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2: Stickers are only compatible with certain tapes. An indicator for this like adding a sticker tab to the database would definitely help but for now there's an official wiki with information about all of the stickers' compatibility.
3.1: Your second overworld ability (found near the east coast if you're struggling to find it or aren't paying attention to rumours) is a replacement for the sprint that makes movement very fun so that gets mitigated very early on.
3.2: Once you hit the midgame you will have so much plastic that you will never run out of tapes. Early on while you're broke I recommend exploring for chests as most will have tapes inside if you absolutely need tapes. Stronger enemies will drop more materials so getting further in the game will make it easier to get tapes from the store.
3.3: You can fast travel to harbourtown and any revealed train stations from the map, so doing the main quest will actually make traversal much easier.
4: Sounds like it's just a preference issue. I personally love this soundtrack, especially the battle themes.
2 - Same thing as TMs in Pokemon. It's just a case of whether or not the monster has that sticker as part of its movepool. There's nothing indicating why or why not, since then you'd have to come up with a bunch of info on why X monster can't use Y move, and there's a LOT of moves.
3 - 1 is something you get better at later, but I can't say more without spoilers. 2 is just a thing where you haven't gotten further in the game. Material rates get better as you go along. After a couple of hours of playing I was running around with over 60 basic tapes and the number kept going up from there. 3, you need to do some more story stuff on, as you unlock a fast-travel option that can take you back to town.
4 - Matter of opinion. I love the music and could listen to it all day.
5 - Another opinion, I really like the meld of art styles personally.
Glad to hear that my complaints can be summed up largely as 'early game problems'. I'll have to keep progressing, and roll with the limited capture opportunities at the moment - I was just concerned that I was 'missing out' on all the different/rarer monsters I kept encountering [gotta record them all].
It's also probable that some of the more personal-opinion aspects of the list were exacerbated by it getting later/myself more tired - I'll come back to the game and give it some more go, after I get some rest - that should solve a lot of the little bothers I think.
With regards to the fact that not all moves of a type can be learned by all monsters - that's perfectly fine. I just went into it thinking that as long as it was the right element, it was compatible (due to the sticker system) - I feel it would be beneficial to say somewhere that not every tape is compatible with every sticker; just to clarify that aspect for someone who otherwise doesn't know.
Will have to keep playing it - I do like the game, I just wanted to get some outside perspective on these things.
[To clarify where I'm at in the game, the latest events I've done have been lamppost/investors, and am now exploring the park/cave area.]
(Though if you ever see a strange blue fire-type salamander without arms, try and record it. It's got the lowest spawn rate in the game and you'll be doing yourself a favour with that one in particular)
Other things also change your odds, such as the type of tape you use (you'll get more as you play) and if the character doing the recording takes damage, that lowers the odds. Every time you do something that changes the odds of catching a beast, it'll show you the animation of the odds being recalculated.
#2 You can't teach the move "2 Heads" to a monster with 1 head, for example. You cannot teach a monster to fly that does not have wings or other means of propulsion.
#3.1 Not sprinting until you empty the entire bar is the way. I'm sure you'll have a problem with this in your response, but I generally try things a different way to see other results. Just keep tapping B to sprint occasionally, never holding the button. I zip all around that way. With the fast travel options unlocked later on, the pacing of the movement is just right for how the overworld is layered on-top of each other, but not all that big.
#3.2 I'm guessing you keep trying to capture them as you would in [Insert mon-game here], but the trick is to weaken them considerably and THEN finish them off while recording (monsters can't die mid-record, but they can if it fails). I don't think I've ever seen anything below 100% chance to catch on a "dead" mon.
#3.3 I didn't find myself needing to go to Harbortown an unreasonable amount, even with fast travel. I had over 20 tapes at once I and I don't really buy them and I've never caught a beast with anything other than a Basic Tape. Refer to my response to 3.2 to ensure you're catching correctly.
#4 I agree the music could use some improvement. 1 of the basic overworld themes I SWEAR TO GOD is in a Rimworld music mod, or at least the melody is and it's even the same/similar sounding sample being used. I turned off the vocals in the first couple of minutes, and lowered the music volume considerably minutes later. The archangel and I think fusion-fight music is pretty awesome.
#5 Have you fought an archangel yet? I think the molding of different artstyles is very intentional, a-la Paper Mario-esque.
#6? Increase the difficulty either so monsters are smarter, and/or so they more closely match your levels.
Lower health does give a better chance of capture, the tutorial - which you can reread from the ranger's handbook in your inventory - explains it:
https://steamcommunity.com/sharedfiles/filedetails/?id=2971338380
https://steamcommunity.com/sharedfiles/filedetails/?id=2971339048
It's more or less the same as Pokemon with ball types being substituted for tape types. The main differences are that the percentages are explicit and damage dealt stands in for conditions like sleep.
Not having to nibble health down to a couple of percent without actually killing is an absolute godsend.
That said, your issue with the music is just preference not a variety issue.