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It's a pretty game. I don't like the tower defense aspect though. But some people do and it's a core mechanic so I guess whatever.
I think for these kinds of games, you have to be a certain type of person and maybe op, you're just not.
I really don't think there is the ' Best ' crew but I do think there are ones to stay away from... anyone who has restrictions or WONT do something... I try to stay away from those. At the start of the game anyone who has a ' 0 ' in what they have skills in I try to make them do whatever that is to get their skill up sooner. I do tend to get the survivor that gets me more scrap.. one that can cook and plant. If your doing things right you shouldn't NEED a medic so the other 2 you want to bring is your choice... construction is good..research is good. good luck.
This also depends on easy access to wood early on.
First built a table and chairs outside (do this immediately on a new game), this stops the eating standing up debuf. They don't seem to care that it's outside (move inside later on).
I then rush to get buildings (after weapons), and drop down a 16x5 wooden foundation (aka Floor), and on that build four 4x5 wooden rooms and a 16x5 wooden roof, as soon as I can (+18 buff). No corridor (to save on building time and materials), each with a door direct to the outside. (Think US style motel). Each room has no windows, one wall torch (later replaced by electric light), one leather chair and flooring. Also build a small heating stove in time for winter (turn off in spring, back on in fall).
Make sure all indoor areas have a flooring, doesn't matter which. Otherwise you get cave dweller -5 debuf).
I also built as soon as possible (within the first couple of days) 1 each of the musical instruments, punch bag, and shooting target. (I built the dartboard later, once I'd built a kitchen and proper dinning building around year 2-3).
I changed the schedule to only have sleep, set from 23:00 to 02. Everything else is Anything (no work or relax). This way if someone wants a break, or to go eat, they just break off what they are doing and go do it. (The interesting thing here was that they all seem to drop into a pattern all on their own, where they get up maybe work a little, then go eat/drink breakfast, often together. Then work till early evening, and then mostly eat/drink together again, before chilling for a while, and then bed. Rinse and repeat each day). They do occasionally stop working mid day, to go play/shoot/punch, but then they just go back to work in a happier mood.
Also avoid sending anyone with low happiness on a mission (unless it's to the grove, if you've found it), or to any jobs any real distance from the base (scavenging, mining etc). And likewise also avoid forcing someone to do a job if they have low happiness (e.g. right clicking on a work station to force them to finish crafting something), as they'll just keep working and could then have a break down.
I think I had maybe a couple of breakdowns in the 1st year, but I've had none since.
I'm now in year 10 and in the end game (just rescued my first survivor) and other than switching the bedroom lighting over to an electric light, the bedrooms are the same now as they where when I first built them in year 1. No air vents, no electric heating, no AC to break down etc.
Also keep in mind if someone is interested in a skill they learn it twice as fast, so starting low is fine.
Finally, keeping your base small and compact you progress way faster. I did this and had 4 of my 5 survivors off the planet by year 4 on normal difficulty.
Focus on building a wooden structure ASAP. It doesn't need to be big, just enough for your storage, beds and a table.
Keep building this singular structure out, adding more rooms as needed. Try to ensure that your survivors never have to go outside, unless the task they are doing can only be completed outside.
There are no bonuses for large rooms, and smaller rooms are actually better as they are super easy to heat or keep cool.
As you build your structure, build everyone a bedroom big enough for the spacious room buff (I think that's 5x4 squares of memory but I haven't played in awhile).
The idea is, from very early on in the game (like, the first in game week) your survivors do not have to go outside, they can spend 100% of their time indoors if needed - meaning you are largely safe from disasters and weather.
For the first year, a single survivor with a rail rifle can solo any and every attack by simply moving out to shoot at the animals while they muster, with minimal micro. Same thing applies to the next couple of years, honestly, but that takes more micro.
Always ensure that your rail rifle survivor is kept happy and is rested enough that they can respond to an attack at any time without risk of a meltdown or passing out from exhaustion.
Very close to your main structure, build a fort.
Enemy attacks only ever target your people, so you do not need a giant wall around your base or to spread out your defences.
As long as the animals can get to your people, they will not attack walls.
So build a loooooong maze of fences leading into your fort. Line the path with traps, have your survivors stand in towers and when you have them, build auto turrets on raised platforms to see over the wooden palisade. My preference of turret is without any doubt, the machine gun. Less power usage than the laser, higher damage.
Grain and silicone flowers are the only crops you really *need*, with smokeleaf coming in at the most desirable optional crop imo.
Grain not only provides food in enormous quantities, it is needed for a wide array of things, from fuel and medicines, to alcohol.
Silicone is a resource you will NEVER have enough of, by year two if playing optimally as electronic devices break by the dozen every day so you are endlessly repairing and therefor crafting components with silicon.
Smokeleaf is just useful to easy mode happiness on all your survivors.
Before winter, research electricity and heating. Heaters are extremely cheap, use almost no power and for the entire game keep your people warm even in extreme cold snaps where the temperature is -30 or below.
While you do not *need* heaters for the first winter, stoves are enough - its super easy to get heaters, they are easier to setup and manage than stoves/fireplaces as they need no resources and can be moved around at will. 1 is enough to heat a spacious bedroom.
Also put an electric roof light in every room, again, minimal cost and power drain for a happiness bost.
Annnnnd, within the first year you have already won the game.
There is only ONE thing that is remotely dangerous - extreme heatwaves in the summer.
Unlike the cold which is easily countered with heaters and clothing, there is nothing you can do to combat heat apart from endgame tech like air conditioners which are extraordinarily expensive not only to build, but to maintain as they constantly breakdown and require the rarest materials to repair.
In the most extreme cases the heat will kill your survivors within a couple of days. If you get unlucky it will GG you in the summer of year 2. If not, make sure you have the mats ready for AC for the year 3 summer just in case.
Nothing else in the game is a threat.
Just keep adding to your main base as needed, and fort.
The grind is basically trying to find enough electrical components for your electronics to keep up with repairs while scaling the defences to meet ever larger animal attacks.
Switch out from bows and crossbows as fast as possible, they are useless against anything larger than the scarabs, and even then it's so time consuming to kill one.
While you can get lucky with scavenging wrecks, the best way to acquire weapons (and other goodies like clothing) is via expeditions.
The rail rifle you get from one of the starting location wrecks is fine for the first two years, but typically I suggest getting expeditions up and running quickly after the first winter.
After a couple of years your survivors aren't much use in defence as there are so few of them, and you are being attacked by enormous swarms of enemies, so you are forced into relying on ever larger numbers of auto turrets, or ridiculously large deathtrap mazes which take too long to kill the bugs.
Some animals will come at chomp on your crops, if you completely fence the crops off, the animals might attack the fence, and the survivors will not open and close gates on their own so you have to micro the gates every time you want access to your crops.
Whenever I see animals close to my base, I just hunt them with rail rifles. Just be sure to keep your shooter at a distance.
As an example, Buttermelon, this has -6 happiness if eaten raw, but a +6 if cooked into a simple Veggie soup.
So once you observe a new food item, immediately check the stats for that item, and then if it has any negative stats at all, go into a survivors profile, select restrictions, and ban them from eating it. Then copy/paste to the rest of the survivors.
If you don't do this, they'll try to eat items just for some variety, even if it makes them unhappy!