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There is also a cooldown called NewInsectSpeciesUnlock, that I believe is a chance for a new type of insect to be added to the pool of possible attackers... still trying to figure this all out.
Still, it's almost always worth it to get heavy on defense. Charging forth with bows and spears doesn't really work once you're on wave 5-7. Eventually there are just too many bugs so just sit in your defense towers and shoot them as well.
But once I have a bunch of defenses built, the big waves show up. So I think the game is definitely taking into account how "strong" it thinks your defenses are.
-survivors
-resources
-buildings
-difficulty level / scaling
There is a guide how to unlock devmode here on steam in which you can see how the "progress" is calculated
The Devs..... :-P
I have to agree. Before year 2 is close to over I have a large, fully self sustaining base, everything that matters researched and built, unbreakable defences that will wipe out any wave even if I AFK and nothing to do.
Great game but it's certainly lacking in both challenge and things to do after the first year.
I do play on medium, got a base where yours will fit in 3 times if not more, unlocked/researched all research, got 2 radio antennas so i get endgame waves. It's all to easy.
The tech used is endgame, something like "Alien Summonator" or smth, it needs a lot of fuel which is foods that will spread aroma for luring aliens. Different types of alien need different foods, and more amount of aliens also need more amount of food. At endgame it will be hard to know people's progress and how they build, so let them summon custom challenge to suit their defense.