Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shelving has anywhere from 11% to 50% more storage space per tile, depending on how many shelves you can put in a row:
2 tiles of stockpiles have room for 8 stacks of items.
2 tiles of continuous shelving have room for 9 stacks of items.
10 tiles of stockpiles have room for 40 stacks of items.
10 tiles of continuous shelving have room for 57 stacks of items.
Basically if you have 2 or more tiles of space, shelving always wins. (Unless you need to store construction materials, of course.)
If you had two single wardrobes side-by-side, then it's possible two survivors might want the same item at the same time (e.g. they were both ordered to equip laser pistols), and one survivor would block the other. If you have two single wardrobes, and both are allowed to store laser pistols, the game will tend to put all of them in one of the wardrobes first until it's full.
That said, I'm guessing the real reason is just aesthetics. They'll probably add double beds later too.