Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In my experience people will only put on clothing when they have nothing in that slot and won't swap if they are too hot/cold, which is an annoying little things for us to micromanage. It is a good idea to have a variety of clothes available year round since they wear out in a season or two.
It reads exactly like you'd expect it to if you have metric units turned on. For example, a fur cap decreases heat tolerance by 4°C, and increases cold tolerance by 8°C.
It becomes nonsensical when you enable imperial units, because they are converting the absolute temperature value in Celsius to Fahrenheit, rather than converting it as a relative temperature.
For example, the same fur cap says it decreases heat tolerance by 39°F and increases cold tolerance by 46°F. It should be 7.2°F and 14.4°F, respectively.
I never thought I'd be listing game UI bugs as yet another reason I should wean myself off the stupid imperial measurement system. ¯\_(ツ)_/¯
Assuming a temperate biome, build out your two tailoring benches (mirror them) and slot up work orders for straw hats and winter hats, t-shirts and sweaters, summer pants and thermal pants, boots and sneakers, to the tune of your survivor count divided by two, plus one. So, if you have eight survivors, you set up work orders for (8/2 = 4 + 1 = 5) five each, keep them supplied with materials, and make half your people change their clothes out at the start of spring and the other half at the end of spring, then switch to the heavier clothing at the start and end of fall... until you can start dressing them in synthetic armor which is generally more comfortable no matter what time of the year.
BUT, it keeps coming up during searches, and is "still relevant in the game" (because the DEV's are/were EXTREMELY LAZY to fix such a stupid and easy calculation bug).
They didn't take into account the BASE values of fahrenheit (32) vs celsius (0) as the freezing temp.
e.g. Beanie
celsius = -2 heat, +4 cold
fahrenheit = -35 heat, +39 cold (as the game reports)
SHOULD BE -3 heat, +7 cold (rounded, of course)
Thanks!
p.s. I'm tempted to make a mod to possibly fix this. Dunno though, when it comes to programming, I'm kind of lazy now too (retired software engineer, so yea... I don't care to do this any more myself) Might look into it? *shrugs* lol