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EDIT: Also, you CAN make them do things specific. Figure it out, or look it up.
same some of the recipes are on a time. Can you believe it you need two stoves.
LMAO no you don't, not until you get 8 people. Even then don't NEED 2 stoves. You just ain't figured it out yet. 1 person cooking for 6 people: 3 of grain, 3 of veggies, and 3 of meat. 15 of tea and 15 of coffee. Everything done by noon. Not hard.
He is making special food and that is on a timer. You use one stove for fast and medium dishes the other for CHEF food. You will start running behind if you dont.
It's a bug in the production list, where if you pile up too many crafts it breaks the AI, and if you use 'do until' crafts it breaks the AI sooner.
It's the same. I've made special food before, no different. I have 2 people set to 1 for cooking, they go cook. No difference no matter the recipe.
This, is what I have seen happening.
1-2?
How about 4-5?
The more you mix in more orders and such, and making it complex, the more likely the AI bugs out and 'refuses' to work on that table.
I notice when I manual order a AI to do something manually they suddenly do something else the instant I give the order, and it only fixes itself if i 'reset' the object as in deleting the list or taking the other object out of the workbench/station.
The AI needs to be seriously looked at. The game is unplayable at higher levels unless you go Minimalist.
From my experience it has nothing to do with the ammount of jobs (atleast 20 or so on a single bench seem to work fine) but more so with Pathfinding bugging out
usualy a quick draft and manualy moving him resolves it pretty quickly
also having 2 doors or multiple entrances to a house (also building stairs to the entrances from the outside even if its near perfectly flat) helps with macking it rarer
Unless of course you guys found a different bug thought i have not seen that neither has a friend of mine and we both mass queue stuff
Like, they are trying to optimize the least amount of 'points' to take to move from point A to point B.
They are not smart and have a limited amount of 'pathfinding' turns, as in points in a line that changes direction, before they give up.
So if you have a production and there is a lot of 'turning' involved where the line has to enter a door, turn, go straight and enter another door, turn, etc. They will eventually get confused.
Trying to build a platform on rocks using stairs and stuff too, they get confused, and you see them dropping their item, then picking them up, dropping their item, for each 'construction order' that fails and is cancelled.
The biggest flaw is due to the '3d' nature, they still work on a 2d level in pathfinding and such.