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Seems I got got confused with 2021. It's fixed. Thank you!
Added:
- New tutorials
- New Medusa pod
- Various physical interactions
- Rescue voice before victory
- Fade in and out effects
Improved :
- Events have been visually improved
- Lights and shadows have been visually improved
- Leaks are now more visible and visually improved
- Character now has proper controller
- Better hand positions on handles
- Various improvements on how objects and components can be grabbed and dropped/plugged
- Tutorials have been improved
- Door speed on recycling station, fire extinguisher and repair station
- Asteroids have been rebalanced
- Various other improvements
- Forces during black hole have been improved
Changed:
- Relay station internal structure has been altered
Fixed:
- Issue stopping events from being cancelled properly
- Airlock not emptying the air in the pod
- Various issues with the main computer
- Various collision issues
- Bug showing the victory menu before the cinematic
- Collision issues with physical doors and drawers
- Relay station is now fully playable
- Unlimited flashlight bug
- Missing outline on handles
- Collision issues on repair station
- Collision issues on recycling station
- Drifting waypoints
- Broken on/off switch animation
- Beacon not being synchronised with rescue
- Issue with perfect atmosphere option in sandbox
- Buggy events as time goes by
- Problem with camera shake and asteroid hit forces
- Problems with handles interaction
- Wrong hand model on handles
- Various sound effects not set to proper channels
- Dark metal effect around portholes
- Various scenario issues in rescue
- Various bugs
BETA 0.2.01a
Added:
- Challenges
- Player is teleported back inside the pod if found outside for any weird reason (YOU CANNOT ESCAPE THE TIN CAN!)
- New musics from OST and auto-shuffle
- Tin cans!
- Credits in main menu
Improved:
- Player can now move down while holding a handle in 1G
- Easier to get through the airlock during rescue and challenges
- Black hole is no longer pulling you so hard that you get transformed into a pancake
- Various collision issues
- New Graphical Options (If you have a bronze age computer we would like to know how well Tin Can runs on it)
- New visual effects and improved graphics (bloom, ambient occlusion...)
Changed:
- Matching component in hand will be plugged correctly if aiming at compatible plugspot no matter which mouse click was used to do so
- Leak probability has been reduced
- Ampermeter now indicates power produced by the pile no matter if it is on or connected to the rest of the pod
- Timescale in sandbox is now limited to 5x to avoid bugs (and your computer catching fire)
- Player now needs to press the "Eject Pod" button to evacuate.
Fixed:
- Various issues on the Relay Station
- Issue making fire light visible even after fire was extinguished
- Various bugs in the scenario editor
- Left hand placed incorrectly on handles
- Rescue reward menu being visible before rescue video
- Bug on main computer making the screen black when turning it off and on for the first time
- Missing motion blur
- Missing lens distortion during black hole
- Floating effect present for no reason at start
- Weird black square on main computer screen
- Various sound effects not correctly attributed to the SFX channel
- Issues with temp sys door
- Broken Earth shader in Rescue Victory scene
- Missing outlines on props
- Reflection probe issues
- Debug line on leakfiller has been removed
- Old handle above workbench has been replaced
- Issues with ghost remaining forever on plugspots
- Bugged airlock after evacuation
BETA 0.3.01a
Fixed:
- Issue with weird reflections
- Low framerate when turning the main gen off
- Weird collision behaviors with drawers
Improved:
- Improved UI display
- Porthole glass and frost
Added:
- Localization of events in sandbox menu (right panel)
- Added localization tokens for Challenges
Changed:
- Intro message now opens at every game start
- Achievements values for ranks have been modified (Can't be tested on beta branch)
BETA 0.3.02a
Fixed:
- Detection problem on storage drawers
- Airlock collision issues
- Too short text field for motion blur option in settings menu
Added:
- Achievement for finishing rescue (Not available on beta branch)
- Achievement for finishing all challenges (not available on beta branch)
Changed:
- Asteroids in "When will it end" scenario
- Datacon and round monitor always present in the beacon in challenges
BETA 0.3.03a
Fixed:
- Airlock collision issues in both VR and non-VR (again)
- Rescue video not showing
Added:
- Localized achievements
- Localized challenges
Changed:
- Updated German localization
BETA 0.4.01a
Fixed:
- Missing atomic pile in cold start challenge
- Buggy plugspot in temp sys (nitro bottle)
- Typos in tutorial texts
- Random tips not being random in loading screens (always the same)
Added:
- Localized pod names
Changed:
- Credits in menu now roll faster
- Windows no longer close when you move the mouse away in the main menu
Improved:
- Huge graphical optimization (Please tell us if your framerate has improved and by how much)
BETA 0.5.01a
Fixed:
- Issue with tutorial window sometimes getting stuck on main menu
- Broken scenario editor
- Missing in game tips
- Can't change channel on monitor anymore if not plugged
- Issues with reflection probes in evac ship
BETA 0.5.02a
Fixed:
- Missing pumps in cold start challenge
- Basket hop not opening
0.6.01a
Fixed:
- Issue with drawers passing through each other (repair station and storage drawers)
- Fonts being too small in some main menu windows
Changed:
- No Touching Challenge has been modified (No spoiler, though)
- Round monitor can turn on with less power
Added:
- Handle above seats
- Credits reset when closed in main menu
0.7.01a
Fixed:
- Electric Nebula not working the second time (or any other time after the first)
- Buggy black hole
- Weird movements in 0g
- Broken button in leaderboard
- Tips not closing right away after evacuation
0.9.01a
Fixed:
- Issues in challenges
0.9.02a
Fixed:
- Broken tutorial 4
0.9.03a
Fixed:
- Weird issue with inertia in 0G
1.0.02b
Fixed:
- Objets being thrown in outer space at the speed of light in case of asteroid hit
- No more processors in Fireworks
- Asteroids no longer broken when restarting a game
- No longer possible to break the game by managing to grab an object you already have in one hand in the other one (you guys are crazy)
- Challenges not triggering achievement when completed (open your challenges menu to get it if you've missed it)
- Rescue 1 and 2 have been re balanced
- Grabbing the monitor too soon in tutorial 4 no longer breaks it
- Basketball hoop no longer gets stuck with the temp system door
- Player can no longer stay stuck crouching if trying to leave the pod after pressing escape button
1.0.02c
Fixed:
- Party game mod
- Weird issue with on/off buttons being teleported to 0.0.0 while in hand
1.0.02d
Fixed:
- Scenario Editor (Need feedback)
If not, there is a bug report forum: https://steamcommunity.com/app/1315980/discussions/1/
Is it possible add a selector to the challenge mode so that it can be done in the relay station map. would add some nice replay ability even be happy if it was a dlc option