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1) Install multiplayer patches: http://www.oldunreal.com/utpatches.html
2) Get OpenGL renderer version 3.7 and replace the .dll file with the old one in "System" folder of the game: http://www.cwdohnal.com/utglr/
3) Set the game's video renderer into OpenGL. You are good to go.
Nope, Steam version is not fully patched; it is just the "Game of the Year" edition from 2000. Installing couple MP patches and using custom renderer is highly recommended.
Actualiiy the goty version is fully patched and 'ready' to go.
Dunno where you get that mp patch from but its definiatyl not needed. Get UTGLR only and edit the ini UnrealTournament.ini to fix it if the game runs too fast.
http://steamcommunity.com/app/13240/discussions/0/846945579778791510/?l=dutch
The old unreal patches are not patches made the devs. They do not include what should be te only fix needed.
Yeah, the idea is to use custom OpenGL renderer to overcome the speed issue. As I checked the "Patches" section of Beyond Unreal, "Oldunreal Multimedia Patches" are suggested before applying "Enhanced Renderers for Unreal Tournament".
http://liandri.beyondunreal.com/Unreal_Tournament#Patches
Custom OpenGL renderer of UTGLR should work fine any way...
I went to C:\Program Files (x86)\Steam\steamapps\common\Unreal Tournament\System
Then I ran testapp.exe and set render mode to "Software"..
Game runs flawlessly after that, no drivers necessary.
Hench I always advice just getting the utglr dll's. You dont want your game to constnatly crash.
Also, the oldunreal patches are from 2005 etxept for the experimental ones, then even then, just pasting and editing two lines in the unrealtournament ini file is just as much work.