Stranded: Alien Dawn

Stranded: Alien Dawn

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BigDawgSteve Oct 31, 2022 @ 8:04am
Power issues??
I've got about 12 improves solar panels, 2 windmills, and 2 batteries. Plenty of power during the day and batteries fully charge up. Unfortunately, and I'm thinking this is a bug, as soon as the sun is down I lose all power. Seems like the game isn't registering the batteries connected to the grid. Had this happening with some production stuff like the furnace, being there but not being able to interact with. I tore it down, rebuilt it, and it was fine again. Really not wanting to do this with my power field.
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Showing 1-11 of 11 comments
morph113 Oct 31, 2022 @ 8:13am 
It's not a bug. Batteries can only supply 100 power at once. They have 1000 power stored but the power a singly battery can supply is only 100. So let's say you have 1 battery fully charged. That battery has a power output of 100 power. Let's assume you don't produce any other power at night time and your power usage is 120 power, that means everything will lose power as your power network keeps shutting down as it tries to draw 120 power and you only supply 100. So in other words, make sure you have enough batteries.
Lord Zultron Oct 31, 2022 @ 10:25am 
Originally posted by BigDawgSteve:
I've got about 12 improves solar panels, 2 windmills, and 2 batteries. Plenty of power during the day and batteries fully charge up. Unfortunately, and I'm thinking this is a bug, as soon as the sun is down I lose all power. Seems like the game isn't registering the batteries connected to the grid. Had this happening with some production stuff like the furnace, being there but not being able to interact with. I tore it down, rebuilt it, and it was fine again. Really not wanting to do this with my power field.
I can confirm furnace bug havent run into battery bug
ntou Oct 31, 2022 @ 10:36am 
Breakthrough tech goes batteries up to 2000 each but imo only 2 batteries ? If one goes off and need repair and by that time you dealing with a bug attack u have problems.

You forget to inform us how much power your grid needs (consume) and production .

I had a power issue , had power but at the last pole had 0 , trying to destroy a nest , i click each pole to found out where the issue was.

Early on i open and close benches , to save power, i add light only after day/night sensor and keep looking the power grid as soon as the aggressive animals message pop in.
DarkHorse Oct 31, 2022 @ 12:56pm 
Originally posted by BigDawgSteve:
I've got about 12 improves solar panels, 2 windmills, and 2 batteries. Plenty of power during the day and batteries fully charge up. Unfortunately, and I'm thinking this is a bug, as soon as the sun is down I lose all power. Seems like the game isn't registering the batteries connected to the grid. Had this happening with some production stuff like the furnace, being there but not being able to interact with. I tore it down, rebuilt it, and it was fine again. Really not wanting to do this with my power field.

LOL you know solar panels only work when the sun is out .. right?? Yeah so there goes all your power in that one little battery... I have 9 Batteries 15 carbon solar panels and 6 wind turbines which keep things going pretty well I have 4 freezers , 2 3d printers, 1 laser defense 3 missile launchers and 4 machine gun turrets.... You need more batteries with all the OVER charging you have.
( Should also say that I have the battery boost upgrade that gives me 2000 battery power per battery )
Last edited by DarkHorse; Oct 31, 2022 @ 1:00pm
morph113 Oct 31, 2022 @ 1:59pm 
As mentioned in my first comment, don't forget that each battery can only supply 100 power. This is 100% the reason your power network shuts down. Two batteries cannot supply more than 200 power draw even they have 2000 power stored or 4000 power with breakthough tech. In my last savegame I had 15 batteries because when all my turrets went online at the same time I had power spikes of almost 1500 power. Always make sure your batteries can supply enough power. Not just the power that is stored in the battery, but 100 power per battery. If you have 1 battery that has stored 1000 power, don't think it works if your base requires 200 power. It would only work with 100 power requirement or less and then the 1000 stored power would slowly get used up. Anything above 100 power draw and your power network shuts down.
Last edited by morph113; Oct 31, 2022 @ 2:01pm
Tazmo Oct 31, 2022 @ 3:02pm 
In my current game all of my wind turbines are putting out 4 out of 40 units of power. Doesn't matter where I place a new one I only get 4 units of power. It's been like this for one in-game year and it wont correct itself so I'm starting over again. The joys of early access.
DarkHorse Oct 31, 2022 @ 3:23pm 
Originally posted by Tazmo:
In my current game all of my wind turbines are putting out 4 out of 40 units of power. Doesn't matter where I place a new one I only get 4 units of power. It's been like this for one in-game year and it wont correct itself so I'm starting over again. The joys of early access.

I only get more than 40 during rainstorms and fall/winter snow fluries
Marstil Oct 31, 2022 @ 4:25pm 
I was producing about 500 w+, had 4 batteries, and was using about 260 w.
I had to add a power pole to close a loop. It was shaped like a 'C' and ran out at night, I finally realized that it was actually two different legs with most of the production on one side and most of the consumption on the other. I Closed the loop and made it look like a 'O' and did not run out of power again.
I was producing about 500 w+, had 4 batteries, and was using about 260 w.
rokenn Nov 2, 2022 @ 3:00pm 
Originally posted by morph113:
As mentioned in my first comment, don't forget that each battery can only supply 100 power.

Ahhh Is this documented in game somewhere? Been going crazy with power outages and full batteries. Swearing up & down at the useless generators that won't turn on automatically. :D
Martin Nov 2, 2022 @ 3:05pm 
Originally posted by BigDawgSteve:
I've got about 12 improves solar panels, 2 windmills, and 2 batteries. Plenty of power during the day and batteries fully charge up. Unfortunately, and I'm thinking this is a bug, as soon as the sun is down I lose all power. Seems like the game isn't registering the batteries connected to the grid. Had this happening with some production stuff like the furnace, being there but not being able to interact with. I tore it down, rebuilt it, and it was fine again. Really not wanting to do this with my power field.

Not a bug, it is because the batteries can only output x amount of power and you're overloading it, so it just cuts out when there isn't enough direct power from your solars. Build more batteries is the solution.
morph113 Nov 2, 2022 @ 3:27pm 
Originally posted by rokenn:
Originally posted by morph113:
As mentioned in my first comment, don't forget that each battery can only supply 100 power.

Ahhh Is this documented in game somewhere? Been going crazy with power outages and full batteries. Swearing up & down at the useless generators that won't turn on automatically. :D

Well it's not technically mentioned, but you can see it when you select a battery. There is a charging and discharging rate. Both can be maximum 100 power. You won't see the charge/discharging rate if the battery is at 100% power and is neither charging nor discharging.

So let's just say you have 0 other power generation during night time and only have 1 battery, if you require 50 power the discharge rate will be 50/100. If you require 100 power then the battery will have it's maximum discharge rate of 100/100. If you require 120 power the battery will not be able to provide enough power. There is a breakthrough tech though called "battery optimization" that increases the capacity of a battery and this includes the charge/discharge rate. So a battery can then store up to 2000 power and have a discharge rate of 200.
Last edited by morph113; Nov 2, 2022 @ 3:28pm
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Date Posted: Oct 31, 2022 @ 8:04am
Posts: 11