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...if it's not apparent, Gwen is one of the characters I didn't like. Not only because of the checkmarks she covers (I can ignore that, mostly) but also just her attitude. She's egotistical and hostile but never sees consequences for it, unlike Verm. But it is what it is.
After beating, complaining, separating, mulling over my experience and thinking about coming back for another play thru, I've soften my criticism of the game. It IS an indie dev making the game and it has its high marks (the animations were quite nice, the music was great and the setting was intriguing). I do agree with you, OP, that the politics are grating overall. I'm not against LGBTQ+ stuff, but it stops being special when half the cast is gay and it makes less sense that people discriminate against LGBTQ+ when half the characters are or don't care about it. You can have these kinds of characters, but treat it like a fantasy/idealistic circumstance for them rather than a distopia that targets them...and if you are going to go the distopia route, at least try explaining why people frown upon them rather than using the lens of human society as the default.
If they have the option to reuse a lot of the assets they used in this game to make a sequel/prequel or new small saga, I just hope they take some of the criticism to the new game and setting. More god(human) lore/interactions, more complex combat and tone down the politics.
Also worth noting is that Aiden (far-right) claims a hierarchy allows a tyrant to be identified and held accountable, yet he followed Duke Josh without question. Meanwhile, Leo (moderate conservative/monarchist) is also pro-hierarchy, but actually holds his leader accountable at the end of his sword, making him come off as a more morally consistent version of Aiden.
It's probably hard to make a story-driven game where your politics don't shine through. But it takes a lot of personal restraint to have characters that follow your opposing view and not turn them into a straw man. Aiden is probably the only character like that out of the entire game, but still. He left me feeling satisfied and impressed. Surprising considering how he was almost invisible to me as a character before that.
That said though I would have enjoyed less identity/orientation politics. It wasn't enough to chase me off but at this point I think any excessive focus on a character being gay or trans in a game gives me a gradually growing sense of impeding political force-feeding. Like "Well they're gay so they're probably going to have another major arc or backstory where everyone hates them because they're gay." Even though in this game anytime at all someone's sexual orientation was mentioned at all they were gay. There were possibly more gay mice than not. Never once saw a husband and wife (not that I really needed to).
It's just never a casual aspect. A character can almost never just be gay and it not be turned into the usual story of hatred and/or oppression. I guess the narrowness of direction it ever goes hurts my immediate impression when gay characters are introduced.
The concept of a rodent world-view with titans and god-humans carried my interest from the beginning to the end of this game. That rocked everything and I wish there was a lot more of it. I'm still hungry for a lot more of that. It's brilliant.
I'm sure, to a writer, that is just an interesting challenge. Like if you use ad-libs to create a randomized prompt and write a story around it. One just has to accept your personal bias and then try to write from the opposite perspective to make them empathetic/enjoyable to read without making it pretentious. If a writer can make a compelling story from the perspective of a serial killer or an oppressive dictator, it shouldn't be hard to write some stories from a different political view.