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翻訳の問題を報告
How about you stop spreading your idiotism. We have been through this argument before, and you learned ZERO, nothing from what I said. UT99 was a goty, thus it attracted all the casual plebs that buy into any AAA title and idiots, just like Dota and CS attracts the best online community ever. UT2004 wasn't a goty, according to my research, a lot of media claimed HL2 and DOOM3 to be the goty, not to mention hundreds of other games that people played. CS was extremely popular, some people believe that it caused the death of arena shooters. Speaking of CS, that game had way more player counts and clan activity than UT ever did, does this mean that UT is sh♥t and CS is good? Does it? According to your brilliant logic?
I am sure that your opinion is the best around, but hey, may be some PRO players understand the game a little better than you, have a read: https://www.epicgames.com/unrealtournament/forums/showthread.php?5017-My-advices-for-the-new-UT-By-GitzZz
That's not what he said? He said that it died because it was too hard for him, the characters backflipping over his head gave him a hard time. And what kind of logic is this, ONE game type that was "Onslaught" causing the death of every other one? That just makes no sense, that's like saying CTF kills deathmatch, or TAM kills duel. The reason why I call this community ignorant, is because you believe what you want to believe, and keep repeating your false arguments.
Every encounter with UT99 fans is a bad one, this community is full of gems. You try to reason with them, but they keep crying. Like ermahgerd 2k4 is floaty with over powered goofy moves, full of hitscan, stupid vehicles, invasion rpg, total fail. They are the people that scream "INNOVATION" to defend their new UT4, but once you say something about 2k4, they scream "GIMMICK". The irony. There is only one to describe them, "fanboys".
You don't seem to have much to say that's insightful nor worth remembering. I don't remember our previous exchanges, but based on your posts in this thread, you don't have many, if any worthwhile points to contribute.
So why was it a GOTY? Was it a GOTY because it was a bad game?
Apples to Oranges. UT99 and UT 2004 are members of the same franchise. According to your logic, it's illegitimate to ever use player counts - the closest thing we have to an objective measure - as an indicator of a game's success or quality. What's really happening is that you dislike the numbers, so you're trying to rationalize them away. Also, it's not as though UT99 had slightly higher numbers. The player count numbers are not even close. UT99's player counts dramatically pounded UT 2004's.
TLDR. There were thousands of posts on Epics forums for and against each style of movement. However, for every "pro" player who favors UT 2004, I can probably go find 10 that favor UT99. All of those UT 2004 pros weren't active in playing UT 2004 for very long, were they? (Perhaps because there weren't all that many UT 2004 pros...you need player counts, clan match activity, and PUG matches so that a suitable number can develop into pros.) In contrast, the UT99 pros continued to play in MLUT tournaments and PUG matches for years and years.
I'm not convinced that Onslaught hurt the on-foot games. It's not as though Onslaught had really high player counts. It's just that Onslaught and Invasion-RPG were the best games in UT 2004. I mean, there was plenty of potential player base out there to play CTF, DM, and Bombing Run. It's not that they were playing Onslaught instead; people just simply weren't playing UT 2004 in high numbers.
I do think that UT 2004 is a great game, btw - for Onslaught and Invasion-RPG. I'm all in favor of having them in UT4 along with the vehicles.
It was truly fantastic. I hope that we can see similar player counts and activity for UT4. One can dream, I guess.
Why do pro player always have the need to turn graphics to minimum, turn off efffects, apply brightskins and generally make the game look like **** just for a competitive edge? It's stupid.
1. If nobody would be allowed to use brightskins, custom sounds etc, the game would be just as competitive.
2. If they wanna play a high visibility, minimalistic game why not play the old UTs and Quake Arena? No need for a nextgen UT for them.
In every other fps moding your game for visibility would be considered cheating yet in arena shooters it's tolerated. For these ppl arena shooters truly are just floaty jump simulators with instagib weapon combos. I wish for an arena shooter that can be played in multiple ways, with multiple strategies.
