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Please share the codes you find here!
which will give you a Traffikrab.
Well it was that [/spoiler]lion thing as a glitter type[/spoiler]
Maybe I'm stupid now and it's pretty much explained there as well.
Sorry but yes I try to remember this here when I encounter a code.
Might be a holiday thing or something like that.
Yes.
Indeed, those codes aren't working anymore as they were designed for specific campaigns, but keep an eye on our socials, we might drop new ones in the future! 👀
I'd like to touch on this subject and give a heartfelt suggestion for moving forward, if this is okay.
It significantly sours me (and my partner) on a game whenever they try to "just be fun", but have "btw if you don't play during this specific period you miss out on this really nice thing" things like these codes, which have only made me regret not buying the game a day sooner, as I hadn't known you were handing out codes in the first place until today had started. Heck, even if I HAD bought it a day sooner, I still wouldn't have known until it was too late!
While unfortunate timing is a thing, should we really be laying this sort of pressure on our players when we're trying to provide just a genuine and fun, overall stress-free experience? It's, to me, in a similar vein as holiday events in games that are undeniably, objectively single player experiences, such as Travellers Rest and Dinkum, two think of just two very rough examples of my point. Each have clarified on this subject that they're leaving the options to enjoy these kinds of goodies OPEN to their players permanently, as a thing they can choose whether or not they want to opt into, so to speak, or interact with, depending on whether they have any interest in the things tied to those events.
Moving forward, will you please, PLEASE consider not attaching arbitrary timers to subsequently released codes? It is my stringent belief that these sorts of things just... becoming null after an arbitrary amount of time has passed is little more, after enough time has passed, than punishment for those who simply didn't have the spare dosh to grab the game when the timer was still rolling, or perhaps hadn't even HEARD OF the game until it was too late. I understand that you CAN 'just get them normally,' but a 1/1000 chance is particularly daunting to think about when you become aware you could have gotten it guaranteed if you knew about codes being handed out earlier (less than 24 hours earlier, in my case, to use it as an example!) Should these players really be deprived of the same fun little things that people who just so happened to play at an earlier date got, considering that removing the arbitrary timer from codes like this wouldn't take away the fact earlier players still got free stuff in the first place?
After all, this would merely change the context of these code-relevant goodies from "here's a reward for just so happening to know the game existed during launch week AND knowing that we hand out codes, sorry if you didn't know until it was too late" to "we want anyone who buys our game to have some cool little freebies that they can choose whether or not they want to redeem, have fun!", and I think it's fair to say that that's just a win-win situation all around, no?
Regardless, this game is a work of art, and this isn't going to stop me from loving it, but acting on this and not falling into the same time-pressuring that many others fall into, and instead taking the route that benefits as many of your players, both now and future, would elevate it even further!
Nothing they have given out are things you can't get in game already.