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The TL;DR is that the higher the difficulty, the more setbacks and less positive events you'll have. You'll find fewer resources and weapons at the initial crash site, you'll be attacked more often, and you'll likely be attacked by more creatures.
Keep in mind that Stranded: Alien Dawn is meant to challenge you, but of course we're also here to build the game together with you, so if the difficulties seem a bit high to people I'll certainly share it with the devs :)
I have been experiencing the same as you Shadeless...the increasing amount of animal attacks as the days go by...on Easy/Peaceful Mode. I have ended up having to start new games over now 7 times due to the death of my Survivors by the Scorpion Horde that comes in ever game (an the number of Scorpions has never been low). The regular bug/animal attacks in the high numbers I can handle but the Scorpion attack is death to my camp and game. I thought Easy Mode would be much less on attacks (if any attacks) or that we we be responsible for provoking an attack, but in this game (which I do enjoy playing...until Scorpions arrive) Easy Mode seems to be the items/objects that we start with when our spaceship crash lands. I'm don't know how to defeat the Scorpions. I'm not a full-on-combat oriented type player. Thats why I picked what I thought was Easy Mode.
Lightning strikes are only part of the difficulty because the length of Thunderstorms is increased on harder difficulties. It doesn´t mean you can´t get zapped twice on easy.
Lightning strikes are also scripted to a character in advance, so if you have that character out and about he/she will get zapped if no protection is offered. Tested this with Emilyn as she always got zapped when starting the same seed multiple times, others have confirmed this.
Insane level seems almost impossible. When the scorpion bugs or flying insects attack during the first 1 1/2 years, there is no defense. I enjoy tough but have been destroyed by the scorpions during the first year 3 different seeds in a row on insane. Is it possible to survive insane with those attacking so soon?
Perhaps that is the challenge of insane but I would like to see those not attack until year 3 or end of year 2.
Note I have been playing on insane with CHAOS moon and all survivors start with 0 skills ..... so I may have made it impossible.
Thanks.
Btw, my last survivor had to face off against 215 hummingflies (and 250 of something else, which I paid no attention to, because I knew the flamethrowers would dispatch them all). He spent the next day, the entire next day, healing himself. Fortunately, the escape pod arrived or he never would have survived the next attack two days later, because so much had been damaged that he did not have time to repair. Insane/Chaos is not for the faint of heart. My current playthrough is on Easy, as I try to get some Tame/Train achievements. Gotta say, Easy is a very pleasant change of pace from Insane/Chaos, as I sit back and let the Priorities menu do most of the heavy lifting instead of micromanaging everything. Much more fun to just "watch the movie," as Flin Fredstone says.
The following, also I believe from Jens_Erik by way of Elgar, should be pinned at the top of the threads, because this issue comes up constantly, often several times in the same day -- and players can become confused when somebody such as the OP makes statements that are, well, let's just say controversial:
"Gathering resources and constructing structures does gradually increase the size of the attacks. However, the game doesn't scale the size of the attacks based on the number of fences or walls you have. This scale is only affected by active defenses, such as traps and turrets. Additionally, the frequency of attacks is controlled solely by the chosen moon and difficulty."
"Every hour, the game evaluates the strength of your settlement by considering factors such as the number of survivors, available resources, and constructed buildings. On higher difficulty levels, the evaluation may also take into account the duration of your playthrough. If you have installed mods that allow you to start with more survivors and resources, your settlement's strength will increase, causing larger attacks to occur in the early stages of the game."
Source : https://steamcommunity.com/app/1324130/discussions/0/3821907717320618320/
On insane mode sobrius winter:
Snow everywhere and almost impossible to dress your people well enough to send them out of your warmed house in the winter of year 1. I was able to eventually keep everyone alive through a few of the winter attack waves by only sending 2 people outside when I was being attacked and giving them all the good clothes.
But if the bugs even break down one of my walls the people inside the house freeze to death.
On insane so far I never got past the entire 1st winter without my people dying from cold in combination with animal attacks.
To survive a sobrius winter on insane I think you need to have a well heated house made of bricks or better insolation and the warmest cloth in the first half year. And also good weapons and good walls and automatic guns.... I don't know how to have the manpower to research everything and build everything in time. My brick house did not have electric heating and automatic guns but did have a lot of fireplaces so it was about 8 degrees C. inside. But the two survivers that could go outside just could not stop the attacks even though they had good guns. With automatic guns I would have probably made it. I'm going to try again obviously.
A month ago I tried easy mode and nobody died in winter when I did not have my house heated and I had pretty bad clothes as well...
So to me the weather on the more dificult game modes is the hardest.
On Saltu however the weather is ok on hard-insane mode since you only have to dress for heat waves which are leathal as well without the propar clothing but those clothes are easier to make.
I wish I could combine the starting rations of Insane with the weather of medium and the bug-attacks from hard mode. that would be perfect for me.
Also I wish the game would explain more then starting rations when choosing the dificulty... something like:
waves starting at xxx level 1 bugs and building up to xxx level 1-7 bugs.
Tempratures ranging from xx to xx year 1 building up to xx to xx.
Summer Cloths = Baseball Hat & T-Shirts
Winter Cloths = Beanie, Sweater & Coat
No need for any other clothing other than Armor and no need for any other type of housing other than Shelters. No heating device needed but a Campfire never hurts.
Now I have no issues with Sobrius winter cold snaps on Insane thanks to the good advice from this forum. In short, you can survive in shelters even without campfires (I don't want to waste sticks - need them to keep furnaces going for making bricks/concrete) with just winter gear. Here's how:
1) Observe and harvest wild skinbark in summer. I usually get around 200. Also keep an eye out for randomly killed ulfens nearby. Butcher them asap and dry the leathers in a stick drying rack. Don't bother hunting them. In Insane, you have no guns (or just 1 pistol in Military scenario). They'll run and your hunter will waste time.
2) Start leveling up your crafter once basic defenses are done mid-Spring to Summer. No problem even if skill starts at 0. Make bandages and healing balm to get to 1.
3) At crafting 1, you can make sweaters. No leather needed, just cloth.
4) At crafting 2, you can craft skinbark into veggie leather. Some will fail but you have plenty.
5) At crafting 2, you can make fur hat, winter coat, thermal pants and boots. These need leather.
A full set takes cold tolerance down to -25C. No cold snaps has prolonged temps below that (only seen brief dips to -27C). So even in such crazy weather, I can still send people out on expeditions no problem. In Insane, I prioritize defense. So come winter, the base house is still under construction (usually limited by concrete/bricks availability, don't waste time building wood house, then upgrading later). Don't waste electricity on heaters either.
PS: By winter, I will have also made gas masks for everyone for toxic ash.
PSS: By winter, I will have a few auto turrets, supporting flamethrowers and traps. Don't need people to fight really BUT they ALL go out to the trap zone when bugs attack to ensure bug pathfinding will lead them to the base entrance instead of breaking down fences which they may do if they sense people in the house. So winter clothes for all.