Force of Nature 2

Force of Nature 2

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Tamaster Aug 27, 2021 @ 2:16am
How is the grind? As bad as the first one?
I played Force of Nature 1 some time back and by god, the grind was ridiculous after a certain point. I mostly mean having to hoard ludicrous amounts of slow-spawning, rare or slow-producing resources to get anything done.

And I mean insane amounts, far more than any other open world survival sandbox game I have ever played honestly.

Did they improve anything about this aspect? Or it's still the exact same as the first game?
Last edited by Tamaster; Aug 27, 2021 @ 2:17am
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Tasolth Aug 27, 2021 @ 9:22am 
It is still pretty grindy. There have been various quality of life improvements, but it is still close.

I finished the first one and am not that far into this one yet. Still enjoying it regardless.

One example I can think of at the moment is a feeding trough for your animals. You put in wheat and water and the cows eat right out of it and start producing milk. At my current stage I still have to harvest the milk, but I have seen posts describing that a future tech can auto harvest as well.

Last edited by Tasolth; Aug 27, 2021 @ 9:26am
Tamaster Aug 27, 2021 @ 9:26am 
Originally posted by Tasolth:
It is still pretty grindy. There have been various quality of life improvements, but it is still close.

I finished the first one and am not that far into this one yet. Still enjoying it regardless.

Alright thanks.
RoboWar94 Aug 28, 2021 @ 11:13am 
I really like the first one, but i don't have the new one...
sensei76 Aug 28, 2021 @ 12:20pm 
I have found it slightly less of a grind so far, and i'm 10 hours in (which is not much to be honest). I have seen complaints that it is more of a grind, but i think they baseless arguments. Here is what I can say about "grind" compared to the first game (2 examples of life improvement, 1 example of... "similar" change).

New vs old:
*Topic: farming.
-old, button to plant all, button to "pick plants" that scatters them around, button to "absorb" plant results as you walk around in circles to collect hitting button
-new, button to plant, button to collect. done.

*Topic: Animals
-Old, throw traps, hit a space-bar to "tame", ask to follow to base, get into a special section of fence you spent half an hour building, hoping the gate is big enough for "said animal", pull in, tell animal to stay, sneak out gate, close gate.
-New, throw traps, click tame (if you have "labels" active), ask to follow, bring to base, ask to stay. done. (as long as you have a barn etc.... they have a home).

Similar change:
*Crafting/Building
-At first, this appears as negative. When building, or crafting "many" items (true items such as armor, rope, etc) this requires your character to be "free" and "at the location" to accomplish the goal of crafting the object(s). Later, you get "ghosts" which automate many things for you, removing this requirement. At first this seems annoying, until you realize its a way for the developer to show you how to do it yourself, before being automated. in the first game, you could "click build this building" and it would do so as you walked away and did other things. Now you do it yourself, until you get the first ghost.

Other Positive quality of life changes:
-no longer hold the button in, or multi-click to gather resources or attack, click once, and a "pre-determined" gathering occurs, or your character follows or chases an enemy until defeated.
-Feeding trough for animals "auto feeds" almost automating this feature completely.
-water is much easier to collect (even pure water).
-running from enemies, they eventually back off and run away (most), instead of follow you forever.
-removal of coin (so far in my game), no need to smelt all this coin to gain levels. You earn the levels with exp instead.

Negative changes (in my opinion only):
-STACK LIMITS... omg, they set stack limits so low, storage space becomes a major issue (at least early on). Storage is easy to build thankfully. 20 stone in a stack for example, a bit low when you spend time farming things. It forces you to try to be a minimalist, and I prefer to collect as much as possible. (just my style).
-Mob depth... by this i mean... many times it will feel like your surrounded, just like gathering the force of nature points in the first game, but more often, and without reason. Thankfully they have added the feature where not all enemies "chase" you forever, so running *is an option, as long as you created a safe path behind you as you progressed.

I hope this helps understand some of the grind, and features. (sorry it was long).
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Date Posted: Aug 27, 2021 @ 2:16am
Posts: 4