I guess they want a nextgen UT so it attracts more noob players for them to frag, arena shooters are about elitism after all.
Player counts are really the only objective measure that we have for evaluating which of the two games were most successful. You're welcome to deny reality and believe that UT 2004 was a better game for no-vehicles CTF if you wish. The numbers simply overwhelmingly disagree with you.
I suspect that players don't really want a game where only the most skilled 5-10% can have any fun at it. Perhaps dodge-floating at a high speed while needing to have great aim simply isn't what people want.
AFPS is a niche genre that started to die out by 2004-2005. Quake 4 wasn't as successful as Q3, and its tournaments didn't last very long. It was almost the same as Quake 3, but wasn't so successful, I wonder why. Maybe because people lost interest towards the afps genre as a whole? Ever thought of that? You must be a m♥ron to expect every single player that played UT to play the next titles, when so many other fun games came out.
And of course by "people" you mean the autistic UT99 community that has a learning and understanding disability. Arena shooters are all about movement and great aim, if you are crying about getting rekt go and play COD where everyone is a winner. Arena shooters are also called twitch shooters for a reason. I am a casual afps player and I have much more fun playing 2k4. This so called 'floaty" movement is good for mid-air rockets. Quake has similar "floaty" gravity and is well known for it's projectile gameplay.
The numbers simply overwhelmingly disagree with me? Why the f♥ck you lyin? Why you always lyin'? Hmmmmm OMG, stop f♥cking lying! There are thousands of posts regarding movement and UT99 movement vs UT2004 movement were always a 50-50 tie. Also you ignored the post about GitzZz, I am pretty sure that a pro player would be a little bit smarter than you.
Drink bleach.
What makes you think that most pro players are in favor of UT 2004? UT99 had far, far more activity for pro players than UT 2004 ever did. In your delusional mind, you think all of the pro players were UT 2004 players. Why weren't those guys playing MLUT CTF competitions and PUG matches? Why was the activity for UT99 and not UT 2004?
It must be tough trying to explain why the game you favor is superior when the numbers are so unfavorable. If UT 2004's on-foot games were so great, then how come no one played them? I know, you have boatloads of rationalizations for it but won't acknowledge the possibility that UT 2004 simply wasn't as good as UT99.
I am sure that you are the only delusional here, and indeed it's hard to explain to a mentally handicapped idiot, that suffers from a learning disability. It's also funny how you can't even come up with your own insults, what a shame. Or may be you are an old fart in his sixties, that is still trying to fight online battles, to make this world a better place
Google "ut99 championship". The first result is a video titled "GitzZz vs. Pain - WCG 2001 Grand Final - Deck 16". The same guy that I linked before. It doesn't come up with Cafe, TSM, MoxNix and other UT99 pro-wannabes and fanboys. Duel is the only game mode that represents your true skill. Google UT2004 championships, it's mainly on-foot Duel matches, so ironic for a game that has supposedly terrible on-foot combat.
I explained like a million times about the numbers, the struggle to learn and see outside the flaming wall of fanboy fury is strong with this one. But anyway, l will enlighten you once again. FORGET about the numbers. Numbers of people form a brainless biomass, a flock of sheep. For example, UT99 had more players than Quake. Does this make UT better than Quake? Hahahaha, nope. The time has gone by, where are all these people now? Meanwhile Quake is still alive and kicking. And don't you lie to me that no one played on-foot UT2k4 games. I can go and launch a game of 2k4 right now and play DM anytime.
I won't acknowledge the possibility that UT2k4 simply wasn't as good as UT99, because simply it's not true. I have played Quake 3 and CPMA mod, UT99 and UT2004. UT99 sucks balls, period. Jerky, restrictive and unfluid movement, broken projectile physics, laggy, spammy or useless weapons, horrid mouse input and not enough useful options sum it up. You can not win.