Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then, you go and download the XOpenGL renderer (found here[sites.google.com] and follow the installation instructions given in the ReadMe.
As it turns out, the origin author of the project hosted on uttexture.com stopped working on it and another person took over.
You’ve got a couple of choices:
For the High End textures:
https://www.moddb.com/games/unreal-tournament/addons/unreal-hd-textures-ut99
For the Extreme End (now 4K) textures (new author’s site).
https://sites.google.com/view/unrealhdtextures/download-hd-textures
Please note that the Google sites page has its download speeds capped. The textures come in two parts totaling about 4.8GB in size.
To mitigate the download speed cap, I will be uploading the 4k texture pack to one of my Google Drive accounts this weekend.
Still looks surprisingly good when you throw the new DX11 renderer in too.
Extreme textures can run with DX11 renderer without problems?
I can't vouch for the Extreme 4K textures, but I'm using the 2.1GB HD textures with the March 2020 DX11 renderer (v1.4), and it works.
The renderer itself has some odd little glitches like making models look fat, but you can fix that by turning off tesselation in the advanced options.