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do you mean the bugs will chase my survivors instead of my base?
so i hide my farms and survivors into a maze without a gate and the bugs will rush into it?
in this case, how you deal with 30+ cows trying to eat up your farms while your survivors are evacuating that u dont have enough survivors to fight the cows?
So you draft everyone into the kill box maze before they get to you. As long as they have an open path to your people they will take it. You do need space from the back and sides or some of them will try a strait line.
Build a maze then when you have floors add a raised platform with stairs for them to stand on that can later have turrets. Year two I recommend adding a floor with roof out of your strongest material about 5x5 works, this is for the flyers. Just run under it so that the roof takes the bulk of acid spit. No matter how you build it always make sure there is at least 2 tiles empty for the bug pathing to get to your people and your turrets. Consider power polls, lights, ect. for future expansion they all take one square. Add traps in the path 2-3 wide to slow them down, traps can be placed on line. Add flamethrowers on the sides where needed leaving open space behind these for your people to refuel.
Now this is all subject to change in the future depending on how hard the dev wants to make it for us.
there is a problem here,
the ulfen and the flathead wont walk into the maze, so i may need turrets to kill them.
however, if the turrets fire at the bugs, the bugs will rush to the turret instead of going into the maze.
the motor detection cannot auto detect its an ulfen or a bug,
so how can i prevent the turret shooting at a bug?
i need to manually switch them off or there is some other tricks?
well i have another question here, whats the different between a machine gun turret and a laser turret?
its around 40 of them a group so its not easy to kill them by my survivors when im evacuating.
I've got about 10 maps that I've played this technique and have yet for this not to work.
It just depends on what you like I prefer range, they do use more power but you should already have them on a motion sensor or power switch.
i see, i understand now, my turrets and survivors are too close to the fence, making the bugs mad and not walking into the maze.
thank you for your reply.
i have tried your tactic and i found my problem before, i havent kept 2 tiles path for the bugs so they just try to break my walls.
but i have another problem encountered, the spike-tailed insect (ranged attack) wont try to talk into my kill zone but simply attack my walls while other bugs walk into my designed kill zone as usual.
its ok at the beginning while i have 8 sniper railguns, but it become really harsh while i start evaucating.
All you need to know.
Then there's the swarming mods that are angry because you're breathing their air and want you gone. These mobs follow your survivors, so if you have a maze/kill box setup then you need to send your survivors to your kill box so that the mobs go there. The don't care about your structures, fences, etc, they do kinda fancy your power poles and motion detectors along their route to your survivors. They will start attacking fences if they are taking damage in order to more quickly get to what is attacking them. Basically, don't think you can setup a kill box and no longer worry about pausing your game play to not have to deal with the mobs anymore. Your survivors must still be the bait to draw the aggro mobs to the kill zone.