Small Saga

Small Saga

Gryphon Nerd Dec 12, 2023 @ 12:31pm
DLC, NG+ or sequel?
Well, the title of its own speaks for itself. Does anyone know if there will be a sequel, dlc or even new game plus?

As generic as it sounds, but I kind of want to go through with NG+ to go through the game again, look over things that I might've missed the first time, but also go with the abilities I unlocked if that makes sense.
I dunno, its just me wanting to carry things over.
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Showing 1-15 of 24 comments
Sanctanox Dec 13, 2023 @ 3:27am 
atm they should focus an rebalancing the whole fight system. There is no challenge at all.
Darya  [developer] Dec 13, 2023 @ 4:05am 
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There's new content planned for next year that should make a fresh playthrough worthwhile!
Gryphon Nerd Dec 13, 2023 @ 12:02pm 
Originally posted by Darya:
There's new content planned for next year that should make a fresh playthrough worthwhile!
Nice! I am looking forward to it!
And I don't mind the combat system. The way I see it, the game is very rpg light and is more focused on the storytelling, and that is okay in my book.

Not everything needs to be a gruel and grinding challenge.
Draggy Dec 14, 2023 @ 5:10am 
I agree, why everyone constantly wants RPGs, especially like this one to be challenging? They should be balanced and fair, because the whole point of RPGs is to tell a story and allow you to affect it and play a major role in it, I don't like RPGs like Dark Souls or Elden Ring where there's thousands ways to die, OHKO moves etc.
In a video game, the threat and menace of an enemy exists in both the writing and the actual encounters. You can't really have the struggle between the hero and the villain without the struggle between the player and the game. As it was, the end of my story was something along the lines of:

"Seeing his friend trapped within the god's grasp, bursting with not only his own worked-up rage but that from the sound of Bruce's random-ass tooting, Verm unleashed a whirlwind of blows. Through that furious onslaught, one might never know which strike was the one to turn Siobhan's cage into merely a hand once again, such was the force of them. Free almost as quickly as they were trapped, Siobhan rationalised calmly that perhaps the wand was ready to fire.

The wheel spun.

The flint sparked.

The tension was oversold.

That gigantic roar of a single flame lived barely a fraction of second but made its lasting impression; disappearing just as quickly as it, did too well over a third of both hands' HP, had they even that much left in the first place."
Stoibs Dec 17, 2023 @ 12:27pm 
Originally posted by Darya:
There's new content planned for next year that should make a fresh playthrough worthwhile!
You just made my day! :steamhappy:



Originally posted by Draggy:
I agree, why everyone constantly wants RPGs, especially like this one to be challenging?
I mean, I'm not going to get as poetical as Meredith did and I also hate 'Souls' level of difficulty in games; but I would like a healthy balance in whatever this NG+ mode may offer and perhaps a rebalancing that doesn't just see Verm doing an Omnislash every turn.

A challenging fight or even bosses with one big 'death' move adds a lot of tension, and in turn the overall experience. A whole bunch of encounters here seemed really daunting narratively (4 Owls, Viper, White God..) and they gave me a legitimate "Oh Sh*t.." feeling going in which sort of didn't pay off a lot of the time when they're doing ~15 damage to one party member while I'm multi hitting them for hundreds per round.
(I ended up equipping that helmet which dropped your armour into the negatives and I actually had party members die on me, so that was a nice bit of self imposed balance :steammocking:)
Squirt Games Dec 26, 2023 @ 1:56pm 
Originally posted by Darya:
There's new content planned for next year that should make a fresh playthrough worthwhile!
Best news i've heard in months, just finished and this game made me feel like a kid again; thank you for this incredible experience :steamhappy: had many good laughs.
Last edited by Squirt Games; Dec 26, 2023 @ 1:57pm
CowboyYojimbo Jan 2, 2024 @ 9:56pm 
Originally posted by Darya:
There's new content planned for next year that should make a fresh playthrough worthwhile!

Do you have a timeframe in mind for the content or achievements? I'm hyped to play but wondering if I should just wait a bit longer?
robnek Jan 4, 2024 @ 4:08pm 
FWIW I'd love NG+ with an expanded level-up grid/higher level cap, a few secrets and (mainly) more character moments.
Darius Apr 22, 2024 @ 1:18pm 
ng+ would be nice
Smurky Turkey May 3, 2024 @ 1:54pm 
I do wonder about how that new content making is going, a short update on it would be nice
GrandMajora May 5, 2024 @ 2:23pm 
Watched LoneWolfie do a full playthrough. At this current time, pressing 'Continue' after finishing the story causes the game to crash.
jacobjoy May 13, 2024 @ 7:11pm 
Originally posted by Draggy:
I agree, why everyone constantly wants RPGs, especially like this one to be challenging? They should be balanced and fair, because the whole point of RPGs is to tell a story and allow you to affect it and play a major role in it, I don't like RPGs like Dark Souls or Elden Ring where there's thousands ways to die, OHKO moves etc.
There is a very, very wide breadth between Small Saga and Dark Souls. Honestly, even the classic example of Final Fantasy Mystic Quest, a game literally made to introduce people to RPGs in the early 90s, feels more challenging than this game. This is why I'm a fan of difficulty settings - I always play Shin Megami Tensei or Persona on hard, not because I'm some sort of showoff, but because it's more fun to me, but my friends play on normal and that's fine.

It feels, to me, like the game is selling itself short when the boss themes are SO gorgeous, the animation SO detailed, and the combat relatively unique and enjoyable, it would be nice to be able to sink my teeth into it more. As it was I never wiped, nor did I ever even come close. It felt like a tutorial. I would've liked some difficulty settings; I hope they'll be considered for any DLC or sequels.
Blunts May 21, 2024 @ 8:45pm 
Originally posted by Darya:
There's new content planned for next year that should make a fresh playthrough worthwhile!
Achievements too, plox!!!
Oka_Nieba Sep 23, 2024 @ 4:15pm 
Originally posted by Darya:
There's new content planned for next year that should make a fresh playthrough worthwhile!
Any updates? "Next year" almost gone
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