then there's the swarming mods that are angry because you're breathing their air and want you gone. These mobs follow your survivors, so if you have a maze/kill box setup then you need to send your survivors to your kill box so that the mobs go there. The don't care about your structures, fences, etc, they do kinda fancy your power poles and motion detectors along their route to your survivors. They will start attacking fences if they are taking damage in order to more quickly get to what is attacking them. Basically, don't think you can setup a kill box and no longer worry about pausing your game play to not have to deal with the mobs anymore. Your survivors must still be the bait to draw the aggro mobs to the kill zone.
Last edited by JeanDeaux; Dec 1, 2022 @ 5:20am
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Date Posted: Nov 27, 2022 @ 7:48pm
Posts: 17