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But some maps are near perfect.. you find everything... even on hard difficulty.
My early game (and I mean in year 1) defence is just a simple fence all around the base, a large opening at one end (needs to be wide enough for the larger animals to get through, otherwise they will ignore it and go through fences instead). With some traps and towers.
Then I add multiple flame turrets covering this entrance (I usually do 6 total, 3 one side, 3 the other, facing each other in a cross-fire), with lots of traps to slow them down, and enough towers close by inside for all survivors.
When the mob spawns in, draft everyone and send them to the base entrance. Keep them away from the mob, otherwise the bugs will try to path through the fence instead of going to the opening. This also includes survivors inside buildings, bugs can somehow detect survivors inside, even fast asleep in bed, and if the room is close to the fence as the bugs pass close by, they will beeline through the fence instead.
As I progress to gun turrets etc, I keep the flame turrets and traps as a backup for the solar flairs.
Only time I have issues is when the mob spawns in too close to the base, and sometimes some of the bugs will agro and attack the fence immediately. I have fence gates (the little ones), on each side of the base, and if this happens I draft the survivors and get them to pick of the attacking animals, whilst trying to avoid agroing the rest of them.
I had never had a solar flair in one game for years.. as soon as I tried to make a game with an Air conditioned room.. solar flares came and took out my food... in my long game I have played for 10 game years and have only had like 2 solar flares and I"ve had solar power for a long time. You must have a crap ton of wind turbines ...
Use of motion detectors, switches and day/night monitors, thermostat etc can further reduce the times everything is switched on.
Research flare shielding, have wind turbines as well and bank enough power in multiple batteries.
As Flin says all you need to do is research flare shielding and make sure your power grid has enough capacity either through generation or battery storage for all your devices that have CPU's don't think it applies to the robots though, drawing an extra 50% more power during solar flares for example:
With the technology researched your flac and missile turrets will go from drawing 30 power from the grid to drawing 45 power each instead, your machine gun turrets go from drawing 40 - 60, your laser turrets from 50 - 75 etc...