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One way I found to deal with that, short of creating multiple kill-boxes all over my walls, is to send someone out as bait to try to drag the mobs away from the walls and around to the inviting death trap. It's tricky though.
It's tricky, but please do not forget the good ol' pulse rifle, as a mean of crowd control ;-)
Give us 20 stranded (going medieval beckons you) and we can hold out without getting aggressive. Or keep pushing the pointless number of making it more and more an expert game, and sell 1000 copies later and look forward to a handful of illustrious players who prefer destructive games without emotional rewards of success because they are so great.
As it is and as it seems to go on, takes me myself more and more from a great, fantastically good game to one of the usual try harder, work harder game.... I don't like games that you have to work unintuitively. For which you have to consult tables.
If I want a destructive challenge in a game, I play a game of chess against a strong human opponent... I'm starting to get annoyed with the direction of the game, and the non-existent possibility of the customer to change something with appropriate game modes. I'm afraid that my 30 money went out the window if this continues... Rant end
For me the biggest problem is the restricted effectiveness of weapons. It should be easier to kill the critters, at least with the advanced weapons, then the need to build kill boxes with traps is diminished. Instead there should be means to slow the approach (barbwire or similar).
Generally I don't like the idea of the game, sending masses of critters on the one hand, and giving the few stranded settlers access to advanced weapons on the other hand. The only weapons of such kind should be the ones found in the ship remains. It's ridiculous that they can craft laser and machine guns or rockets. A more primitive approach (also concerning the other goods, like clothing) would have been better.
The auto turrets make life easier, on both sides.. but when the power is out... I'm not sending my 6 survivors against 500+ aggressive bugs without some cover/traps/fortifications...
If *only* we could discover pesticide.... maybe those gassy bugs can lead to it one day... as they seem to have evolved that sort of defense.. gas grenades/missiles/arrows anyone?
I have a basic base layout of:
At one end, a main entrance (kill box, traps, turrets)
Then a main base building (beds, crafting, storage etc)
Then power gen
Then at the back, farming
The farming area only has a basic fence, and a few towers from early in the game.
If I get attacked from that side, and all survivors are near the front of the base, the bugs just path around the farming area, ignoring the fence.
But if anyone is planting/harvesting/cutting, and I don't draft them and move them out of the way, then some bugs will go for the fences instead of pathing around.
I noticed the same with night attacks, where my bedrooms were all down one side of the main building, which was only a few squares away from the outer fence. If people were in the bedrooms asleep, as the bugs went past that section of fence, they attack the fence instead of pathing round to the front.