Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also noticed the pirate raccoon stuck beside the war room in a looped running animation.
I checked the gardener shed. Stole the keys from one of the grounds keepers to get in. Followed the markers to complete the mission.
* It snows inside the kennel boss's house. It did at the kennel as well, just not to the degree it did at the kennel boss's house. There was snow on everything in the house as opposed to the kennel where it was only falling snowflakes. **Update: It can snow inside any building I discovered.
* If you get one of the three documents off the kennel boss's upstairs office desk first, the tutorial pops up to vandalise the house. I did that. No score counter. Then stumbled upon the last document I needed. The score counter popped up at 0/1000. By then I had vandalised the entire house. So I just hit reload.
* After escaping the boss's house, diving into the garbage truck and climbing out. Player character is completely invisible.
* If the player leaves their toolboxes near the construction site entrance. Go to meet Jack. Screw up knocking out the construction worker beneath the air duct and decide to reload. The game disregards where the player left the toolboxes. Forcing the player to go back to their original markers. But there's a catch. Player can't use the cement mixer and 2x4 pile to knock out construction workers beside the toolbox because they don't reset.
* Reloads lead to snowing inside buildings it seems. As the one under construction had snowflakes falling inside after loading a previous save.
* Strange that there's a prompt (an icon) for picking up items with X on the controller. There's a hand icon for items you can add to the inventory. And not the electrical cable with RT (aside from a tutorial hint). The player just has to feel it out by aiming the camera. A minor issue compared to the others, but odd all the same.
* Hoping that the right analog stick with a few face buttons on the Xbox controller will have implementation for the inventory, pause, and title screen soon. To use the stick to move the mouse cursor around. Select things, confirm or cancel so there is no need to switch to mouse. Please?
* Enemies don't seem to have collision with the construction plow/bulldozer (four wheeled version). So if the player ducks under it to run away, the construction worker can walk right through it. Enemy can't seem to see player or simply gives up.
* After Jack leads player to construction exit, there is no text given for why the Van needs to be lockpicked. Missing dialogue? I saved the Beaver. It dropped a ton of text very quickly. Not sure if that's a bug or if that scene is the "rough draft."
- It could also be a distance thing? Jack was getting hit by multiple cars and I was still far behind him. Meanwhile the Beaver was waaaaay ahead of us. Impressive pathing for Jack btw. I thought for sure the game was going to break when the first car hit. So I'm quite happy that there was no need to reload over that.
- Any plans for a player feedback topic?