Stranded: Alien Dawn

Stranded: Alien Dawn

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spacedog Oct 19, 2022 @ 6:21pm
Clothing and temperature
Each individual piece of clothing has stats showing how it increases/decreases the survivors' temperature tolerances. But I haven't been able to make any sense of them at all. For example if an item says it increases heat tolerance by X, it only changes the heat tolerance in that survivor's stats by a few degrees.

Are these values all relative to some baseline value? Do they get scaled down by some percentage since they only cover part of the survivors' bodies? Are they just completely made up BS numbers? Some combination of the above?

Has anyone decoded this yet?

I noticed that the survivors will change clothing on their own, depending on their needs, if there is extra clothing available. Maybe we're just supposed to make a variety of clothing available and let the survivors worry about it? But then why show numbers at all?

(Yes, I realize this ignores the fact that top-tier armor has the best heat and cold stats, and there's no reason to ever make anything else once you progress that far.)
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Showing 1-8 of 8 comments
Indrid Oct 19, 2022 @ 7:15pm 
I assume there are baseline tolerances for naked people, and each item of clothing modifies it by a few degrees as you said. It's a very simple system. I'm not sure what you are confused about.

In my experience people will only put on clothing when they have nothing in that slot and won't swap if they are too hot/cold, which is an annoying little things for us to micromanage. It is a good idea to have a variety of clothes available year round since they wear out in a season or two.
Handbanana Oct 19, 2022 @ 7:17pm 
In my experience it doesn't even really matter. It never gets too hot for them to tolerate or too cold for them to take any real negative effect. Just make some beanies for winter and ignore it in general.
spacedog Oct 19, 2022 @ 7:46pm 
Okay, never mind, I figured out what's going on. It's just a game bug.

It reads exactly like you'd expect it to if you have metric units turned on. For example, a fur cap decreases heat tolerance by 4°C, and increases cold tolerance by 8°C.

It becomes nonsensical when you enable imperial units, because they are converting the absolute temperature value in Celsius to Fahrenheit, rather than converting it as a relative temperature.

For example, the same fur cap says it decreases heat tolerance by 39°F and increases cold tolerance by 46°F. It should be 7.2°F and 14.4°F, respectively.

I never thought I'd be listing game UI bugs as yet another reason I should wean myself off the stupid imperial measurement system. ¯\_(ツ)_/¯
SirSwissOfCheese Jan 3, 2024 @ 5:14pm 
Hi, i think the lifespan of the clothes is a bit unrealistic. my work clothes also last longer than a year. shoes okay but trousers and tops last longer. it should be at least two years. happy new year!
Dagmar Jan 3, 2024 @ 6:33pm 
Yeah, sometimes they'll change clothes themselves, but generally they will have no problems getting heat stroke because they're still wearing a sweater and thermal everythings in the middle of summer.

Assuming a temperate biome, build out your two tailoring benches (mirror them) and slot up work orders for straw hats and winter hats, t-shirts and sweaters, summer pants and thermal pants, boots and sneakers, to the tune of your survivor count divided by two, plus one. So, if you have eight survivors, you set up work orders for (8/2 = 4 + 1 = 5) five each, keep them supplied with materials, and make half your people change their clothes out at the start of spring and the other half at the end of spring, then switch to the heavier clothing at the start and end of fall... until you can start dressing them in synthetic armor which is generally more comfortable no matter what time of the year.
flo125 Jan 3, 2024 @ 7:35pm 
consider that you have to add every stats of your clothes, and comparing with temperatur it tells you if your going to have a hypothermia or hitstroke. for ex if you wear for a total of -23deg (resistance) and the coldwave goes down to 25, your survivor will get a hypothermia, what has for consequence to decrease his own temp (corps) from 37 deg (cels) to 36 or lower, until death if you dont change anything. thats what you need to care about. its only important if you play on veryhard mode or insane...
Agent707 Apr 9, 2024 @ 6:03pm 
I know this is an old thread, like very old... so sorry for the necro...

BUT, it keeps coming up during searches, and is "still relevant in the game" (because the DEV's are/were EXTREMELY LAZY to fix such a stupid and easy calculation bug).

They didn't take into account the BASE values of fahrenheit (32) vs celsius (0) as the freezing temp.

Basically, if you're playing with IMPERIAL settings ON, Just subract {{32}} from any value listed to get a mostly correct tollerance.

e.g. Beanie
celsius = -2 heat, +4 cold
fahrenheit = -35 heat, +39 cold (as the game reports)
SHOULD BE -3 heat, +7 cold (rounded, of course)
Those that have said, "clothes don't really matter"... well... yes, they do. :p

Thanks!

p.s. I'm tempted to make a mod to possibly fix this. Dunno though, when it comes to programming, I'm kind of lazy now too (retired software engineer, so yea... I don't care to do this any more myself) Might look into it? *shrugs* lol
nevryn Apr 11, 2024 @ 5:47pm 
The micro-management of clothes seems to be a feature of the 'Engine'. Going Medieval has exactly the same really annoying flaw. They should really automatically change their clothes according to both the conditions and the availability of more suitable clothing. This level of micro-management is really tediously annoying.
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Date Posted: Oct 19, 2022 @ 6:21pm
Posts: 8