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Not sure why it's not working for you though, maybe you set up something wrong but it sounds like you understand how it works. I haven't played since the patch so can't say for sure if there is a new bug maybe.
For turrets is extremely simple, just set the turrets and the sensor on the same circuit, done. That's it, nothing else you need to do. With sensor I'm talking about the active circuit, the one that decides which devices get power if the sensor activates. So just set the turrets to circuit 1 and then set the sensor(s) you want to have the active circuit also to 1. Done, easy.
I put them on the same circuit, but my turret doesn't activate when the sensor detects agressives. That's when I turn off the turret. When I leave it turned on, it just stays on all the time. It's fine, I only needed one when I was down to one survivor, and I just had her turn it on when needed. I threw away the sensor, not worth the stress haha
Also make sure to NOT manually turn off your turrets. If you turn them off, then they will not activate no matter what. Your turrets need to be set to on and be set on the same circuit as the sensor.
So the sensor would need to be set up like this, circuit 2 in this case:
https://steamcommunity.com/sharedfiles/filedetails/?id=2879914868
The turret also circuit 2:
https://steamcommunity.com/sharedfiles/filedetails/?id=2879914754
That's all you need, works 100% for me. If sensor detects enemy = turrets turn on and use power. If sensor doesn't detect enemies, turrets aren't active and won't consume power. As you can see in the screenshot, the turrets are inactive since no enemy in sensor range. Even gives a message in red above "the control circuit has been deactivated", which means the sensor doesn't register any enemies, as the control circuit of the turret is the same as the active sensor circuit.
In your first case of course it doesn't work if you turn your turrets off. For the second attempt, have you set the circuits similar to how I set them in my screenshots? All you really need is set sensor and turrets on the same circuit. Maybe there is a bug that I just haven't encountered yet, but for me it 100% always works without any issues.
There really is no engineering knowledge required, I don't know anything about that stuff myself. The game handles it rather simple, just set stuff to the same circuit = done. If not then maybe there is a bug, provided you didn't turn off the turret or sensors manually. Turning off something manually means it stays off and you have to turn it back on manually.
Basically imagine your PC is on but you flip the breaker box to turn the house's power off.
But that should still have worked. What else did you set to circuit 2? If nothing else is on circuit 2 which you have set as inactive circuit for the sensor, then that would have the same effect as not selecting any circuit as inactive circuit.
That's my issue. The turret just won't turn off even though the sensor is not tripping.
All turrets Control circuit: 4
When the Motion Sensor is active (it detects aggressive behavior), it will turn on all the turrets, regardless where they are located in the base, and start shooting whatever's in their range. As soon as that threat is neutralized, the turrets turn off.
Easy peasey.